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[Архив] Хостим на гарене через Ghost One + Ghost++

Тема в разделе 'Мусорка', создана пользователем Xboard, 25 фев 2009.

  1. Grimmjow Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    у меня гарена не запускает фаел >_< что делать ???
  2. Tedeon Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    омг у меня и есть Ghost One. Я уже перелатил почти все что можно, и все равно не могу решить проблему спама бота в чат румы в ггц, Хелп ми плиз.
  3. feLoNy Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Как быть с ghost++ 15й версией?(( не вижу админ игры с гореной. без гарены норм.
  4. feLoNy Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    С гареной разобрался вроде =) Даже в самой гарене кнопочки "Пуск" не надо нажимать) Эх... Жаль что только GHostOne работает там... привык к голому ghost'у.
  5. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Фактически Ghost One помогал увидеть админ игру из-за своего Remote Connect =)
  6. scorpio95 Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    JiLiZART Ответь плз
    Я всё сделал как в мануале но проблема в том что я не вижу админ игру.
    А в гарене она создаётся даже некоторые люди подсоеденялись к админ игре.а Я её вообще не вижу...я даже и без гарены пробовал и так и сяк....у меня есть старая верса гхоста но в неё по гарене нельзя но я в ней вижу по локалке админ игру...
    Чё делать?
  7. Sandro Парнишка с небывалым умом

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    О, Всевидящий Джилизарт, помоги !!!
  8. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    scorpio95, щя я взломаю твой комп, найду папку с ботом, возму оттуда логи, конфиг фаил, потом посмотрю в чём там проблема, если получится исправлю, положу всё обратно и ты ни чё не заметиш ?
  9. Sandro Парнишка с небывалым умом

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Джил низя так писать =). Отделение К не дремлет. Найдут и забанят лет годика на 2))
  10. scorpio95 Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Я врубился твой мануал был написан 24 февраля....Версия вара 23 ещё была по этому я не видел админ игры xD...
    Но вот теперь другая проблема....Ваще не дорубаю...всё работает админ игру вижу пишу
    !password *****
    !load Dota6.64
    !pub Dota
    он создаёт люди подрубаютсо в вот я не могу начать игру пишу !start !start force пробывал
    рутадминс стоит прописал....только вот на счёт UPD порта не уверен
    чё делать?!
  11. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    В игру входить нужно под тем же ником что и в админ игре был.
    Ещё смотрим параметры в конфиге:
    bot_requirespoofchecks и bot_spoofchecks
  12. pyJlb Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    ссылка на скачивание (на первой странице) никуда не приводит, это связанно со сменой форума О_о? можете дать ссылку на нужную для гарены "сборку"(или как ее назвать :D) заранее спс )
  13. Sandro Парнишка с небывалым умом

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    В данный момент форум находится в режиме тестирования, так что неполадки есть, но будут исправлены в ближайшее время
  14. FromShadow Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Скажите, а возможна помощь, скажем, по ICQ? Для ускорения процеса... то много неясных моментов...
  15. Sandro Парнишка с небывалым умом

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Ну отпиши мне в асю(в профиле уин). Как буду свободен, постараюсь ответить на вопросы
  16. RAdair Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Пытаюсь хостить игру в гарене. Если в настройках гарены стоит файл war3.exe из GHOSTa то запуская варик через w3l.exe или фрозен трон.exe) я никого не вижу в том числе и себя,а
    ghost показывает что ко мне кто-то зашёл!!!Если ставлю всё наоборот никто не видит мою игру!!
    Я так понимаю мне надо запустить всё одновременно но это никак не получается либо ghost потом варик либо варик потом ghost!!!
    Пользуюсь только ghost++ 15.0
    Код:
    #####################
    # BOT CONFIGURATION #
    #####################
    
    ### the log file
    
    bot_log = ghost.log
    
    ### the language file
    
    bot_language = language.cfg
    
    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = D:\Game\Warcraft 3 - Frozen Throne\
    
    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ###  if you don't know what this is just leave it blank
    
    bot_bindaddress =
    
    ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
    
    bot_hostport = 6112
    
    ### maximum number of games to host at once
    
    bot_maxgames = 1
    
    ### command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = !
    
    ### the path to the directory where you keep your map config files
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs
    
    ### the path to the directory where you keep your savegame files
    
    bot_savegamepath = savegames
    
    ### the path to the directory where you keep your map files
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = D:\Game\Warcraft 3 - Frozen Throne\IMBA\Download
    
    ### whether to save replays or not
    
    bot_savereplays = 0
    
    ### the path to the directory where you want GHost++ to save replays
    
    bot_replaypath = replays
    
    ### the Warcraft 3 version to save replays as
    
    replay_war3version = 24
    
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ###  patch 1.23:  war3version 23, buildnumber 6058
    ###  patch 1.24:  war3version 24, buildnumber 6059
    ###  patch 1.24b: war3version 24, buildnumber 6059
    
    replay_buildnumber = 6059
    
    ### the bot's virtual host name as it appears in the game lobby
    ###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
    
    bot_virtualhostname = BoTHosT
    
    ### whether to hide each player's IP address from other players or not
    
    bot_hideipaddresses = 0
    
    ### whether to check for multiple IP address usage or not
    
    bot_checkmultipleipusage = 1
    
    ### whether to do automatic spoof checks or not
    ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ###  set to 0 to disable automatic spoof checks
    ###  set to 1 to enable automatic spoof checks on all players
    ###  set to 2 to enable automatic spoof checks on potential admins only
    
    bot_spoofchecks = 2
    
    ### whether to require spoof checks or not
    ###  this controls whether the bot will require players to spoof check before starting the game
    ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
    
    bot_requirespoofchecks = 1
    
    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 0
    
    ### whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 2
    
    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    ### the maximum number of players allowed to download the map at the same time
    
    bot_maxdownloaders = 1
    
    ### the maximum combined download speed of all players downloading the map (in KB/sec)
    
    bot_maxdownloadspeed = 100
    
    ### use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    ### auto kick players with ping higher than this
    
    bot_autokickping = 70
    
    ### the ban method
    ###  if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
    ###  if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ###  if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ###  if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
    
    bot_banmethod = 1
    
    ### the IP blacklist file
    
    bot_ipblacklistfile = ipblacklist.txt
    
    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
    
    bot_lobbytimelimit = 10
    
    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
    
    bot_latency = 70
    
    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 1000
    
    ### whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    ### the default map config (the ".cfg" will be added automatically if you leave it out)
    
    bot_defaultmap = wormwar
    
    ### the MOTD file
    ###  the first 8 lines of this file will be displayed when a player joins the game
    ###  if this file doesn't exist a default MOTD will be used
    
    bot_motdfile = motd.txt
    
    ### the gameloaded file
    ###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
    
    bot_gameloadedfile = gameloaded.txt
    
    ### the gameover file
    ###  the first 8 lines of this file will be displayed when the game is over
    ###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
    
    bot_gameoverfile = gameover.txt
    
    ### whether to use regular expressions when loading map configs and maps or not
    
    bot_useregexes = 0
    
    ### the "TCP no delay" flag
    ###  this controls whether or not your operating system should use the "no delay" algorithm on game sockets
    ###  the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
    ###  enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
    ###  however, it may reduce game latencies in some cases
    
    tcp_nodelay = 0
    
    ### the matchmaking method
    ###  this controls how the bot matches players when they join the game when using !autohostmm
    ###  set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
    ###  set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
    ###  set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)
    
    bot_matchmakingmethod = 1
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    ### whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 1
    
    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6113
    
    ### the admin game password
    
    admingame_password =111111
    
    ### the default map config to use in the admin game
    ###  if this value is blank the bot will use a hardcoded map instead
    ###  it's recommended that you use the hardcoded map instead of specifying a different one
    ###  this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
    ###  the ".cfg" will be added automatically if you leave it out
    
    admingame_map = 0
    
    #####################
    # LAN CONFIGURATION #
    #####################
    
    ### the Warcraft 3 version to use when broadcasting LAN games
    
    lan_war3version = 24
    
    ### the UDP broadcast target
    ###  if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
    ###  sometimes your operating system will choose the wrong interface when more than one exists
    ###  therefore you can use this value to force the bot to use a specific interface
    ###  for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
    
    udp_broadcasttarget =
    
    ### the UDP "don't route" flag
    
    udp_dontroute = 0
    
    ##########################
    # AUTOHOST CONFIGURATION #
    ##########################
    
    ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
    ### you can activate the autohost feature without changing anything here by using the !autohost command
    
    autohost_maxgames = 0
    autohost_startplayers = 0
    autohost_gamename =
    autohost_owner =
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    ### database type
    ###  use "sqlite3" for a local SQLite database
    ###  use "mysql" for any MySQL database
    
    db_type = sqlite3
    
    ### sqlite3 database configuration
    ###  this is only used if your database type is SQLite
    
    db_sqlite3_file = ghost.dbs
    
    ### mysql database configuration
    ###  this is only used if your database type is MySQL
    
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0
    
    ### the bot ID is included each time the bot adds data to the MySQL database
    ### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
    ### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database
    
    db_mysql_botid = 1
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    ### which battle.net server to connect to
    ###  1.) useast.battle.net
    ###  2.) uswest.battle.net
    ###  3.) asia.battle.net
    ###  4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = useast.battle.net
    
    ### the server alias
    ### this name will be used to identify the battle.net server in the GHost++ console
    ### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address
    
    bnet_serveralias = USEast
    
    ### your Warcraft III: Reign of Chaos CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ### your Warcraft III: The Frozen Throne CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ### your battle.net username
    ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_username =
    
    ### your battle.net password
    
    bnet_password = 111111
    
    ### the first channel to join upon entering battle.net
    
    bnet_firstchannel = The Void
    
    ### the root admin on this battle.net server only
    
    bnet_rootadmin = BloodRevers
    
    ### command trigger for this battle.net server only
    
    bnet_commandtrigger = !
    
    ### whether to automatically add your friends list to each game's reserved list
    
    bnet_holdfriends = 1
    
    ### whether to automatically add your clan members list to each game's reserved list
    
    bnet_holdclan = 1
    
    ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
    ### if you are having trouble with spammers causing your bot to flood the server you should disable this
    
    bnet_publiccommands = 1
    
    ### BNLS server information for Warden handling (see readme.txt for more information)
    ###  you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
    
    bnet_bnlsserver = localhost
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1
    
    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ###  your PVPGN server operator will tell you what to put here
    
    bnet_custom_war3version = 24
    bnet_custom_exeversion =
    bnet_custom_exeversionhash =
    bnet_custom_passwordhashtype =
    bnet_custom_pvpgnrealmname = PvPGN Realm
    
    ###
    ### example configuration for connecting to a second official battle.net server
    ###
    
    # bnet2_server = uswest.battle.net
    # bnet2_serveralias = USWest
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1
    # bnet2_publiccommands = 1
    # bnet2_bnlsserver = localhost
    # bnet2_bnlsport = 9367
    # bnet2_bnlswardencookie = 2
    
    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###
    
    # bnet3_server = server.eurobattle.net
    # bnet3_serveralias = EuroBattle
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_publiccommands = 1
    # bnet3_custom_war3version = 24
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    # bnet3_custom_pvpgnrealmname = PvPGN Realm
    
  17. JiL Ньюфаг

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    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Код:
    udp_broadcasttarget =
    напиши здесь адрес своей сети. Если канеш у тебя модем через Ethernet. обычно это 192.168.1.255. 255 указывает что выводить на всю сеть от 0 до 255.
    Что это даст? Если всё правильно настроено то бот будет посылать админ игру и новосозданную на этот сетевой интерфейс а именно на адресса в диапазоне 192.168.1.0-255
  18. RAdair Ньюфаг

    Сообщения:
    2
    Спасибы:
    0
    Re: [Как] Хостим на гарене через Ghost One + Ghost++

    Блин не помогает писал:
    192.168.1.0-255 O0
    192.168.1.0
    192.168.1.x :p
    192.168.1.255
    и даже 127.0.0.1
  19. FOXiz Ньюфаг

    Сообщения:
    1
    Спасибы:
    0
    Народ помагите плыз!!! Админ игра создаётся нормально захожу, ввожу !password 111111 !load DotA Allstars v6.66 !pub -sd 5x5, игра создаётся все её видят заходят туда, но када я ввожу !checkme пишет: Админ-нет, Владелец-да, Серв-N/A, Vip-да. Админом я неявляюсь и нету кнопки старт, многие каманды неработают, и начать играть могу тока запустив игру через GHostOne. Как мне стать админом? Подключаюсь без батлы, операционка Win 7.Вот мой ghost.cfg
    Код:
    bot_log = 
    bot_language = Russian.cfg
    bot_war3path = F:\Games\Warcraft\Warcraft III\
    bot_hostport = 6113
    bot_maxgames = 5
    bot_commandtrigger = !
    bot_mapcfgpath = mapcfgs\
    bot_savegamepath = savegames\
    bot_mappath = F:\Games\Warcraft\Warcraft III\Maps\Download\
    bot_savereplays = 1
    bot_replaypath = replays\
    bot_spoofchecks = 1
    bot_refreshmessages = 0
    bot_autolock = 0
    bot_autosave = 0
    bot_allowdownloads = 0
    bot_pingduringdownloads = 0
    bot_lcpings = 1
    bot_autokickping = 200
    bot_latency = 100
    bot_synclimit = 50
    bot_oldrefresh = 1
    bot_votekickal	lowed = 1
    bot_votekickpercentage = 70
    bot_relaychatcommands = 1
    bot_showdownloadsinfo = 1
    bot_showdownloadsinfotime = 2
    bot_maxdownloaders = 2
    bot_totaldownloadspeed = 1024
    bot_clientdownloadspeed = 512
    bot_gameoverminplayers = 2
    bot_gameoverminpercent = 21
    bot_gameovermaxteamdifference = 0
    bot_udpconsole = 1
    bot_holdplayersforrmk = 0
    bot_nonadmincommands = 1
    bot_rootadminsspoofcheck = 0
    bot_adminsspoofcheck = 0
    bot_notifybannedplayers = 1
    bot_findexternalip = 1
    bot_externalip = 
    bot_altfindip = 0
    bot_rootadmins = FOXiz NexTND -=MozG=- 56_Wert A1lex Davionchik
    bot_udppassword = 111111
    bot_verbose = 0
    bot_virtualhostname = |cFF00718CFOXiz
    bot_dropvotetime = 60
    bot_lobbytimelimit = 10
    udp_cmdbindip = 0.0.0.0
    udp_cmdport = 6969
    udp_cmdspooftarget = 
    admingame_create = 1
    admingame_port = 6114
    admingame_password = 111111
    db_type = sqlite3
    db_sqlite3_file = ghost.dbs
    bnet_server = europe.battle.net
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_username = 
    bnet_firstchannel = The Void
    bnet_rootadmin = mm2knet
    bnet_commandtrigger = !
    bnet_custom_war3version = 22
    bnet_custom_exeversion = 
    bnet_custom_exeversionhash = 
    bnet_custom_passwordhashtype = 
    bnet_holdfriends = 1
    bnet_holdclan = 1
    
    Вот DotA Allstars v6.66.cfg мб в нём проблема
    Код:
    ####################################
    # map file for DotA Allstars v6.66 #
    ####################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\DotA Allstars v6.66.w3x
    
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
    
    map_speed = 3
    
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
    
    map_visibility = 4
    
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
    
    map_flags = 3
    
    # map game type
    #  1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    
    # map players and teams
    
    map_loadingame = 1
    
    map_defaulthcl=ar
    
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
    
    
    # map type (for map specific stats)
    
    map_type = dota
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA Allstars v6.66.w3x
    
    Заранее спасибо!!!
  20. Zarj Старожила

    Сообщения:
    1.007
    Спасибы:
    23
    Сборка бота GHost:
    Ghost One 1.7.266
    Дата начала использования бота:
    01.01.1992
    настраивай параметр
    Только из оболочки уана лучше, там всё наглядно.