Здраствуйте. У меня проблема в том что не работают команды: !rank, !top но !sd ведёт статистику игрока, однако когда игроки или я пишут !statsdota бот нечего не отвечает как и на команды !top и !rank Код: [GHOST] ########################################################### # PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB # ########################################################### ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1) bot_twolinesbanannouncement = 1 ### custom text to add to version. bot_customversiontext = ### auto ban people who leave during the countdown bot_autobancountdown = 0 ### auto ban people who leave during the game load bot_autobangameloading = 0 bot_autohostdeniedcountries = bot_autohostallowedcountries = ### UDP port on which the bot communicates with GHost One GUI, 5868 default udp_guiport = 5868 bnet_bnlswardencookie = # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB #bot_language #bot_mapcfgpath #bot_savegamepath #bot_refreshmessages #bot_autolock #bot_autosave #bot_allowdownloads #bot_pingduringdownloads #bot_lcpings #bot_latency #bot_synclimit #bot_votekickallowed #bot_votekickpercentage #udp_cmdbindip #udp_cmdspooftarget #admingame_password #db_sqlite3_file #bnet_holdfriends #bnet_holdclan ######################## # Actual Config Below # ######################## ### if enabled, on GArena will hide the bot from normal users (admins will still see the commands/messages) bot_hidebotfromnormalusersingarena = 1 ### if = 0, will not broadcast the game in LAN (only bnet) bot_broadcastlan = 1 ### show .note of anyone who enters the lobby bot_shownotesonjoin = 1 ### only owners can swap other admins bot_onlyownerscanswapadmins = 1 ### !statsdota will be disabled if set to 1 (!sd will still work) bot_nostatsdota = 0 ### !top/!rank will be disabled if set to 1 bot_norank = 0 ### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2 bot_ipusers = ### lan players will be rootadmins bot_lanrootadmins = 0 ### if set to 1, blue player is considered the owner bot_blueisowner = 0 ### if enabled, any user can !pub/!map/!unhost bot_userscanhost = 0 ### if enabled, any safelisted player can !pub/!map/!unhost bot_safecanhost = 0 ### if enabled, will greet every player who joins the channel with channelwelcome.txt bot_channeljoinmessage = 0 ### specify which players won't be greeted when joining the channel. bot_channeljoinexceptions = ### will allow admins and safelisted players to download even if downloads are disabled bot_adminsandsafecandownload = 1 ### will replace every !ban/!bl with !warn/!wl bot_replacebanwithwarn = 0 # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated lan_showrealslotcount = 0 ### all the bots messages will only be seen by admins (bot will be practicly hidden) bot_detourallmessagestoadmins = 0 ### 0 - ghost countdown, 1 - warcraft countdown bot_normalcountdown = 0 # when you !unban player, the bot also issues an /unban player bot_unbanremoveschannelban = 1 # Time limit for hosting a game bot_lobbytimelimit = 360 ### enable dynamic latency, lowers or even increases latency as needed bot_usedynamiclatency = 1 ### how many milliseconds to add to the normal latency if the players lag bot_dynamiclatencymaxtoadd = 30 ### milliseconds to add to highest ping as base dynamic latency bot_dynamiclatencyaddedtoping = 25 ### dynamic latency will be increased when a lobby is active bot_dynamiclatencyincreasewhenlobby = 1 ### dynamic latency will try not to go over 2.2x highest ping, recommended bot_dynamiclatency2.2xhighestpingmax = 1 ### all messages will be answered with a whisper bot_whisperallmessages = 0 ### if 1 - no admin can start the game if the owner is in the lobby bot_onlyownerscanstart = 1 ### allow only players with score>=x to join the lobby bot_allowedscores = 0 ### in autohosted games, allow only players with score>=x to join the lobby bot_autohostallowedscores = 0 ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed bot_allownullscoredplayers = 1 ### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate bot_newTimerResolution = 0 ### 0 - old timer on windows (gettickcount), 1 - new timer bot_newTimer = 0 ### 0 - old latency system, 1 - as close to the set latency as possible bot_newLatency = 0 ### set to 1 if you want admins to be autoplaced higher only in dota games bot_placeadminshigheronlyindota = 0 ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set) bot_forceautohclindota = 1 ### set !autostart 10 automatically in dota games bot_autostartdotagames = 1 ### safelisted players are immune to ban/warn bot_safelistedbanimmunity = 1 ### send admin messages or not (if using the admin game) bot_adminmessages = 0 ### send local admin messages or not (if using the admin game) bot_localadminmessages = 0 ### fake pings for the following players, space separated: ex = nick1 nick2 bot_fakepings = ### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps) bot_endreq2ndteamaccept = 0 ### normal bans will expire in x days - set to 0 to be permanent bot_bantime = 180 ### normal banlast/bl will expire in x days - set to 0 to be permanent bot_banlasttime = 180 ### tbanlast/tbl will expire in x days - set to 0 to be permanent bot_tbanlasttime = 30 ### how many warns are needed to auto-ban the player. Default: 3. bot_banthewarnedplayerquota = 3 ### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14. bot_bantimeofwarnedplayer = 14 ### how many days will each warn last. 0 - permanent warn. Default: 14. bot_warntimeofwarnedplayer = 14 ### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7 bot_gamenumtoforgetawarn = 7 ### if 0, autowarning is off. Default: 0. bot_autowarnearlyleavers = 0 ### Prints the gameloaded.txt message after X seconds. Default: 10. bot_gameloadedprintout = 10 ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick). bot_ipbanning = 1 ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick). bot_banning = 1 # Drop the user if he/she desyncs or not? bot_dropifdesync = 1 # the log file bot_log = changelog.txt # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel bot_channeljoingreets = 1 # Admins will be able to delete only bans they've made bot_adminslimitedunban = 0 # Announce +1 and +2 (players left to join) in lobby (only if not autohosted) bot_lobbyannounceunoccupied = 1 # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename bot_autohclfromgamename = 1 # whether players who use censored words are auto muted for x seconds bot_censormute = 1 # also auto mute admins bot_censormuteadmins = 0 # mute for x seconds, the first time a player curses bot_censormutefirstseconds = 60 # mute for x seconds, the second time a player curses bot_censormutesecondseconds = 180 # mute for x seconds, if a player has cursed for 3 or more times bot_censormuteexcessiveseconds = 360 lan_war3version = 24 # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1 tcp_nodelay = 0 # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\ wtv_path = C:\Program Files\WaaaghTV Recorder\ # Use WC3TVRecorder, 1 to enable wtv_enabled = 0 # WaaaghTV Observer Name wtv_playername = Waaagh!TV # for ex: RO, only these countries will be allowed to join a game bot_allowedcountries = # for ex: BR, these countries will not be allowed to join a game bot_deniedcountries = # milliseconds to wait before sending medium sized packets to bnet when using PVPGN bot_bnetpacketdelaymediumpvpgn = 2000 # milliseconds to wait before sending big sized packets to bnet when using PVPGN bot_bnetpacketdelaybigpvpgn = 2500 # milliseconds to wait before sending medium sized packets to bnet (official) bot_bnetpacketdelaymedium = 3200 # milliseconds to wait before sending big sized packets to bnet (official) bot_bnetpacketdelaybig = 4000 # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills, # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal, # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal # default formula: # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11)) # alternative formula: # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002)) bot_scoreformula = (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002)) # Only players having played this many number of games will be ranked bot_scoremingames = 1 # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands) bot_owneraccess = 3965 # default access for admins bot_adminaccess = 1903 # gamestate for inhouse games bot_gamestateinhouse = 999 # will only auto ban if team diff <= with the setting bot_autobanteamdiffmax = 0 # Only ban players who leave prior to x minutes of game end time. bot_autobangameendmins = 3 bot_autobantimer = 0 bot_autobanall = 0 bot_autobanfirstxleavers = 0 # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable bot_autorehostdelay = 6000 # the bot will auto rehost the game as gamename + 1 if game name is taken bot_rehostifnametaken = 0 # if host counter goes over this number it will reset to 1, set to 0 to disable the feature bot_maxhostcounter = 30 # these words will be edited/censored in game. bot_censorwords = # load in game feature will be enabled for every map (if set to 1) bot_forceloadingame = 1 # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!) bot_updatedotaeloaftergame = 1 # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!) bot_updatedotascoreaftergame = 1 # set to 1 if you are using warcraft 3 patch 1.23 or newer bot_patch23ornewer = 1 # set to 1 if you are using warcraft 3 patch 1.21 bot_patch21 = 0 # show .sd of anyone who enters the lobby (and has played games with the bot before) bot_showscoresonjoin = 1 # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup bot_autohostmaximumgames = 0 bot_autohostautostartplayers = 10 bot_autohostallowstart = 0 bot_autohostlocal = 0 bot_autohostowner = one bot_autohostmapcfg = map.cfg bot_autohostgamename = auto -sd EU pros # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships. # 0 = off 1 = on bot_autoban = 0 # set to 1 if you want LAN players to be considered admins bot_lanadmins = 0 # set to 1 if you want local players (GArena) to be considered admins bot_localadmins = 0 # the language file bot_language = Languages\Russian.cfg # the path to your local Warcraft III directory # this path must contain war3.exe, storm.dll, and game.dll # this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux) # if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file) # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc bot_war3path = C:\Warcraft III\ # the port GHost++ will host battle.net games on (this must be different from your admingame_port) bot_hostport = 6113 # maximum number of games to host at once bot_maxgames = 3 # command trigger for ingame only (battle.net command triggers are defined later) bot_commandtrigger = ! # the path to the directory where you keep your map config files (must end in your system's path seperator) # this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq) # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc bot_mapcfgpath = mapcfgs\ # the path to the directory where you keep your savegame files (must end in your system's path seperator) bot_savegamepath = savegames\ # the path to the directory where you keep your map files (must end in your system's path seperator) # GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values # GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file) bot_mappath = C:\Warcraft III\maps\download\ # whether to save replays or not bot_savereplays = 0 # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator) bot_replaypath = replays\ ### the Warcraft 3 version to save replays as replay_war3version = 24 ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version) ### patch 1.23: war3version 23, buildnumber 6058 ### patch 1.24: war3version 24, buildnumber 6059 ### patch 1.24b: war3version 24, buildnumber 6059 replay_buildnumber = 6059 ### whether to do automatic spoof checks or not ### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands) ### set to 0 to disable automatic spoof checks ### set to 1 to enable automatic spoof checks on all players ### set to 2 to enable automatic spoof checks on potential admins only bot_spoofchecks = 2 ### whether to require spoof checks or not ### this controls whether the bot will require players to spoof check before starting the game ### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status ### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only) bot_requirespoofchecks = 0 # whether to display game refresh messages by default # this can always be changed for a particular game with the !refresh command bot_refreshmessages = 0 # whether to automatically lock games when the owner joins bot_autolock = 0 # whether to automatically save games when a player disconnects # this can always be changed for a particular game with the !autosave command bot_autosave = 0 # whether to allow map downloads or not # set to 0 to disable map downloads # set to 1 to enable map downloads # set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command) bot_allowdownloads = 0 # whether to ping players during map downloads or not # GHost++ will always stop pinging any players who are downloading the map # this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map bot_pingduringdownloads = 0 # kicked banned people when they enter the channel bot_kickbannedfromchannel = 0 # Ban banned people when they enter the channel bot_banbannedfromchannel = 0 # use LC style pings (divide actual pings by two) bot_lcpings = 1 # auto kick players with ping higher than this bot_autokickping = 250 # the game latency # this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500) bot_latency = 50 # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen # before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number # this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000) bot_synclimit = 10000 # whether votekicks are allowed or not bot_votekickallowed = 1 # the percentage of players required to vote yes for a votekick to pass # the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no # the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 ) # this means it will round UP the number of votes required # if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass # if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass # if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass # if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass # if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass bot_votekickpercentage = 100 # Just before a game is hosted the creator is added to the bots friends list and removed soon after bot_addcreatorasfriendonhost = 0 # lobby/game commands are displayed as chat (or hidden) bot_relaychatcommands = 1 # display information on current downloads (speed, ETA) bot_showdownloadsinfo = 1 # interval in seconds between download info message bot_showdownloadsinfotime = 5 # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading bot_maxdownloaders = 3 # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each bot_totaldownloadspeed = 1024 # set max download speed (KB/s) available for one client bot_clientdownloadspeed = 512 # initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable bot_gameoverbasefallen = 20 # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable bot_gameoverminplayers = 0 # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable bot_gameoverminpercent = 0 # initiate game over timer if team difference is bigger than this number, 0 - to disable bot_gameovermaxteamdifference = 0 # redirect console output to udp bot_udpconsole = 1 # whether to automatically add the players from last game to the next game's reserved list bot_holdplayersforrmk = 1 # non admin commands, 1 enable, 0 disable bot_nonadmincommands = 1 # root admins are required to spoof check if 1, or not if 0 bot_rootadminsspoofcheck = 0 # admins are required to spoof check if 1, or not if 0 bot_adminsspoofcheck = 0 # banned players will be notified with a whisper. bot_notifybannedplayers = 1 # ghost will find its external ip on startup, disable if you want to play on LAN only bot_findexternalip = 1 # specify your external ip here if you don't want ghost to auto find it. bot_externalip = # use alternative site for external ip finding (if you experience lag (30s) on ghost startup) bot_altfindip = 0 # bot's additional rootadmins separated by space ex: userone usertwo userthree bot_rootadmins = # bot's UDP password bot_udppassword = # show autokick denied country or banned player messages bot_verbose = 0 # bot's virtual host name bot_virtualhostname = |cFF4000801nF # ignore drop request for the first x seconds of lagging. bot_dropvotetime = 30 # Time limit for hosting a game where no admins enter it bot_lobbytimelimit = 360 # udp ip udp_cmdbindip = 0.0.0.0 # udp port udp_cmdport = 6969 # udp spoof target udp_cmdspooftarget = ############################ # ADMIN GAME CONFIGURATION # ############################ # whether to create the admin game or not (see readme.txt for more information) admingame_create = 0 # the port GHost++ will host the admin game on (this must be different from your bot_hostport) admingame_port = 6115 # the admin game password admingame_password = ########################## # DATABASE CONFIGURATION # ########################## # database type # use "sqlite3" for a local SQLite database # use "mysql" for any MySQL database db_type = sqlite3 # sqlite3 database file db_sqlite3_file = ghost.dbs # this is only used if your database type is MySQL db_mysql_server = localhost db_mysql_database = ghost db_mysql_user = YOUR_USERNAME db_mysql_password = YOUR_PASSWORD db_mysql_port = 0 ############################ # BATTLE.NET CONFIGURATION # ############################ # which battle.net server to connect to # 1.) useast.battle.net # 2.) uswest.battle.net # 3.) asia.battle.net # 4.) europe.battle.net # note that each banned player is tied to the realm it was created on and the realm is case sensitive # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back bnet_server = europe.battle.net # your Warcraft III: Reign of Chaos CD key bnet_cdkeyroc = # your Warcraft III: The Frozen Throne CD key bnet_cdkeytft = # your battle.net username bnet_username = # your battle.net password bnet_password = # the first channel to join upon entering battle.net bnet_firstchannel = # the root admin on this battle.net server only bnet_rootadmin = # command trigger for this battle.net server only bnet_commandtrigger = ! # whether to automatically add your friends list to each game's reserved list bnet_holdfriends = 1 # whether to automatically add your clan members list to each game's reserved list bnet_holdclan = 1 # you will need to edit this section of the config file if you're connecting to a PVPGN server # your PVPGN server operator will tell you what to put here bnet_custom_war3version = 24 bnet_custom_exeversion = bnet_custom_exeversionhash = bnet_custom_passwordhashtype = ### # BNLS Settings ### bnet_bnlsserver = 80.86.83.93 bnet_bnlsport = 9367 ### # example configuration for connecting to a official battle.net server (second server) ### # bnet2_server = uswest.battle.net # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet2_username = # bnet2_password = # bnet2_firstchannel = The Void # bnet2_rootadmin = # bnet2_commandtrigger = ! # bnet2_holdfriends = 1 # bnet2_holdclan = 1 ### # example configuration for connecting to a PVPGN battle.net (third server) ### # bnet3_server = pvpgn.boredaussie.com # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet3_username = # bnet3_password = # bnet3_firstchannel = The Void # bnet3_rootadmin = # bnet3_commandtrigger = ! # bnet3_holdfriends = 1 # bnet3_holdclan = 1 # bnet3_custom_war3version = 22 # bnet3_custom_exeversion = 184 0 22 1 # bnet3_custom_exeversionhash = 219 152 153 144 # bnet3_custom_passwordhashtype = pvpgn
омг !statsdota заработала)) хотя раньше был такой же результат как у !top и !rank мб через пару дней и они зароботают^^ P.S в конфиге я нечего не менял
так же после етих изменений глянь строку - bot_scoremingames = так как может у тебя здесь стоит значение 10, а ты сыграешь одну игру и будешь опять писать что непоказывает
Код: # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!) bot_updatedotaeloaftergame = 0 # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!) bot_updatedotascoreaftergame = 1