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Не могу зайти в игру на ghostone, ghost ++ на ПГ

Тема в разделе 'Запуск и Поддержка', создана пользователем Pioneer, 6 янв 2011.

  1. Pioneer Парнишка с небывалым умом

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    Создаю игру на ПГ или Алькаре, но зайти в нее не могу, в то время как на внутрисетевом (локальная сеть) battle.net
    спокойно захожу и играю.


    Что предпринимал:
    ______________________________________
    1.Отключил из служб Бранмауэр Windows
    2.Настроил loopback, назвал соответственно ( в локалке и без него работает )
    3.Отключал антивирь
    4.Чередовал порты 6110-6119
    5.Конфиги карт 100% рабочие
    6.Настройки ghost ++ и ghostone 100% рабочие (проверял на внутрисетевом battle.net, работает безупречно)
    ______________________________________

    интернет у меня через vpn, прокси сервера нет, возможно что закрыты udp-порты у провайдера.

    Как я понял ip address через vpn один на всех, далее вывод, что нужен loopback.
    ______________________________________

    Проблема изложена, не разобрался вот в чем:


    1. Детальная настройка loopback (куда вбивать внешний ip) и привязка к ghostone 1.7.266 локального ip и внешнего ip для возможности хостить на нескольких сервах одновременно. Если несложно, буду очень благодарен за скрины.
    2. Какие порты нужно открыть провайдеру, чтобы я мог заходить в игру к моему боту? з.ы. Можно без скринов :D


    если найдется решение, тему можно будет отправить в вики
  2. fake Старожила

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    Дата начала использования бота:
    11.11.11
    зачетное оформление=)
    хДД
    2:порт указан в bot_hostport (по умолчанию 6112 ) этот порт должен отличаться от порта в варе
    1:а про лупбек скрины можно найти в гугле или на этом форуме
    надеюсь поймешь мою сонную речь..
  3. Pioneer Парнишка с небывалым умом

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    как создать интерфейс loopback я знаю. вот что и куда вписывать в нем нет.
    порты отличны от 6112. чередовал с 6110 по 6119
    допустим мой внутренний ip 10.10.228.65
    мой внешний ip 80.92.228.65
    __________________________________
    открываю ghostone.

    выберите локальный ip------ выберите удаленный ip host
    ________________________________________________
    |_10.10.228.65_________|__80.92.228.65___________|

    делал так, бот реагирует на все команды и с loopback и без него, но зайти в игру не могу.
    _________________________________________________________
    какой порт надо открыть провайдеру, чтоб я смог заходить к себе в игру?
  4. Pioneer Парнишка с небывалым умом

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    ip у меня точно не серый. проверил. возможно что маршрутизатор выступает в роли бранмауэра и наверное закрыты нужные для хостинга порты.
    какие конкретно порты нужно открыть на маршрутизаторе чтобы я смог хостить?
  5. festival Старожила

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    bot_hostport = Все через этот порт лезут
    Если без замыкания то я так понимаю еще надо:
    admingame_port = Только ты вроде лезешь через этот порт
    и по моему что бы через варик хостить 6114 (этот тоже вроде меняется через настройки варика)

    Маршрутизаторы по умолчанию выступают брандмауэром и блокирует все порты, нужно маршрутизировать\перенаправить к своей машине порт.
    P.S. Поправите если ошибаюсь
  6. Pioneer Парнишка с небывалым умом

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    исправил на aдмин игре порт на 6114, все заработало!!!!! УРААААААААААААА!!!!!!!!!! С НОВЫМ ГОДОМ !!!!!!!!!
  7. festival Старожила

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    "Рекомендуется изменять стандартные порты на свои номерации дабы затруднить процесс идентификации сервиса и поиск уязвимостей в нем."
    Linux глазами хакера, автор:Михаил Фленов
  8. Pioneer Парнишка с небывалым умом

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    вот блин проблема. сам в игру захожу, а другие зайти не могут. что теперь мне делать?
  9. festival Старожила

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    Я тебе давал описания портов, сделай все красиво, смотри что бы они не совпадали.
    Совпадать могут только порт_хоста_варика и порт хоста_бота, это для того что бы не писать 150 правил в роутере.
    Если они будут совпадать то ты ограничишься 1 правилом но не сможешь одновременно хостить без бота и с ботом.

    У меня роутеру уже х3 сколько, там только 12 правил (портов) допустимо и мне нельзя 150 портов маршрутизировать.
  10. fake Старожила

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    Дата начала использования бота:
    11.11.11
    какраз эти порты не должны соовпадать..
    а вот с админпортом может совпадать но тогда админ игру надо дисейблить
    Зы: админ порт не нужно открывать в роутере
    ззы:если порт вара и порт бота будут совпадать, то может тупить бот
  11. festival Старожила

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    Это с замыканием не надо открывать?
  12. fake Старожила

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    Дата начала использования бота:
    11.11.11
    зачем его открывать?) он нужен только для локалки.
  13. Pioneer Парнишка с небывалым умом

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    [*][*][*]
    Код:
    ###########################################################
    # PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB #
    ###########################################################
    ### milliseconds to add to highest ping as base dynamic latency
    bot_dynamiclatencyaddedtoping = 25
    ### dynamic latency will try not to go over 2.2x highest ping, recommended
    bot_dynamiclatency2.2xhighestpingmax = 1
    ### dynamic latency will be increased when a lobby is active
    bot_dynamiclatencyincreasewhenlobby = 1
    ### if enabled, any user can !pub/!map/!unhost
    bot_userscanhost = 0
    ### if enabled, any safelisted player can !pub/!map/!unhost
    bot_safecanhost = 0
    ### will allow admins and safelisted players to download even if downloads are disabled
    bot_adminsandsafecandownload = 1
    ### will replace every !ban/!bl with !warn/!wl
    bot_replacebanwithwarn = 0
    ### 0 - ghost countdown, 1 - warcraft countdown
    bot_normalcountdown = 0
    ### when you !unban player, the bot also issues an /unban player
    bot_unbanremoveschannelban = 0
    ### all messages will be answered with a whisper
    bot_whisperallmessages = 0
    ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
    bot_twolinesbanannouncement = 1
    ### custom text to add to version.
    bot_customversiontext = 
    ### auto ban people who leave during the countdown
    bot_autobancountdown = 0
    ### auto ban people who leave during the game load
    bot_autobangameloading = 0
    bot_autohostdeniedcountries = 
    bot_autohostallowedcountries = 
    ### UDP port on which the bot communicates with GHost One GUI, 5868 default
    udp_guiport = 5868
    # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
    lan_showrealslotcount = 0
    bnet_bnlswardencookie = 1
    # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
    #bot_language
    #bot_mapcfgpath
    #bot_savegamepath
    #bot_refreshmessages
    #bot_autolock
    #bot_autosave
    #bot_allowdownloads
    #bot_pingduringdownloads
    #bot_lcpings
    #bot_latency
    #bot_synclimit
    #bot_votekickallowed
    #bot_votekickpercentage
    #udp_cmdbindip
    #udp_cmdspooftarget
    #admingame_password
    #db_sqlite3_file
    #bnet_holdfriends
    #bnet_holdclan
    ########################
    # Actual Config Below #
    ########################
    bot_defaultmap = dota
    ### enable dynamic latency, lowers or even increases latency as needed
    bot_usedynamiclatency = 1
    ### how many milliseconds to add to the normal latency if the players lag
    bot_dynamiclatencymaxtoadd = 30
    ### if 1 - no admin can start the game if the owner is in the lobby
    bot_onlyownerscanstart = 1
    ### allow only players with score>=x to join the lobby
    bot_allowedscores = 0
    ### in autohosted games, allow only players with score>=x to join the lobby
    bot_autohostallowedscores = 0
    ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
    bot_allownullscoredplayers = 1
    ### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
    bot_newTimerResolution = 0
    ### 0 - old timer on windows (gettickcount), 1 - new timer
    bot_newTimer = 0
    ### 0 - old latency system, 1 - as close to the set latency as possible
    bot_newLatency = 0
    ### set to 1 if you want admins to be autoplaced higher only in dota games
    bot_placeadminshigheronlyindota = 0
    ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
    bot_forceautohclindota = 1
    ### set !autostart 10 automatically in dota games
    bot_autostartdotagames = 0
    ### safelisted players are immune to ban/warn
    bot_safelistedbanimmunity = 1
    ### send admin messages or not (if using the admin game)
    bot_adminmessages = 0
    ### send local admin messages or not (if using the admin game)
    bot_localadminmessages = 0
    ### fake pings for the following players, space separated: ex = nick1 nick2
    bot_fakepings = 
    ### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
    bot_endreq2ndteamaccept = 0
    ### normal bans will expire in x days - set to 0 to be permanent
    bot_bantime = 0
    ### normal banlast/bl will expire in x days - set to 0 to be permanent
    bot_banlasttime = 0
    ### tbanlast/tbl will expire in x days - set to 0 to be permanent
    bot_tbanlasttime = 0
    ### how many warns are needed to auto-ban the player. Default: 3.
    bot_banthewarnedplayerquota = 3
    ### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
    bot_bantimeofwarnedplayer = 14
    ### how many days will each warn last. 0 - permanent warn. Default: 14.
    bot_warntimeofwarnedplayer = 14
    ### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
    bot_gamenumtoforgetawarn = 7
    ### if 0, autowarning is off. Default: 0.
    bot_autowarnearlyleavers = 0
    ### Prints the gameloaded.txt message after X seconds. Default: 10.
    bot_gameloadedprintout = 10
    ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_ipbanning = 2
    ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_banning = 1
    # Drop the user if he/she desyncs or not?
    bot_dropifdesync = 1
    # the log file
    bot_log = log.txt
    # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
    bot_channeljoingreets = 1
    # Admins will be able to delete only bans they've made
    bot_adminslimitedunban = 0
    # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
    bot_lobbyannounceunoccupied = 1
    # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
    bot_autohclfromgamename = 1
    # whether players who use censored words are auto muted for x seconds
    bot_censormute = 1
    # also auto mute admins
    bot_censormuteadmins = 0
    # mute for x seconds, the first time a player curses
    bot_censormutefirstseconds = 60
    # mute for x seconds, the second time a player curses
    bot_censormutesecondseconds = 180
    # mute for x seconds, if a player has cursed for 3 or more times
    bot_censormuteexcessiveseconds = 360
    lan_war3version = 24
    # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
    tcp_nodelay = 0
    # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
    wtv_path = C:\Documents and Settings\Admin\мои документы\GHostOne\WTV
    # Use WC3TVRecorder, 1 to enable
    wtv_enabled = 0
    # WaaaghTV Observer Name
    wtv_playername = WTV
    # for ex: RO, only these countries will be allowed to join a game
    bot_allowedcountries = 
    # for ex: BR, these countries will not be allowed to join a game
    bot_deniedcountries = 
    # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
    bot_bnetpacketdelaymediumpvpgn = 2000
    # milliseconds to wait before sending big sized packets to bnet when using PVPGN
    bot_bnetpacketdelaybigpvpgn = 2500
    # milliseconds to wait before sending medium sized packets to bnet (official)
    bot_bnetpacketdelaymedium = 3200
    # milliseconds to wait before sending big sized packets to bnet (official)
    bot_bnetpacketdelaybig = 4000
    # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills,
    # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal,
    # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
    # default formula:
    # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    # alternative formula:
    # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
    bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    # Only players having played this many number of games will be ranked
    bot_scoremingames = 1
    # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
    bot_owneraccess = 3965
    # default access for admins
    bot_adminaccess = 1903
    # gamestate for inhouse games
    bot_gamestateinhouse = 999
    # will only auto ban if team diff <= with the setting
    bot_autobanteamdiffmax = 0
    # Only ban players who leave prior to x minutes of game end time.
    bot_autobangameendmins = 10
    bot_autobantimer = 0
    bot_autobanall = 0
    bot_autobanfirstxleavers = 0
    # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
    bot_autorehostdelay = 10
    # the bot will auto rehost the game as gamename + 1 if game name is taken
    bot_rehostifnametaken = 1
    # if host counter goes over this number it will reset to 1, set to 0 to disable the feature
    bot_maxhostcounter = 1000
    # these words will be edited/censored in game.
    bot_censorwords = **** Мразь Уебок Лобок Гандон Пидар
    # load in game feature will be enabled for every map (if set to 1)
    bot_forceloadingame = 1
    # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
    bot_updatedotaeloaftergame = 1
    # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
    bot_updatedotascoreaftergame = 0
    # set to 1 if you are using warcraft 3 patch 1.23 or newer
    bot_patch23ornewer = 1
    # set to 1 if you are using warcraft 3 patch 1.21
    bot_patch21 = 0
    # show .sd of anyone who enters the lobby (and has played games with the bot before)
    bot_showscoresonjoin = 1
    # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
    bot_autohostmaximumgames = 0
    bot_autohostautostartplayers = 10
    bot_autohostallowstart = 0
    bot_autohostlocal = 0
    bot_autohostowner = Pioneer
    bot_autohostmapcfg = dota.cfg
    bot_autohostgamename = alkar/RB/radik
    # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
    # 0 = off 1 = on
    bot_autoban = 1
    # set to 1 if you want LAN players to be considered admins
    bot_lanadmins = 0
    # set to 1 if you want local players (GArena) to be considered admins
    bot_localadmins = 0
    # the language file
    bot_language = Languages\Russian.cfg
    # the path to your local Warcraft III directory
    # this path must contain war3.exe, storm.dll, and game.dll
    # this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    # if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    bot_war3path = f:\games\Warcraft III\
    # the port GHost++ will host battle.net games on (this must be different from your admingame_port)
    bot_hostport = 6113
    # maximum number of games to host at once
    bot_maxgames = 3
    # command trigger for ingame only (battle.net command triggers are defined later)
    bot_commandtrigger = !
    # the path to the directory where you keep your map config files (must end in your system's path seperator)
    # this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    # common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    bot_mapcfgpath = mapcfgs\
    # the path to the directory where you keep your savegame files (must end in your system's path seperator)
    bot_savegamepath = savegames\
    # the path to the directory where you keep your map files (must end in your system's path seperator)
    # GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    # GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    bot_mappath = f:\games\Warcraft III\maps\download\
    # whether to save replays or not
    bot_savereplays = 0
    # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
    bot_replaypath = replays\
    ### the Warcraft 3 version to save replays as
    replay_war3version = 24
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ### patch 1.23: war3version 23, buildnumber 6058
    ### patch 1.24: war3version 24, buildnumber 6059
    ### patch 1.24b: war3version 24, buildnumber 6059
    replay_buildnumber = 6059
    ### whether to do automatic spoof checks or not
    ### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ### set to 0 to disable automatic spoof checks
    ### set to 1 to enable automatic spoof checks on all players
    ### set to 2 to enable automatic spoof checks on potential admins only
    bot_spoofchecks = 1
    ### whether to require spoof checks or not
    ### this controls whether the bot will require players to spoof check before starting the game
    ### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
    bot_requirespoofchecks = 0
    # whether to display game refresh messages by default
    # this can always be changed for a particular game with the !refresh command
    bot_refreshmessages = 0
    # whether to automatically lock games when the owner joins
    bot_autolock = 0
    # whether to automatically save games when a player disconnects
    # this can always be changed for a particular game with the !autosave command
    bot_autosave = 0
    # whether to allow map downloads or not
    # set to 0 to disable map downloads
    # set to 1 to enable map downloads
    # set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    bot_allowdownloads = 0
    # whether to ping players during map downloads or not
    # GHost++ will always stop pinging any players who are downloading the map
    # this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    bot_pingduringdownloads = 0
    # kicked banned people when they enter the channel
    bot_kickbannedfromchannel = 0
    # Ban banned people when they enter the channel
    bot_banbannedfromchannel = 0
    # use LC style pings (divide actual pings by two)
    bot_lcpings = 1
    # auto kick players with ping higher than this
    bot_autokickping = 200
    # the game latency
    # this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
    bot_latency = 200
    # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    # before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    # this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    bot_synclimit = 0
    # whether votekicks are allowed or not
    bot_votekickallowed = 1
    # the percentage of players required to vote yes for a votekick to pass
    # the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    # the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    # this means it will round UP the number of votes required
    # if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    # if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    # if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    # if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    # if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    bot_votekickpercentage = 70
    # Just before a game is hosted the creator is added to the bots friends list and removed soon after
    bot_addcreatorasfriendonhost = 0
    # lobby/game commands are displayed as chat (or hidden)
    bot_relaychatcommands = 1
    # display information on current downloads (speed, ETA)
    bot_showdownloadsinfo = 1
    # interval in seconds between download info message
    bot_showdownloadsinfotime = 10
    # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
    bot_maxdownloaders = 3
    # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
    bot_totaldownloadspeed = 1536
    # set max download speed (KB/s) available for one client
    bot_clientdownloadspeed = 1024
    # initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
    bot_gameoverbasefallen = 1
    # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
    bot_gameoverminplayers = 0
    # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
    bot_gameoverminpercent = 0
    # initiate game over timer if team difference is bigger than this number, 0 - to disable
    bot_gameovermaxteamdifference = 0
    # redirect console output to udp
    bot_udpconsole = 1
    # whether to automatically add the players from last game to the next game's reserved list
    bot_holdplayersforrmk = 1
    # non admin commands, 1 enable, 0 disable
    bot_nonadmincommands = 1
    # root admins are required to spoof check if 1, or not if 0
    bot_rootadminsspoofcheck = 0
    # admins are required to spoof check if 1, or not if 0
    bot_adminsspoofcheck = 0
    # banned players will be notified with a whisper.
    bot_notifybannedplayers = 1
    # ghost will find its external ip on startup, disable if you want to play on LAN only
    bot_findexternalip = 1
    # specify your external ip here if you don't want ghost to auto find it.
    bot_externalip = 
    # use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 0
    # bot's additional rootadmins separated by space ex: userone usertwo userthree
    bot_rootadmins = 
    # bot's UDP password
    bot_udppassword = 
    # show autokick denied country or banned player messages
    bot_verbose = 0
    # bot's virtual host name
    bot_virtualhostname = |cFF00FF40omg
    # ignore drop request for the first x seconds of lagging.
    bot_dropvotetime = 30
    # Time limit for hosting a game where no admins enter it
    bot_lobbytimelimit = 260
    # udp ip
    udp_cmdbindip = 0.0.0.0
    # udp port
    udp_cmdport = 6969
    # udp spoof target
    udp_cmdspooftarget =
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    # whether to create the admin game or not (see readme.txt for more information)
    admingame_create = 0
    # the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    admingame_port = 6114
    # the admin game password
    admingame_password =
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    # database type
    # use "sqlite3" for a local SQLite database
    # use "mysql" for any MySQL database
    db_type = sqlite3
    # sqlite3 database file
    db_sqlite3_file = ghost.dbs
    # this is only used if your database type is MySQL
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = ghost
    db_mysql_password = one
    db_mysql_port = 3306
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    # which battle.net server to connect to
    # 1.) useast.battle.net
    # 2.) uswest.battle.net
    # 3.) asia.battle.net
    # 4.) europe.battle.net
    # note that each banned player is tied to the realm it was created on and the realm is case sensitive
    # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    bnet_server = playground.ru
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_username = Pioneer1
    bnet_password = 13501505
    bnet_firstchannel = W3-Bots
    bnet_rootadmin = PioneerTaganrog
    bnet_commandtrigger = !
    bnet_holdfriends = 1
    bnet_holdclan = 1
    bnet_custom_war3version = 24
    bnet_custom_exeversion = 
    bnet_custom_exeversionhash = 
    bnet_custom_passwordhashtype = pvpgn
    ###
    # BNLS Settings
    ###
    bnet_bnlsserver = 
    bnet_bnlsport =
    ###
    # example configuration for connecting to a official battle.net server (second server)
    ###
    bnet2_server = 10.10.133.29
    bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet2_username = Cucbku_B_ToMaTe
    bnet2_password = 100000
    bnet2_firstchannel = Hostel dota
    bnet2_rootadmin = Pioneer
    bnet2_commandtrigger = !
    bnet2_holdfriends = 1
    bnet2_holdclan = 1
    bnet2_custom_war3version = 24
    bnet2_custom_exeversion = 243 4 24 1
    bnet2_custom_exeversionhash = 197 67 68 222
    bnet2_custom_passwordhashtype = pvpgn
    
    ###
    # example configuration for connecting to a PVPGN battle.net (third server)
    ###
    bnet3_server = war3.alkar.net
    bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet3_username = Pioneer1
    bnet3_password = 100000
    bnet3_firstchannel = hostel dota
    bnet3_rootadmin = Pioneer
    bnet3_commandtrigger = !
    bnet3_holdfriends = 1
    bnet3_holdclan = 1
    bnet3_custom_war3version = 24
    bnet3_custom_exeversion = 243 4 24 1
    bnet3_custom_exeversionhash = 197 67 68 222
    bnet3_custom_passwordhashtype = pvpgn
    настройки GhostOne 1.7.266
    никто не может зайти ко мне в игру на rubattle.net и war3.alkar.net, в то время как на 10.10.133.29 заходят свободно.
    1.Что не так?
    2.Как сделать автохост определенного конфига карты?
  14. 1100 Ньюфаг

    Сообщения:
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    0
    10.10.133.29 локалка мб?
  15. Pioneer Парнишка с небывалым умом

    Сообщения:
    36
    Спасибы:
    0
    Сборка бота GHost:
    0.0
    да. это локалка. хочу соединить локальный серв 10.10.133.29 с rubattle.net и war3.alkar.net.
    1.игры создаются на всех сервах
    2. - могут зайти в игру на 10.10.133.29.
    -не могут зайти на ПГ и алькаре
  16. 1100 Ньюфаг

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    "белый ip" попробуй говорят помогает
  17. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    bot_bindaddress = твой внешний IP
    далее заходим в loopback и там в IP_v4 вбиваем свой внешний IP
    потом создаём и смотрим откуда народ зашёл.
  18. Pioneer Парнишка с небывалым умом

    Сообщения:
    36
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    0
    Сборка бота GHost:
    0.0
    а маску подсети надо вбивать или оставить как есть 255.0.0.0 ?
    просто я хз какая там маска.

    кстати, не нашел в своем конфиге такой команды.

    а можно мне ссылочку на бота, который будет хостить с loopback и имеющего в конфиге вышеуказанную команду?
    а то у себя не нашел.
  19. Pioneer Парнишка с небывалым умом

    Сообщения:
    36
    Спасибы:
    0
    Сборка бота GHost:
    0.0
    если бы у нас в общаге универа кроме vpn-интернета было бы еще что нить, мы бы давно все уже подключили себе белые ip, но универ сцука монополия, да и барыги тоже через vpn раздают. собственно мне как раз и нужен бот для того, чтобы хостить без белого ip, используя loopback.
    адрес IPv4 вбил, маску 255.0.0.0. мб стоит заменить на 255.255.255.0 ?
    дайте ссылочку на то место, где можно узнать свою маску или хотя бы префикс подсети, маску я уж сам тогда рассчитаю
  20. 1100 Ньюфаг

    Сообщения:
    50
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    это из разряда:"- а ты хостить можеш? - нет а зачем мне бот тогда?"
    установи бота на компе с белым ипом и хости