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[Как?] Настройка Ghost

Тема в разделе 'Мусорка', создана пользователем Dia1en, 20 фев 2009.

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  1. 2777727 Ньюфаг

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    здраствуйте такая проблема, настроил вроде бота ... он создает карту изумрудные сады, хотя вроде везду доту 6.61с прописал ... вот конфиги файлов

    Код:
    #####################################################################################
    ### Map Name Section:                                                             ###
    ### Only change the map filename for map_path and map_localpath                   ###
    ### then ensure the same map that you list here is wherever your maps folder is   ###
    ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder)      ###
    ### Examples:                                                                     ###
    ### map_path = Maps\Download\DotA Allstars v6.61c.w3x                              ###
    ### map_localpath = DotA Allstars v6.61c.w3x                                       ###
    #####################################################################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all
    # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable)
    
    map_path = \Maps\DotA Allstars v6.61c.w3x
    
    # map local path (for map downloads and automatic map value calculation)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc...
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA Allstars v6.61c.w3x
    
    #####################################################################################
    ### Manually entered information (when GHost cannot generate values properly)     ###
    ### Unless the map isn't working properly you probably don't have to change these ###
    #####################################################################################
    
    # map type
    # this is only for stats tracking, set it to map_type = dota if it is a dota map
    # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is)
    
    map_type = DotA Allstars v6.61c.w3x
    
    # map categories
    # the match making category is used to select score data from the database when matchmaking is enabled
    # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd
    # these are used to allow stats and scores to persist across multiple version of the same map
    
    map_matchmakingcategory =
    map_statsw3mmdcategory =
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 1
    
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
    
    map_slot1 = 0 255 0 0 0 0 8 1 100
    map_slot2 = 0 255 0 0 0 1 8 1 100
    map_slot3 = 0 255 0 0 0 2 8 1 100
    map_slot4 = 0 255 0 0 0 3 8 1 100
    map_slot5 = 0 255 0 0 0 4 8 1 100
    map_slot6 = 0 255 0 0 0 5 8 1 100
    map_slot7 = 0 255 0 0 0 6 8 1 100
    map_slot8 = 0 255 0 0 0 7 8 1 100
    map_slot9 = 0 255 0 0 0 8 8 1 100
    map_slot10 = 0 255 0 0 0 9 8 1 100
    map_slot11 = 0 255 0 0 0 10 8 1 100
    map_slot12 = 0 255 0 0 0 11 8 1 100
    
    # map dimensions
    
    map_width = 84 0
    map_height = 84 0
    
    # map information (if incorrect it will force downloading for players and kick from the game lobby)
    
    map_size = 201 213 5 0
    map_info = 206 105 219 80
    map_crc = 15 15 71 22
    map_sha1 = 91 92 122 144 89 127 250 70 133 235 247 76 193 31 109 105 36 250 36 16
    
    #####################################################################################
    ###    Values that are necessary to have, but rarely are required to be changed   ###
    #####################################################################################
    
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
    
    map_speed = 3
    
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
    
    map_visibility = 4
    
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
    
    map_flags = 3
    
    # map game type 
    # 1 = custom 
    # 2 = custom melee
    # 9 = blizzard 
    
    map_gametype = 9
    
    #####################################################################################
    ###                      Templates by Varlock & Instinct121                       ###
    #####################################################################################
    
    Код:
    #####################
    # BOT CONFIGURATION #
    #####################
    
    ### the log file
    
    bot_log = ghost.log
    
    ### the language file
    
    bot_language = language.cfg
    
    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = wc3\
    
    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ###  if you don't know what this is just leave it blank
    
    bot_bindaddress =
    
    ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
    
    bot_hostport = 6112
    
    ### maximum number of games to host at once
    
    bot_maxgames = 5
    
    ### command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = !
    
    ### the path to the directory where you keep your map config files (must end in your system's path seperator)
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs\
    
    ### the path to the directory where you keep your savegame files (must end in your system's path seperator)
    
    bot_savegamepath = savegames\
    
    ### the path to the directory where you keep your map files (must end in your system's path seperator)
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = maps\
    
    ### whether to save replays or not
    
    bot_savereplays = 0
    
    ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
    
    bot_replaypath = replays\
    
    ### the bot's virtual host name as it appears in the game lobby
    ###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
    
    bot_virtualhostname = FRoST
    
    ### whether to hide each player's IP address from other players or not
    
    bot_hideipaddresses = 1
    
    ### whether to check for multiple IP address usage or not
    
    bot_checkmultipleipusage = 1
    
    ### whether to require spoof checks or not
    ###  disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
    ###  spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
    ###  you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
    
    bot_spoofchecks = 1
    
    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 0
    
    ### whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 1
    
    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    ### the maximum number of players allowed to download the map at the same time
    
    bot_maxdownloaders = 9
    
    ### the maximum combined download speed of all players downloading the map (in KB/sec)
    
    bot_maxdownloadspeed = 1024
    
    ### use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    ### auto kick players with ping higher than this
    
    bot_autokickping = 400
    
    ### the ban method
    ###  if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
    ###  if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ###  if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ###  if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
    
    bot_banmethod = 1
    
    ### the IP blacklist file
    
    bot_ipblacklistfile = ipblacklist.txt
    
    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
    
    bot_lobbytimelimit = 10
    
    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
    
    bot_latency = 100
    
    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 50
    
    ### whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    ### the default map config (the ".cfg" will be added automatically if you leave it out)
    
    bot_defaultmap = DotA Allstars v6.61c
    
    ### the MOTD file
    ###  the first 8 lines of this file will be displayed when a player joins the game
    ###  if this file doesn't exist a default MOTD will be used
    
    bot_motdfile = motd.txt
    
    ### the gameloaded file
    ###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
    
    bot_gameloadedfile = gameloaded.txt
    
    ### the gameover file
    ###  the first 8 lines of this file will be displayed when the game is over
    ###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
    
    bot_gameoverfile = gameover.txt
    
    ### whether to use regular expressions when loading map configs and maps or not
    
    bot_useregexes = 0
    
    ### the "TCP no delay" flag
    ###  this controls whether or not your operating system should use the "no delay" algorithm on game sockets
    ###  the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
    ###  enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
    ###  however, it may reduce game latencies in some cases
    
    tcp_nodelay = 0
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    ### whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 1
    
    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6113
    
    ### the admin game password
    
    admingame_password = blbjnbpv
    
    ### the default map config to use in the admin game
    ###  if this value is blank the bot will use a hardcoded map instead
    ###  it's recommended that you use the hardcoded map instead of specifying a different one
    ###  this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
    ###  the ".cfg" will be added automatically if you leave it out
    
    admingame_map = DotA Allstars v6.61c.w3x
    
    #####################
    # LAN CONFIGURATION #
    #####################
    
    ### the Warcraft 3 version to use when broadcasting LAN games
    
    lan_war3version = 23
    
    ### the UDP broadcast target
    ###  if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
    ###  sometimes your operating system will choose the wrong interface when more than one exists
    ###  therefore you can use this value to force the bot to use a specific interface
    ###  for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
    
    udp_broadcasttarget =
    
    ### the UDP "don't route" flag
    
    udp_dontroute = 0
    
    ##########################
    # AUTOHOST CONFIGURATION #
    ##########################
    
    ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
    ### you can activate the autohost feature without changing anything here by using the !autohost command
    
    autohost_maxgames = 0
    autohost_startplayers = 0
    autohost_gamename =
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    ### database type
    ###  use "sqlite3" for a local SQLite database
    ###  use "mysql" for any MySQL database
    
    db_type = sqlite3
    
    ### sqlite3 database configuration
    ###  this is only used if your database type is SQLite
    
    db_sqlite3_file = ghost.dbs
    
    ### mysql database configuration
    ###  this is only used if your database type is MySQL
    
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    ### which battle.net server to connect to
    ###  1.) useast.battle.net
    ###  2.) uswest.battle.net
    ###  3.) asia.battle.net
    ###  4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = alkar.battle.net
    
    ### your Warcraft III: Reign of Chaos CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ### your Warcraft III: The Frozen Throne CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    ### your battle.net username
    ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_username = 2777727
    
    ### your battle.net password
    
    bnet_password = blbjnbpv
    
    ### the first channel to join upon entering battle.net
    
    bnet_firstchannel = The Void
    
    ### the root admin on this battle.net server only
    
    bnet_rootadmin =
    
    ### command trigger for this battle.net server only
    
    bnet_commandtrigger = !
    
    ### whether to automatically add your friends list to each game's reserved list
    
    bnet_holdfriends = 1
    
    ### whether to automatically add your clan members list to each game's reserved list
    
    bnet_holdclan = 1
    
    ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
    ### if you are having trouble with spammers causing your bot to flood the server you should disable this
    
    bnet_publiccommands = 1
    
    ### BNLS server information for Warden handling (see readme.txt for more information)
    ###  you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
    
    bnet_bnlsserver = localhost
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1
    
    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ###  your PVPGN server operator will tell you what to put here
    
    bnet_custom_war3version = 23
    bnet_custom_exeversion =
    bnet_custom_exeversionhash =
    bnet_custom_passwordhashtype =
    
    ###
    ### example configuration for connecting to a second official battle.net server
    ###
    
    # bnet2_server = uswest.battle.net
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1
    # bnet2_publiccommands = 1
    # bnet2_bnlsserver = localhost
    # bnet2_bnlsport = 9367
    # bnet2_bnlswardencookie = 2
    
    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###
    
    # bnet3_server = server.eurobattle.net
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_publiccommands = 1
    # bnet3_custom_war3version = 23
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    

    бот нужен для локалки
  2. Sandro Парнишка с небывалым умом

    Сообщения:
    158
    Спасибы:
    3
    Мне кажется люди никогда не научатся пользоваться ПОИСКОМ. Опиши порядок создания игры. Думаю, твоя ошибка в том, что ты не загружаешь карту командой !map <название конфига карты>
  3. 2777727 Ньюфаг

    Сообщения:
    7
    Спасибы:
    0
    Щаг 4 - Создание игры Ghost++
    После удачной настройки и запуска бота, нам нужно как нибудь создать на нём игру, чтобы поиграть, есть 2 способа.
    1) Через Локальную сеть
    Запускаем Warcraft, проходим в Локальную сеть (Local Network) и ждём появления Admin Game (Админ игры).
    Заходим в появившуюся игру. Далее нам нужно чтобы бот определил что мы Админ.
    Пишем !password <пароль указанный в ghost.cfg>
    Появится сообщение вида: Авторизация.
    Теперь бот знает что мы Админ. Приступим к созданию игры.
    Пишем !pub <Имя игры>
    Появится сообщение вида: Создание игры на Battle.net завершено
    Далее выходим с Админ игры, после сидим ждём в Локальной сети появление нашей новосозданной игры. Заходим и играемся.



    вот так и создаю
  4. Sandro Парнишка с небывалым умом

    Сообщения:
    158
    Спасибы:
    3
    а в логе что выводится? WarGaming, при игре с замыканием также не пускает?
  5. 2777727 Ньюфаг

    Сообщения:
    7
    Спасибы:
    0
    Код:
    [Sun Aug 09 10:24:36 2009] [GHOST] starting up
    [Sun Aug 09 10:24:36 2009] [GHOST] starting winsock
    [Sun Aug 09 10:24:36 2009] [UDPSOCKET] using default broadcast target
    [Sun Aug 09 10:24:36 2009] [GHOST] opening primary database
    [Sun Aug 09 10:24:36 2009] [SQLITE3] version 3.6.16
    [Sun Aug 09 10:24:36 2009] [SQLITE3] opening database [ghost.dbs]
    [Sun Aug 09 10:24:36 2009] [SQLITE3] found schema number [8]
    [Sun Aug 09 10:24:36 2009] [GHOST] opening secondary (local) database
    [Sun Aug 09 10:24:36 2009] [SQLITE3] version 3.6.16
    [Sun Aug 09 10:24:36 2009] [SQLITE3] opening database [ghost.dbs]
    [Sun Aug 09 10:24:36 2009] [SQLITE3] found schema number [8]
    [Sun Aug 09 10:24:36 2009] [CONFIG] loading file [language.cfg]
    [Sun Aug 09 10:24:36 2009] [GHOST] found battle.net connection #1 for server [alkar.battle.net]
    [Sun Aug 09 10:24:36 2009] [GHOST] loading MPQ file [wc3\War3Patch.mpq]
    [Sun Aug 09 10:24:36 2009] [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs\common.j]
    [Sun Aug 09 10:24:36 2009] [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs\blizzard.j]
    [Sun Aug 09 10:24:36 2009] [GHOST] adding ".cfg" to default map -> new default is [DotA Allstars v6.61c.cfg]
    [Sun Aug 09 10:24:36 2009] [CONFIG] loading file [mapcfgs\DotA Allstars v6.61c.cfg]
    [Sun Aug 09 10:24:36 2009] [MAP] loading MPQ file [maps\DotA Allstars v6.61c.w3x]
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_size = 138 1 60 0
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_info = 119 111 186 155
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_crc = 153 213 185 48
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_sha1 = 210 44 50 147 16 252 163 222 118 245 224 44 108 207 100 138 114 198 0 89
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_width = 118 0
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_height = 120 0
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_numplayers = 10
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_numteams = 2
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_size with config value map_size = 201 213 5 0
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_info with config value map_info = 206 105 219 80
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_crc with config value map_crc = 15 15 71 22
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_sha1 with config value map_sha1 = 91 92 122 144 89 127 250 70 133 235 247 76 193 31 109 105 36 250 36 16
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_width with config value map_width = 84 0
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_height with config value map_height = 84 0
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_numplayers with config value map_numplayers = 10
    [Sun Aug 09 10:24:36 2009] [MAP] overriding calculated map_numteams with config value map_numteams = 1
    [Sun Aug 09 10:24:36 2009] [MAP] overriding slots
    [Sun Aug 09 10:24:36 2009] [MAP] warning - map_path starts with '\', any replays saved by GHost++ will not be playable in Warcraft III
    [Sun Aug 09 10:24:36 2009] [GHOST] adding ".cfg" to default admin game map -> new default is [DotA Allstars v6.61c.w3x.cfg]
    [Sun Aug 09 10:24:36 2009] [GHOST] trying to load default admin game map
    [Sun Aug 09 10:24:36 2009] [CONFIG] warning - unable to read file [mapcfgs\DotA Allstars v6.61c.w3x.cfg]
    [Sun Aug 09 10:24:36 2009] [MAP] warning - unable to load MPQ file [maps\]
    [Sun Aug 09 10:24:36 2009] [MAP] no map data available, using config file for map_size, map_info, map_crc, map_sha1
    [Sun Aug 09 10:24:36 2009] [MAP] no map data available, using config file for map_width, map_height, map_slot<x>, map_numplayers, map_numteams
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_path detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_size detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_info detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_crc detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_sha1 detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_width detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_height detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_numplayers detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_numteams detected
    [Sun Aug 09 10:24:36 2009] [MAP] invalid map_slot<x> detected
    [Sun Aug 09 10:24:36 2009] [GHOST] default admin game map isn't valid, using hardcoded admin game map instead
    [Sun Aug 09 10:24:36 2009] [MAP] using hardcoded Emerald Gardens map data for Warcraft 3 version 1.24
    [Sun Aug 09 10:24:36 2009] [GHOST] started loading [ip-to-country.csv]
    [Sun Aug 09 10:24:36 2009] [GHOST] iptocountry data: 10% loaded
    [Sun Aug 09 10:24:36 2009] [GHOST] iptocountry data: 20% loaded
    [Sun Aug 09 10:24:37 2009] [GHOST] iptocountry data: 30% loaded
    [Sun Aug 09 10:24:37 2009] [GHOST] iptocountry data: 40% loaded
    [Sun Aug 09 10:24:37 2009] [GHOST] iptocountry data: 50% loaded
    [Sun Aug 09 10:24:37 2009] [GHOST] iptocountry data: 60% loaded
    [Sun Aug 09 10:24:38 2009] [GHOST] iptocountry data: 70% loaded
    [Sun Aug 09 10:24:38 2009] [GHOST] iptocountry data: 80% loaded
    [Sun Aug 09 10:24:38 2009] [GHOST] iptocountry data: 90% loaded
    [Sun Aug 09 10:24:38 2009] [GHOST] iptocountry data: 100% loaded
    [Sun Aug 09 10:24:38 2009] [GHOST] finished loading [ip-to-country.csv]
    [Sun Aug 09 10:24:38 2009] [GHOST] creating admin game
    [Sun Aug 09 10:24:38 2009] [GAME: GHost++ Admin Game] loading IP blacklist file [ipblacklist.txt]
    [Sun Aug 09 10:24:38 2009] [GAME: GHost++ Admin Game] loaded 0 lines from IP blacklist file
    [Sun Aug 09 10:24:38 2009] [GAME: GHost++ Admin Game] attempting to bind to all available addresses
    [Sun Aug 09 10:24:38 2009] [GAME: GHost++ Admin Game] listening on port 6113
    [Sun Aug 09 10:24:38 2009] [GHOST] GHost++ Version 14.2 (with MySQL support)
    [Sun Aug 09 10:24:38 2009] [BNET: alkar.battle.net] connecting to server [alkar.battle.net] on port 6112
    [Sun Aug 09 10:24:39 2009] [TCPCLIENT] error (gethostbyname)
    [Sun Aug 09 10:24:39 2009] [BNET: alkar.battle.net] disconnected from battle.net due to socket error
    [Sun Aug 09 10:24:39 2009] [BNET: alkar.battle.net] waiting 90 seconds to reconnect
    [Sun Aug 09 10:24:59 2009] [GAME: GHost++ Admin Game] player [FRoST|172.18.17.17] joined the game
    [Sun Aug 09 10:24:59 2009] [GAME: GHost++ Admin Game] deleting player [FRoST]: doesn't have the map and there is no local copy of the map to send
    

    создает карту изумрудные сады ... почему так и не разобрался ... и еще не пускает в игру
  6. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    bot_defaultmap = DotA Allstars v6.61c
    ТТ уже второй кто так пишет. Туда вписывают конфиги из mapcfgs папки.
    К примеру если там валяется dota661b.cfg то мы вписываем dota661b
  7. WarGaming Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    да я уже подзабил немного =\ хз что делать даже с замыканием не пускает.
  8. WarGaming Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    в логе просто deleting player (мой ник) дальше символы
  9. 2777727 Ньюфаг

    Сообщения:
    7
    Спасибы:
    0
    так у меня там и валяется DotA Allstars v6.61c :)
  10. Sandro Парнишка с небывалым умом

    Сообщения:
    158
    Спасибы:
    3
    Просмотрел я еще разок конфиг мапы и кое-что мне не понравилось:
    Код:
    # map information (if incorrect it will force downloading for players and kick from the game lobby)
    
    map_size = 65 143 51 0
    map_info = 53 73 48 196
    map_crc = 15 48 17 207
    map_sha1 = 126 237 108 180 73 215 99 179 74 245 171 53 106 184 161 138 25 13 55 68
    Вот конфиг с codelain.com:

    Код:
    map_size = 138 195 58 0
    map_info = 136 242 180 230
    map_crc = 153 213 185 48
    map_sha1 = 210 44 50 147 16 252 163 222 118 245 224 44 108 207 100 138 114 198 0 89
    map_width = 118 0
    map_height = 120 0
  11. 2777727 Ньюфаг

    Сообщения:
    7
    Спасибы:
    0
    изменил ... все равно создает не ту карту

    Код:
    [Sun Aug 09 11:09:04 2009] [GHOST] starting up
    [Sun Aug 09 11:09:04 2009] [GHOST] starting winsock
    [Sun Aug 09 11:09:04 2009] [UDPSOCKET] using default broadcast target
    [Sun Aug 09 11:09:04 2009] [GHOST] opening primary database
    [Sun Aug 09 11:09:04 2009] [SQLITE3] version 3.6.16
    [Sun Aug 09 11:09:04 2009] [SQLITE3] opening database [ghost.dbs]
    [Sun Aug 09 11:09:04 2009] [SQLITE3] found schema number [8]
    [Sun Aug 09 11:09:04 2009] [GHOST] opening secondary (local) database
    [Sun Aug 09 11:09:04 2009] [SQLITE3] version 3.6.16
    [Sun Aug 09 11:09:04 2009] [SQLITE3] opening database [ghost.dbs]
    [Sun Aug 09 11:09:04 2009] [SQLITE3] found schema number [8]
    [Sun Aug 09 11:09:04 2009] [CONFIG] loading file [language.cfg]
    [Sun Aug 09 11:09:04 2009] [GHOST] found battle.net connection #1 for server [alkar.battle.net]
    [Sun Aug 09 11:09:04 2009] [GHOST] loading MPQ file [wc3\War3Patch.mpq]
    [Sun Aug 09 11:09:04 2009] [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs\common.j]
    [Sun Aug 09 11:09:04 2009] [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs\blizzard.j]
    [Sun Aug 09 11:09:04 2009] [GHOST] adding ".cfg" to default map -> new default is [DotA Allstars v6.61c.cfg]
    [Sun Aug 09 11:09:04 2009] [CONFIG] loading file [mapcfgs\DotA Allstars v6.61c.cfg]
    [Sun Aug 09 11:09:04 2009] [MAP] loading MPQ file [maps\DotA Allstars v6.61c.w3x]
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_size = 138 1 60 0
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_info = 119 111 186 155
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_crc = 153 213 185 48
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_sha1 = 210 44 50 147 16 252 163 222 118 245 224 44 108 207 100 138 114 198 0 89
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_width = 118 0
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_height = 120 0
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_numplayers = 10
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_numteams = 2
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_size with config value map_size = 138 195 58 0
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_info with config value map_info = 136 242 180 230
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_crc with config value map_crc = 153 213 185 48
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_sha1 with config value map_sha1 = 210 44 50 147 16 252 163 222 118 245 224 44 108 207 100 138 114 198 0 89
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_width with config value map_width = 118 0
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_height with config value map_height = 120 0
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_numplayers with config value map_numplayers = 10
    [Sun Aug 09 11:09:04 2009] [MAP] overriding calculated map_numteams with config value map_numteams = 1
    [Sun Aug 09 11:09:04 2009] [MAP] overriding slots
    [Sun Aug 09 11:09:04 2009] [MAP] warning - map_path starts with '\', any replays saved by GHost++ will not be playable in Warcraft III
    [Sun Aug 09 11:09:04 2009] [GHOST] adding ".cfg" to default admin game map -> new default is [DotA Allstars v6.61c.w3x.cfg]
    [Sun Aug 09 11:09:04 2009] [GHOST] trying to load default admin game map
    [Sun Aug 09 11:09:04 2009] [CONFIG] warning - unable to read file [mapcfgs\DotA Allstars v6.61c.w3x.cfg]
    [Sun Aug 09 11:09:04 2009] [MAP] warning - unable to load MPQ file [maps\]
    [Sun Aug 09 11:09:04 2009] [MAP] no map data available, using config file for map_size, map_info, map_crc, map_sha1
    [Sun Aug 09 11:09:04 2009] [MAP] no map data available, using config file for map_width, map_height, map_slot<x>, map_numplayers, map_numteams
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_path detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_size detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_info detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_crc detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_sha1 detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_width detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_height detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_numplayers detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_numteams detected
    [Sun Aug 09 11:09:04 2009] [MAP] invalid map_slot<x> detected
    [Sun Aug 09 11:09:04 2009] [GHOST] default admin game map isn't valid, using hardcoded admin game map instead
    [Sun Aug 09 11:09:04 2009] [MAP] using hardcoded Emerald Gardens map data for Warcraft 3 version 1.24
    [Sun Aug 09 11:09:04 2009] [GHOST] started loading [ip-to-country.csv]
    [Sun Aug 09 11:09:05 2009] [GHOST] iptocountry data: 10% loaded
    [Sun Aug 09 11:09:05 2009] [GHOST] iptocountry data: 20% loaded
    [Sun Aug 09 11:09:05 2009] [GHOST] iptocountry data: 30% loaded
    [Sun Aug 09 11:09:06 2009] [GHOST] iptocountry data: 40% loaded
    [Sun Aug 09 11:09:06 2009] [GHOST] iptocountry data: 50% loaded
    [Sun Aug 09 11:09:06 2009] [GHOST] iptocountry data: 60% loaded
    [Sun Aug 09 11:09:06 2009] [GHOST] iptocountry data: 70% loaded
    [Sun Aug 09 11:09:07 2009] [GHOST] iptocountry data: 80% loaded
    [Sun Aug 09 11:09:07 2009] [GHOST] iptocountry data: 90% loaded
    [Sun Aug 09 11:09:07 2009] [GHOST] iptocountry data: 100% loaded
    [Sun Aug 09 11:09:07 2009] [GHOST] finished loading [ip-to-country.csv]
    [Sun Aug 09 11:09:07 2009] [GHOST] creating admin game
    [Sun Aug 09 11:09:07 2009] [GAME: GHost++ Admin Game] loading IP blacklist file [ipblacklist.txt]
    [Sun Aug 09 11:09:07 2009] [GAME: GHost++ Admin Game] loaded 0 lines from IP blacklist file
    [Sun Aug 09 11:09:07 2009] [GAME: GHost++ Admin Game] attempting to bind to all available addresses
    [Sun Aug 09 11:09:07 2009] [GAME: GHost++ Admin Game] listening on port 6113
    [Sun Aug 09 11:09:07 2009] [GHOST] GHost++ Version 14.2 (with MySQL support)
    [Sun Aug 09 11:09:07 2009] [BNET: alkar.battle.net] connecting to server [alkar.battle.net] on port 6112
    [Sun Aug 09 11:09:07 2009] [TCPCLIENT] error (gethostbyname)
    [Sun Aug 09 11:09:07 2009] [BNET: alkar.battle.net] disconnected from battle.net due to socket error
    [Sun Aug 09 11:09:07 2009] [BNET: alkar.battle.net] waiting 90 seconds to reconnect
    
  12. Sandro Парнишка с небывалым умом

    Сообщения:
    158
    Спасибы:
    3
    Конфиг для доты 6.61с, который вы юзаете неверен, изза этого карта создается, но всех игроков кикает сразу же после входа в созданную игру. Это было проверено опытным путем на 2 разных ботах. Найду решение проблемы, отпишу
  13. 2777727 Ньюфаг

    Сообщения:
    7
    Спасибы:
    0
    что именно не верно?
  14. Sandro Парнишка с небывалым умом

    Сообщения:
    158
    Спасибы:
    3
    Код:
    MAP] loading MPQ file [D:\War9\maps\download\DotA Allstars v6.61c.w3x]
    [                              MAP] calculated map_size = 138 1 60 0
    [                              MAP] calculated map_info = 119 111 186 155
    [                              MAP] calculated map_crc = 153 213 185 48
    [                              MAP] calculated map_sha1 = 210 44 50 147 16 252 163 222 118 245 224 44 108 207 100 138 114 198 0 89
    [                              MAP] calculated map_width = 118 0
    [                              MAP] calculated map_height = 120 0
    [                              MAP] calculated map_numplayers = 10
    [                              MAP] calculated map_numteams = 2
    [                              MAP] found 10 slots
    Вот параметры, высчитываемые самими гхостом автоматически, но даже с этими значениями всех игроков кикает, хотя другие карты работают нормально. Я все больше склоняюсь к мысли, что дота 6.61с не работает на 1.23. Уже попробовал 4 разных конфига этой мапы с разных ресурсов, включая автоматический подсчет гхостом на 2 картах версии 6.61с с разными размерами. На данном выше и на использованных вами выше конфигами игроков кикает, на остальных игроки даже зайти не могут.
  15. Sandro Парнишка с небывалым умом

    Сообщения:
    158
    Спасибы:
    3
    Нашел карту и конфиг, которые работают. Выложил здесьи в загрузках. Кто говорит, что там только с обсами, тот не прав. Проверял сам: правильная карта, конфиг для мапы без и с обсами. Как утверждают на офф форуме бота - это единственная корректная английская версия карты.
  16. Anonymous Guest

    Сообщения:
    0
    Спасибы:
    0
    Парни на днях скачал Гхост, всё настроил, всё работает но я хочу узнать как создавать конфиги с карт самомму. Заранее благодарю
  17. Sandro Парнишка с небывалым умом

    Сообщения:
    158
    Спасибы:
    3
  18. Anonymous Guest

    Сообщения:
    0
    Спасибы:
    0
    Код:
    bot_log = ghost.log
    bot_language = language.cfg
    bot_war3path = D:\games\warcraft\Warcraft III - Frozen Throne\
    bot_hostport = 6113
    ### bot's virtual host name
    bot_virtualhostname = |cFF000080GHost
    
    bot_maxgames = 5
    bot_commandtrigger = !
    bot_mapcfgpath = D:\games\warcraft\Ghost11\mapcfgs\
    bot_mappath = D:\games\warcraft\Warcraft III - Frozen Throne\Maps\Download\
    bot_spoofchecks = 1
    bot_refreshmessages = 1
    bot_autolock = 0
    bot_allowdownloads = 1
    bot_pingduringdownloads = 0
    bot_lcpings = 1
    bot_autokickping = 400
    bot_latency = 100
    bot_synclimit = 50
    admingame_create = 1
    bot_adminport = 6114
    db_type = sqlite3
    db_sqlite3_file = ghost.dbs
    bnet_server = war.gamer.uz
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_username = GhostBot
    bnet_password = ******
    bot_replaypath = D:\games\warcraft\Ghost11\replays\
    bot_savegamepath = D:\games\warcraft\Ghost11\savegames\
    bot_savereplays = 1
    bot_autosave = 0
    admingame_password = 
    bnet_firstchannel = warcraft
    bnet_rootadmin = Sp-NicK
    bnet_commandtrigger = !
    bnet_custom_war3version = 21
    bnet_custom_exeversion = 
    bnet_custom_exeversionhash = 
    bnet_custom_passwordhashtype = pvpgn
    bnet_holdfriends = 1
    bnet_holdclan = 1
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net
    После запуска ghostone.exe  и нажатия кнопочки Run Ghost нет признаков жизни  версия вара 1,21б  версия проги 1.6.241
    Помогите кто волёкёт вчём тут дело inicki@inbox.ru   
  19. Anonymous Guest

    Сообщения:
    0
    Спасибы:
    0
                  GAME: dota sdso] player [Gantzer] joined the game
    [                    TCPSOCKET] closed by remote host
    [              GAME: dota sdso] player [akvint] joined the game
    [                    TCPSOCKET] closed by remote host
    [              GAME: dota sdso] player [PorkTpee] joined the game
    [                    TCPSOCKET] closed by remote host
    [              GAME: dota sdso] player [Denzellll] joined the game
    [                    TCPSOCKET] closed by remote host
    [              GAME: dota sdso] player [Sidord] joined the game
    [                    TCPSOCKET] closed by remote host
    Все настроил..Но когда захожу в созданую игру выкидывает всех

    bot_log = ghost.log
    bot_language = language.cfg
    bot_war3path = D:\war\
    bot_hostport = 6112
    ### bot's virtual host name
    bot_virtualhostname = |cFF000080GHost

    bot_maxgames = 5
    bot_commandtrigger = !
    bot_mapcfgpath = mapcfgs\
    bot_mappath = D:\war\Maps\Download\
    bot_spoofchecks = 1
    bot_refreshmessages = 1
    bot_autolock = 0
    bot_allowdownloads = 1
    bot_pingduringdownloads = 0
    bot_lcpings = 1
    bot_autokickping = 400
    bot_latency = 100
    bot_synclimit = 50
    admingame_create = 1
    admingame_port = 6117
    db_type = sqlite3
    db_sqlite3_file = ghost.dbs
    bnet_server = playground.ru
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_username = скрыто
    bnet_password = скрыто
    bot_replaypath = replays\
    bot_savegamepath = savegames\
    bot_savereplays = 1
    bot_autosave = 0
    admingame_password =
    bnet_firstchannel = dota & AoS
    bnet_rootadmin = Beplant
    bnet_commandtrigger = !
    bnet_custom_war3version =
    bnet_custom_exeversion =
    bnet_custom_exeversionhash =
    bnet_custom_passwordhashtype = pvpgn
    bnet_holdfriends = 1
    bnet_holdclan = 1
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net

    Все делал. Порты менял, хешы менял версии тоже.
  20. Anonymous Guest

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    Вроде одну проблему решил. Теперь в игру зайти могу все кроме меня. Меня тупо выкидывает. В логах написано что я удален из игры.
Статус темы:
Закрыта.