сделайте конфиг DotA_v669c_OMG_v05.w3x http://dc127.4shared.com/download/8FvhLSDc/DotA_v669c_OMG_v05.w3x?tsid=20110123-113907-88625b24
Лови конфиг http://narod.ru/disk/4880352001/DotA v6.69c OMG v05.cfg.html Или вот КОД Код: ######################################## # map file for DotA v6.69c OMG v05.w3x # ######################################## # the map path tells Warcraft III clients where to find the map on their system # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all map_path = Maps\Download\DotA v6.69c OMG v05.w3x map_size = 75 203 122 0 map_info = 233 235 119 144 map_crc = 249 104 220 62 map_sha1 = 149 44 82 140 32 209 9 156 40 34 95 241 180 218 214 146 201 68 11 16 # map speed # 1 = slow # 2 = normal # 3 = fast map_speed = 3 # map visibility # 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default map_visibility = 4 # map observers # 1 = none # 2 = on defeat # 3 = allowed # 4 = referees map_observers = 1 # map flags # - you can combine these flags by adding together all the options you want to use # - for example to have teams together and fixed teams you would use "3" # 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races map_flags = 3 # map game type # 1 = custom map_gametype = 1 # map dimensions map_width = 118 0 map_height = 120 0 # map players and teams map_numplayers = 10 map_numteams = 2 # # slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 # map_slot1 = 0 255 0 0 0 1 4 1 100 map_slot2 = 0 255 0 0 0 2 4 1 100 map_slot3 = 0 255 0 0 0 3 4 1 100 map_slot4 = 0 255 0 0 0 4 4 1 100 map_slot5 = 0 255 0 0 0 5 4 1 100 map_slot6 = 0 255 0 0 1 7 8 1 100 map_slot7 = 0 255 0 0 1 8 8 1 100 map_slot8 = 0 255 0 0 1 9 8 1 100 map_slot9 = 0 255 0 0 1 10 8 1 100 map_slot10 = 0 255 0 0 1 11 8 1 100 # map type (for map specific stats) map_type = map_matchmakingcategory = map_statsw3mmdcategory = # map local path (for map downloads) # GHost++ doesn't require map files but if it has access to them it can send them to players # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) map_localpath = DotA v6.69c OMG v05.w3x Если помог жми спасибку!)
В конфиге к карте допиши параметры на 11 и 12 слоты: map_slot11 = 0 255 1 0 12 0 0 1 100 map_slot12 = 0 255 1 0 12 0 0 1 100 Ну и не забыть поставить map_observers = 4
спасибо, вот хотел спросить, если 10 слотов занято, и заходит игрок из сейф листа, 10 здвигает на 11 (слот для зрителей) ...
Почитай Readme.txt-->How Reserved Slots Work По идее можно откопать в исходниках и прописать исключение для команды судей, чтобы их эта система не трогала.