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Конфиг карт! --> Делаю конфиг на любую мапу!

Тема в разделе 'Карты', создана пользователем VladGod2, 3 фев 2011.

  1. VladGod2 Парнишка с небывалым умом

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    Если нужен конфиг, то пишим так . . .
    1. Название карты (вдруг она у меня есть!)
    2. Сылку на карту
    3. Ждать! :alequate:



    если помог жми спасибку!)
    Daniil нравится это.
  2. regg Ньюфаг

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  3. VladGod2 Парнишка с небывалым умом

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    Вот конфиг: или сылка! -> http://narod.ru/disk/5001981001/Terrania v062 Prot.cfg.html

    Код:
    #######################################
    # map file for Terrania v062 Prot.w3x #
    #######################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\Terrania v062 Prot.w3x
    map_size = 247 125 38 0
    map_info = 150 49 175 22
    map_crc = 55 154 69 30
    map_sha1 = 214 236 33 61 211 82 5 19 220 86 137 146 95 17 9 189 174 26 80 130
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 116 0
    map_height = 116 0
    
    # map players and teams
    
    map_numplayers = 12
    map_numteams = 2
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 0 32 1 100
    map_slot2 = 0 255 0 0 0 1 32 1 100
    map_slot3 = 0 255 0 0 0 2 32 1 100
    map_slot4 = 0 255 0 0 0 3 32 1 100
    map_slot5 = 0 255 0 0 0 4 32 1 100
    map_slot6 = 0 255 0 0 0 5 32 1 100
    map_slot7 = 0 255 0 0 0 6 32 1 100
    map_slot8 = 0 255 0 0 0 7 32 1 100
    map_slot9 = 0 255 0 0 0 8 32 1 100
    map_slot10 = 0 255 0 0 0 9 32 1 100
    map_slot11 = 0 255 0 0 0 10 32 1 100
    map_slot12 = 0 255 2 1 1 11 8 1 100
    
    # map type (for map specific stats)
    
    map_type = 
    map_matchmakingcategory = 
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = Terrania v062 Prot.w3x
    
    ^^
  4. MAHb9K Ньюфаг

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    Слушай, а Земли Бога сделай пожалуйста)) оч прошу
  5. MAHb9K Ньюфаг

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  6. VladGod2 Парнишка с небывалым умом

    Сообщения:
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    Сборка бота GHost:
    Ghost One 1.7.266
    Дата начала использования бота:
    01.01.00
    Skype:
    Мой статус
    Вот сылка на файл --> http://narod.ru/disk/5015005001/ZemliBoga v40.8 [P].cfg.html

    Или вот содержимое:
    Код:
    ########################################
    # map file for ZemliBoga v40.8 [P].w3x #
    ########################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\ZemliBoga v40.8 [P].w3x
    map_size = 241 28 44 0
    map_info = 242 57 5 148
    map_crc = 22 151 26 112
    map_sha1 = 207 109 18 75 238 234 204 32 80 90 44 157 0 168 98 75 232 185 87 37
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 224 0
    map_height = 224 0
    
    # map players and teams
    
    map_numplayers = 12
    map_numteams = 5
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 0 1 1 100
    map_slot2 = 0 255 0 0 1 1 1 1 100
    map_slot3 = 0 255 0 0 3 2 8 1 100
    map_slot4 = 0 255 0 0 2 3 32 1 100
    map_slot5 = 0 255 0 0 2 4 32 1 100
    map_slot6 = 0 255 0 0 2 5 32 1 100
    map_slot7 = 0 255 0 0 2 6 32 1 100
    map_slot8 = 0 255 0 0 2 7 32 1 100
    map_slot9 = 0 255 0 0 2 8 32 1 100
    map_slot10 = 0 255 0 0 4 9 8 1 100
    map_slot11 = 0 255 0 0 2 10 32 1 100
    map_slot12 = 0 255 0 0 2 11 32 1 100
    
    # map type (for map specific stats)
    
    map_type = 
    map_matchmakingcategory = 
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = ZemliBoga v40.8 [P].w3x
    
    Проверял, работает!

    ^^
  7. UNKNOWN Ньюфаг

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  8. VladGod2 Парнишка с небывалым умом

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    Сборка бота GHost:
    Ghost One 1.7.266
    Дата начала использования бота:
    01.01.00
    Skype:
    Мой статус
    Файл - http://narod.ru/disk/5100123001/DotA IMBA v3.73.4b.cfg.html

    содержимое:
    Код:
    ###################################
    # map file for DotA IMBA v3.73.4b #
    ###################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\DotA IMBA v3.73.4b.w3x
    
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
    
    map_speed = 3
    
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
    
    map_visibility = 4
    
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
    
    map_flags = 3
    
    # map game type
    #  1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    
    # map players and teams
    
    
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
    
    
    # map type (for map specific stats)
    
    map_type = dota
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA IMBA v3.73.4b.w3x
    
    проверил работает! :spy:
  9. Ghost_hnt Ньюфаг

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    сделай плз 6.71b
    !!!!с обсервами!!!!!
  10. lexer412 Ньюфаг

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  11. Mr_LiSa Старожила

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    Долго ... лови :bIbIbIblya: 6.71b ru

    ################################
    # map file for DotA v6.71b.w3x #
    ################################

    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

    map_path = Maps\Download\DotA v6.71b.w3x
    map_size = 244 19 119 0
    map_info = 243 138 162 180
    map_crc = 97 211 201 154
    map_sha1 = 150 110 14 26 164 106 45 67 57 21 254 28 194 245 99 190 130 251 184 181

    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast

    map_speed = 3

    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default

    map_visibility = 4

    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees

    map_observers = 4

    # map flags
    # - you can combine these flags by adding together all the options you want to use
    # - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races

    map_flags = 3

    # map game type
    # 1 = custom

    map_gametype = 1

    # map dimensions

    map_width = 118 0
    map_height = 120 0

    # map players and teams

    map_numplayers = 10
    map_numteams = 2

    #
    # slot structure
    # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    # - PID is always 0
    # - Download Status is always 255
    # - Slot Status is 0 for open, 1 for closed, 2 for occupied
    # - Computer is 0 for no, 1 for yes
    # - Team
    # - Colour
    # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    # - Handicap is 50/60/70/80/90/100
    #

    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100

    # map type (for map specific stats)

    map_type =
    map_matchmakingcategory =
    map_statsw3mmdcategory =

    # map local path (for map downloads)
    # GHost++ doesn't require map files but if it has access to them it can send them to players
    # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

    map_localpath = DotA v6.71b.w3x

    ^^
  12. Mr_LiSa Старожила

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    [IMG]


    #######################################
    # map file for DotA v6.69b LoD v4.w3x #
    #######################################

    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all

    map_path = Maps\Download\DotA v6.69b LoD v4.w3x
    map_size = 0 248 123 0
    map_info = 52 112 215 80
    map_crc = 145 43 115 84
    map_sha1 = 253 197 205 172 93 17 150 27 206 7 172 139 73 247 100 35 96 65 108 56

    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast

    map_speed = 3

    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default

    map_visibility = 4

    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees

    map_observers = 1

    # map flags
    # - you can combine these flags by adding together all the options you want to use
    # - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races

    map_flags = 3

    # map game type
    # 1 = custom

    map_gametype = 1

    # map dimensions

    map_width = 118 0
    map_height = 120 0

    # map players and teams

    map_numplayers = 10
    map_numteams = 2

    #
    # slot structure
    # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    # - PID is always 0
    # - Download Status is always 255
    # - Slot Status is 0 for open, 1 for closed, 2 for occupied
    # - Computer is 0 for no, 1 for yes
    # - Team
    # - Colour
    # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    # - Handicap is 50/60/70/80/90/100
    #

    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100

    # map type (for map specific stats)

    map_type =
    map_matchmakingcategory =
    map_statsw3mmdcategory =

    # map local path (for map downloads)
    # GHost++ doesn't require map files but if it has access to them it can send them to players
    # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)

    map_localpath = DotA v6.69b LoD v4.w3x
  13. lexer412 Ньюфаг

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    Зделайте пожалуйста
    1. Название карты DotA v6.69b LoD v6
    2. Сылку на карту http://www.epicwar.com/maps/155541/
    3. Жду плизз
  14. lexer412 Ньюфаг

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    Mr_LiSa зделайте плиз DOTA OMG LoD v6
  15. Deals Старожила

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    Конфиги в тег кода!
  16. Mr_LiSa Старожила

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    бот не видит эту карту в списке почемуто ( :bIbIbIblya:
  17. slik Наш человек

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    объясните как делать конфиги пожалуйста :)
  18. festival Старожила

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    Для GhostOne
    [IMG]
  19. slik Наш человек

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    Разобрался :alequate: но всеравно спс !!!
    игру надо было просто закрыть
  20. MAHb9K Ньюфаг

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    Блин, слушай, над было сразу написать, Земли бога не работает конфиг, там слоты зафиксировать надо, чтобы не скакал человек! Когда переходишь из 1 клана в другой.