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Конфиг карт! --> Делаю конфиг на любую мапу!

Тема в разделе 'Карты', создана пользователем VladGod2, 3 фев 2011.

  1. denischegaev Парнишка с небывалым умом

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    Код:
    ###############################
    # map file for Life_v2.5b.w3x #
    ###############################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\Life_v2.5b.w3x
    map_size = 227 34 41 0
    map_info = 245 241 122 204
    map_crc = 20 224 125 10
    map_sha1 = 235 251 118 105 24 27 216 93 184 176 71 90 196 142 44 215 126 4 185 171
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 52 0
    map_height = 52 0
    
    # map players and teams
    
    map_numplayers = 9
    map_numteams = 2
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 0 4 1 100
    map_slot2 = 0 255 0 0 0 1 4 1 100
    map_slot3 = 0 255 0 0 0 2 4 1 100
    map_slot4 = 0 255 0 0 0 3 4 1 100
    map_slot5 = 0 255 0 0 0 4 4 1 100
    map_slot6 = 0 255 0 0 0 5 4 1 100
    map_slot7 = 0 255 0 0 0 6 4 1 100
    map_slot8 = 0 255 0 0 0 7 4 1 100
    map_slot9 = 0 255 2 1 1 11 8 1 100
    
    # map type (for map specific stats)
    
    map_type = 
    map_matchmakingcategory = 
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = Life_v2.5b.w3x
    
  2. Bolk Ньюфаг

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  3. festival Старожила

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    368
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    0
    Код:
    #################################################
    # map file for Dota v6.69c LoD v8 Anti-hack.w3x #
    #################################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\Dota v6.69c LoD v8 Anti-hack.w3x
    map_size = 140 75 127 0
    map_info = 15 228 12 135
    map_crc = 93 109 247 142
    map_sha1 = 244 233 230 87 224 55 114 116 38 83 58 23 246 9 87 36 47 194 215 151
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 118 0
    map_height = 120 0
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 2
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    
    # map type (for map specific stats)
    
    map_type = 
    map_matchmakingcategory = 
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = Dota v6.69c LoD v8 Anti-hack.w3x
    http://forums.w3gh.ru/maps/konfig-kart-delayu-konfig-na-lyubuyu-mapu-t1968-15.html#p16413
  4. DarkCrusaderT2000 Ньюфаг

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    Нужен Конфин на ZemliBoga v40.8 [P] а то ппц!
  5. festival Старожила

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    [IMG]
  6. Monster Ньюфаг

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    37
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    Код:
    Sending map config command to ghost
    Ghost++ didn't configure the map well but you can try using it (it may require editing though).
  7. fake Старожила

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    Дата начала использования бота:
    11.11.11
  8. gubiniliya Ньюфаг

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    Подскажите пожалуйста как делать конфиги для Ghocn++17.1
    И если кто-то может то сделайте пожалуйста конфиг вот этой мапы http://depositfiles.com/ru/files/j0udugev5
    Заранее спасибо
    Сори
  9. fake Старожила

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    Дата начала использования бота:
    11.11.11
    выще написанно, не? по сабжу линк ток для беларусии.
  10. Monster Ньюфаг

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  11. [ALEX] Ньюфаг

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    2
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    Нужен конфиг карты (6)RiceFields 3x3 и случайные рассы
  12. MAHb9K Ньюфаг

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  13. slik Наш человек

    Сообщения:
    81
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    А как в конфиге прописать ботов? для карт с AI
    допустим что бы было 5 сильных ботов и против них 5 игрокрв
    вот конфиг сделал а ботов ни как
    Код:
    #####################################
    # map file for DotA_im_3.76c en.w3x #
    #####################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\DotA_im_3.76c en.w3x
    map_size = 179 26 112 0
    map_info = 171 66 159 117
    map_crc = 86 243 247 23
    map_sha1 = 55 17 21 229 197 157 80 246 2 17 145 10 3 30 148 216 71 194 187 108
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 118 0
    map_height = 120 0
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 2
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    
    # map type (for map specific stats)
    
    map_type = dota
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA_im_3.76c en.w3x
    помогите плиз
  14. denischegaev Парнишка с небывалым умом

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    Сборка бота GHost:
    17.266
    это делается в лобби командой !comp , дальше номер слота и сложность бота от 0 до 2
  15. PowerBringer Ньюфаг

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    18
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    Сборка бота GHost:
    1.7.266
  16. Mr_LiSa Старожила

    Сообщения:
    421
    Спасибы:
    3
    Сборка бота GHost:
    Ghost One 1.7.266
    Skype:
    Мой статус
  17. m9IsKo Ньюфаг

    Сообщения:
    1
    Спасибы:
    0
    1)Life_2.1d сделай тока чтобы 4 слота было открыта плиззз
    2)http://lifeinarena.ucoz.ru/load/zhizn_na_arene_2_1d/1-1-0-14
    3)жду
  18. PaShoNeR Ньюфаг

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  19. doctor_who Ньюфаг

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    22
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    Сборка бота GHost:
    brtGhost r139
    С обсерверами
    Код:
        ################################
        # map file for DotA v6.72f.w3x #
        ################################
    
        # the map path tells Warcraft III clients where to find the map on their system
        # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
        map_path = Maps\Download\DotA v6.72f.w3x
        map_size = 178 255 126 0
        map_info = 173 127 172 41
        map_crc = 211 60 69 144
        map_sha1 = 217 130 167 177 75 108 237 230 102 169 251 190 199 87 73 159 132 29 152 243
    
        # map speed
        # 1 = slow
        # 2 = normal
        # 3 = fast
    
        map_speed = 3
    
        # map visibility
        # 1 = hide terrain
        # 2 = explored
        # 3 = always visible
        # 4 = default
    
        map_visibility = 4
    
        # map observers
        # 1 = none
        # 2 = on defeat
        # 3 = allowed
        # 4 = referees
    
        map_observers = 4
    
        # map flags
        #  - you can combine these flags by adding together all the options you want to use
        #  - for example to have teams together and fixed teams you would use "3"
        # 1 = teams together
        # 2 = fixed teams
        # 4 = unit share
        # 8 = random hero
        # 16 = random races
    
        map_flags = 3
    
        # map game type
        # 1 = custom
    
        map_gametype = 1
    
        # map dimensions
    
        map_width = 118 0
        map_height = 120 0
    
        # map players and teams
    
        map_numplayers = 10
        map_numteams = 2
    
        #
        # slot structure
        #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
        #  - PID is always 0
        #  - Download Status is always 255
        #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
        #  - Computer is 0 for no, 1 for yes
        #  - Team
        #  - Colour
        #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
        #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
        #  - Handicap is 50/60/70/80/90/100
        #
    
        map_slot1 = 0 255 0 0 0 1 4 1 100
        map_slot2 = 0 255 0 0 0 2 4 1 100
        map_slot3 = 0 255 0 0 0 3 4 1 100
        map_slot4 = 0 255 0 0 0 4 4 1 100
        map_slot5 = 0 255 0 0 0 5 4 1 100
        map_slot6 = 0 255 0 0 1 7 8 1 100
        map_slot7 = 0 255 0 0 1 8 8 1 100
        map_slot8 = 0 255 0 0 1 9 8 1 100
        map_slot9 = 0 255 0 0 1 10 8 1 100
        map_slot10 = 0 255 0 0 1 11 8 1 100
    map_slot11 = 0 255 1 0 12 12 96 1 100
    map_slot12 = 0 255 1 0 12 12 96 1 100
    
        # map type (for map specific stats)
    
        map_type = dota
        map_matchmakingcategory = dota_elo
        map_statsw3mmdcategory =
    
        # map local path (for map downloads)
        #  GHost++ doesn't require map files but if it has access to them it can send them to players
        #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
        map_localpath = DotA v6.72f.w3x
    
  20. jokerson Ньюфаг

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    4
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    0