1. Соблюдайте Правила форума и проявляйте уважение к другим участникам беседы.

Текст в лобби перед началом игры

Тема в разделе 'Запуск и Поддержка', создана пользователем KpaH, 24 апр 2011.

Статус темы:
Закрыта.
  1. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Здравствуйте
    я понимаю что вопрос мой элементарный, но я не могу найти ответ
    когда юзер заходит в созданую игру, доту в моём случае, то в чате перед игрой сразу, бот пишет какую нибудь информацию
    у меня ghost++ 17 и там к примеру несколько пропущенных строк и надпись ghost codelain com
    так вот, подскажите плз как изменить эту информацию на ту которая нужна мне?
    Спасибо
  2. Bolk Ньюфаг

    Сообщения:
    3
    Спасибы:
    0
    Options=>Options 2
    Ghost Viryual Host Name (это ися которое будет писать твой текст)
    Ghost Welcome Massage (Текст который тебе нужен)
    PS не забывай сохранить
  3. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Спасибо
    я уже нашёл решение
    Bolk Вы наверно про ghost one у меня ghost++ я писал выше, обратите внимание. Это немного разные вещи)
    там просто надо создать блокнотом файл motd.txt написать всё что вам нужно, только английским шрифтом и вставить его в папку бота, ну и соответственно в конфиге бота указать, вот так:

    ### the MOTD file
    ### the first 8 lines of this file will be displayed when a player joins the game
    ### if this file doesn't exist a default MOTD will be used

    bot_motdfile = motd.txt


    это я тем у кого вдруг возникнет такой же вопрос.
    Ещё раз спасибо, вопрос снимаю)
  4. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Возник другой вопрос: а как сделать что бы инфа содержащаяся в файле gameloaded.txt выводилась на мапу русским языком? я видел что у людей так, но у них наверно как обычно ghost one, а как мне сделать русский текст?
    Напоминаю у меня бот Ghost++ 17.1
  5. sputn1k Ньюфаг

    Сообщения:
    20
    Спасибы:
    0
    Сохрани текст файла gameloaded.txt в кодировке UTF-8
  6. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Спасибо помогло
    А антимат как установить на Ghost++? не могу найти инфу
  7. Synth (LM) Пантограф!

    Сообщения:
    2.762
    Спасибы:
    172
    Сборка бота GHost:
    My own version of GhostOne
    Дата начала использования бота:
    15.06.2008
    Skype:
    Мой статус
  8. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Почему я сохранил список матерных слов, а в игре они не скрываются звездочками?
    A: Откройте ghost.cfg найдите
    КОД: ВЫДЕЛИТЬ ВСЁ
    bot_censorwords =
    и впишите сюда ваши слова. Затем вам нужно сохранить этот файл в кодировке UTF-8 - для этого, предалаю использовать AkelPad.

    это всё что я нашёл по ссылке

    у меня в конфиге к сожалению нет такой строчки: bot_censorwords =
    как быть?
  9. Synth (LM) Пантограф!

    Сообщения:
    2.762
    Спасибы:
    172
    Сборка бота GHost:
    My own version of GhostOne
    Дата начала использования бота:
    15.06.2008
    Skype:
    Мой статус
    Скачать Ghost ONe
  10. sputn1k Ньюфаг

    Сообщения:
    20
    Спасибы:
    0
    попробуй добавить в конец конфига:
    Код:
    # these words will be edited/censored in game.
    bot_censorwords = здесь список запрещенных слов
    и далее, если ты хочешь что бы работала молчанка за мат, то следует добавить:
    Код:
    # whether players who use censored words are auto muted for x seconds
    bot_censormute = 3
    # also auto mute admins
    bot_censormuteadmins = 0
    # mute for x seconds, the first time a player curses
    bot_censormutefirstseconds = 30
    # mute for x seconds, the second time a player curses
    bot_censormutesecondseconds = 60
    # mute for x seconds, if a player has cursed for 3 or more times
    bot_censormuteexcessiveseconds = 120
    Перевод я думаю не требуется, все интуитивно понятно....
    Если не сработает то надо добавлять функцию в исходники...
    P.S Имхо, стоит прислушаться к совету LongMan(a)
  11. MuP .

    Сообщения:
    653
    Спасибы:
    202
    Сборка бота GHost:
    Ghost++ rev 579
    Дата начала использования бота:
    00.00.0000
    Мб открыто сказать что функции автомута в Гхост++ нету? зачем мучать человека.
    Если очень сильно надо, то перенеси функцию из исходников GhostOne
    Если не так сильно - скачай GhostOne
    А если мелкое неудобство - просто забудь
  12. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Последний вариант меня устоит)
    Всем спасибо, вопросов больше нет.
  13. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Ребята, теперь проблема с мульти хостингом (У МЕНЯ Ghost++!!!)
    вот цфж бота:
    Код:
    #####################
    # BOT CONFIGURATION #
    #####################
    
    ### the log file
    
    bot_log = ghost.log
    
    ### the log method
    ###  set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
    ###  set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
    ###  note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running
    
    bot_logmethod = 1
    
    ### the language file
    
    bot_language = language_russian.cfg
    
    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = E:\Warcraft III
    
    ### whether to act as Warcraft III: The Frozen Throne or not
    ###  set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
    ###  set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)
    
    bot_tft = 1
    
    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ###  if you don't know what this is just leave it blank
    
    bot_bindaddress =
    
    ### the port GHost++ will host games on (this must be different from your admingame_port)
    
    bot_hostport = 6113
    
    ### whether to allow GProxy++ reliable reconnects or not
    ###  you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
    ###  a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit
    
    bot_reconnect = 0
    
    ### the port GHost++ will listen for GProxy++ reliable reconnects on
    
    bot_reconnectport = 6114
    
    ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
    ###  if you set this to 0 or 1 GHost++ will wait for up to 1 minute
    ###  if you set this to 10 or more GHost++ will only wait for up to 10 minutes
    ###  due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
    ###  players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
    
    bot_reconnectwaittime = 3
    
    ### maximum number of games to host at once
    
    bot_maxgames = 5
    
    ### command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = !
    
    ### the path to the directory where you keep your map config files
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs
    
    ### the path to the directory where you keep your savegame files
    
    bot_savegamepath = savegames
    
    ### the path to the directory where you keep your map files
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = maps
    
    ### whether to save replays or not
    
    bot_savereplays = 1
    
    ### the path to the directory where you want GHost++ to save replays
    
    bot_replaypath = replays
    
    ### the Warcraft 3 version to save replays as
    
    replay_war3version = 26
    
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ###  patch 1.23:  war3version 23, buildnumber 6058
    ###  patch 1.24:  war3version 24, buildnumber 6059
    ###  patch 1.24b: war3version 24, buildnumber 6059
    
    replay_buildnumber = 6059
    
    ### the bot's virtual host name as it appears in the game lobby
    ###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
    
    bot_virtualhostname = |cFFFF0000cccp
    
    ### whether to hide each player's IP address from other players or not
    
    bot_hideipaddresses = 0
    
    ### whether to check for multiple IP address usage or not
    
    bot_checkmultipleipusage = 1
    
    ### whether to do automatic spoof checks or not
    ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ###  set to 0 to disable automatic spoof checks
    ###  set to 1 to enable automatic spoof checks on all players
    ###  set to 2 to enable automatic spoof checks on potential admins only
    
    bot_spoofchecks = 2
    
    ### whether to require spoof checks or not
    ###  this controls whether the bot will require players to spoof check before starting the game
    ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
    
    bot_requirespoofchecks = 0
    
    ### whether to consider admins and root admins as reserved players or not
    ###  reserved players are allowed to join full games because another player will be kicked to allow them to join
    
    bot_reserveadmins = 1
    
    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 1
    
    ### whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 1
    
    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    ### the maximum number of players allowed to download the map at the same time
    
    bot_maxdownloaders = 3
    
    ### the maximum combined download speed of all players downloading the map (in KB/sec)
    
    bot_maxdownloadspeed = 100
    
    ### use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    ### auto kick players with ping higher than this
    
    bot_autokickping = 400
    
    ### the ban method
    ###  if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
    ###  if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ###  if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ###  if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
    
    bot_banmethod = 2
    
    ### the IP blacklist file
    
    bot_ipblacklistfile = ipblacklist.txt
    
    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
    
    bot_lobbytimelimit = 10
    
    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
    
    bot_latency = 100
    
    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 50
    
    ### whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    ### the default map config (the ".cfg" will be added automatically if you leave it out)
    
    bot_defaultmap = dota v6.71bapso
    
    ### the MOTD file
    ###  the first 8 lines of this file will be displayed when a player joins the game
    ###  if this file doesn't exist a default MOTD will be used
    
    bot_motdfile = motd.txt
    
    ### the gameloaded file
    ###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
    
    bot_gameloadedfile = gameloaded.txt
    
    ### the gameover file
    ###  the first 8 lines of this file will be displayed when the game is over
    ###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
    
    bot_gameoverfile = gameover.txt
    
    ### whether to send "local admin messages" or not
    ###  these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
    ###  the local admin is the game owner if they are playing from a LAN or the same computer as the bot
    ###  this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
    ###  you can enable or disable this for a particular game with the !messages command
    
    bot_localadminmessages = 1
    
    ### the "TCP no delay" flag
    ###  this controls whether or not your operating system should use the "no delay" algorithm on game sockets
    ###  the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
    ###  enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
    ###  however, it may reduce game latencies in some cases
    
    tcp_nodelay = 0
    
    ### the matchmaking method
    ###  this controls how the bot matches players when they join the game when using !autohostmm
    ###  set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
    ###  set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
    ###  set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)
    
    bot_matchmakingmethod = 0
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    ### whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 0
    
    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6115
    
    ### the admin game password
    
    admingame_password = ****
    
    ### the default map config to use in the admin game
    ###  if this value is blank the bot will use a hardcoded map instead
    ###  it's recommended that you use the hardcoded map instead of specifying a different one
    ###  this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
    ###  the ".cfg" will be added automatically if you leave it out
    
    admingame_map =
    
    #####################
    # LAN CONFIGURATION #
    #####################
    
    ### the Warcraft 3 version to use when broadcasting LAN games
    
    lan_war3version = 26
    
    ### the UDP broadcast target
    ###  if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
    ###  sometimes your operating system will choose the wrong interface when more than one exists
    ###  therefore you can use this value to force the bot to use a specific interface
    ###  for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
    
    udp_broadcasttarget =
    
    ### the UDP "don't route" flag
    
    udp_dontroute = 0
    
    ##########################
    # AUTOHOST CONFIGURATION #
    ##########################
    
    ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
    ### you can activate the autohost feature without changing anything here by using the !autohost command
    
    autohost_maxgames = 4
    autohost_startplayers = 10
    autohost_gamename = [USSR] -apso host.bot2
    autohost_owner = SU
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    ### database type
    ###  use "sqlite3" for a local SQLite database
    ###  use "mysql" for any MySQL database
    
    db_type = sqlite3
    
    ### sqlite3 database configuration
    ###  this is only used if your database type is SQLite
    
    db_sqlite3_file = ghost.dbs
    
    ### mysql database configuration
    ###  this is only used if your database type is MySQL
    
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0
    
    ### the bot ID is included each time the bot adds data to the MySQL database
    ### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
    ### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database
    
    db_mysql_botid = 1
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    ### which battle.net server to connect to
    ###  1.) useast.battle.net
    ###  2.) uswest.battle.net
    ###  3.) asia.battle.net
    ###  4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = europe.battle.net
    
    ### the server alias
    ### this name will be used to identify the battle.net server in the GHost++ console
    ### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address
    
    bnet_serveralias = 
    
    ### your Warcraft III: Reign of Chaos CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeyroc = *****тут первый набор ключей********
    ### your Warcraft III: The Frozen Throne CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeytft = *****тут первый набор ключей********
    
    ### the locale specifies the area of the world you are from
    ### battle.net uses this to group players together, showing them games hosted by players and bots mostly from their own area
    ### it's important to set this to the correct value to increase the effectiveness of the game refresher
    ### if you are using Windows you can set this to "system" to use the locale of your system
    ### otherwise you can use the list at the following URL to get the correct value for your area:
    ### http://msdn.microsoft.com/en-us/library/0h88fahh%28VS.85%29.aspx
    ### put the "decimal value" here, e.g. 1033 is the default for "English - United States"
    ### note: you cannot use a value of "system" on Linux, doing so will use a default value of 1033 instead
    
    bnet_locale = system
    
    ### your battle.net username
    ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_username = USSR)host.bot2
    
    ### your battle.net password
    
    bnet_password = ***********
    
    ### the first channel to join upon entering battle.net
    
    bnet_firstchannel = ussr
    
    ### the root admins on this battle.net server only
    ###  seperate each name with a space, e.g. bnet_rootadmin = Varlock Kilranin Instinct121
    
    bnet_rootadmin = Su.Andrei_Bara
    
    ### command trigger for this battle.net server only
    
    bnet_commandtrigger = !
    
    ### whether to automatically add your friends list to each game's reserved list
    
    bnet_holdfriends = 1
    
    ### whether to automatically add your clan members list to each game's reserved list
    
    bnet_holdclan = 1
    
    ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
    ### if you are having trouble with spammers causing your bot to flood the server you should disable this
    
    bnet_publiccommands = 1
    
    ### BNLS server information for Warden handling (see readme.txt for more information)
    ###  you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
    
    bnet_bnlsserver = localhost
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1
    
    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ###  your PVPGN server operator will tell you what to put here
    
    bnet_custom_war3version = 26
    bnet_custom_exeversion =
    bnet_custom_exeversionhash =
    bnet_custom_passwordhashtype =
    bnet_custom_pvpgnrealmname = PvPGN Realm
    
    ###
    ### example configuration for connecting to a second official battle.net server
    ###
    
    bnet2_server = europe.battle.net
    bnet2_serveralias = 
    bnet2_cdkeyroc = *****тут второй набор ключей********
    bnet2_cdkeytft = *****тут второй набор ключей********
    bnet2_locale = system
    bnet2_username = USSR)host.bot3
    bnet2_password = **********
    bnet2_firstchannel = ussr
    bnet2_rootadmin = Su.Andrei_Bara
    bnet2_commandtrigger = !
    bnet2_holdfriends = 1
    bnet2_holdclan = 1
    bnet2_publiccommands = 1
    bnet2_bnlsserver = localhost
    bnet2_bnlsport = 9367
    bnet2_bnlswardencookie = 2
    
    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###
    
    # bnet3_server = server.eurobattle.net
    # bnet3_serveralias = EuroBattle
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_locale = system
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_publiccommands = 1
    # bnet3_custom_war3version = 24
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    # bnet3_custom_pvpgnrealmname = PvPGN Realm
    
    первыми ключами пользуюсь сто лет, вторые только купил и зарегистрировал на офф батлнете, правда ключ roc и ключ tft активированы с разных учётных записей - если это конечно имеет значение, не знаю
    я просто пишу про ключи потому что бот выдаёт вот что:

    Код:
    [CONFIG] loading file [default.cfg]
    [CONFIG] warning - unable to read file [ghost.cfg]
    [GHOST] starting up
    [GHOST] using log method 1, logging is enabled and [ghost.log] will not be locke
    d
    [GHOST] using Windows timer with resolution 1 milliseconds
    [GHOST] starting winsock
    [GHOST] setting process priority to "above normal"
    [UDPSOCKET] using default broadcast target
    [GHOST] opening primary database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] found schema number [8]
    [GHOST] opening secondary (local) database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] found schema number [8]
    [GHOST] attempting to find local IP addresses
    [GHOST] local IP address #1 is [87.255.10.69]
    [GHOST] local IP address #2 is [127.0.0.1]
    [GHOST] local IP address #3 is [10.10.97.171]
    [GHOST] acting as Warcraft III: The Frozen Throne
    [CONFIG] loading file [language_russian.cfg]
    [GHOST] found battle.net connection #1 for server [europe.battle.net]
    [GHOST] using system locale of 1049
    [GHOST] found battle.net connection #2 for server [europe.battle.net]
    [GHOST] using system locale of 1049
    [GHOST] loading MPQ file [E:\Warcraft III\War3Patch.mpq]
    [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs\common.j]
    [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs\blizzard.j]
    [GHOST] adding ".cfg" to default map -> new default is [dota v6.71bapso.cfg]
    [CONFIG] loading file [mapcfgs\dota v6.71bapso.cfg]
    [MAP] loading MPQ file [maps\DotA v6.71b.w3x]
    [MAP] calculated map_size = 17 108 117 0
    [MAP] calculated map_info = 60 74 227 21
    [MAP] calculated map_crc = 97 211 201 154
    [MAP] calculated map_sha1 = 150 110 14 26 164 106 45 67 57 21 254 28 194 245 99
    190 130 251 184 181
    [MAP] calculated map_options = 96
    [MAP] calculated map_width = 118 0
    [MAP] calculated map_height = 120 0
    [MAP] calculated map_numplayers = 10
    [MAP] calculated map_numteams = 2
    [MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
    [MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
    [MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
    [MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
    [MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
    [MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
    [MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
    [MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
    [MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
    [MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
    [MAP] overriding calculated map_width with config value map_width = 118 0
    [MAP] overriding calculated map_height with config value map_height = 120 0
    [MAP] overriding calculated map_numplayers with config value map_numplayers = 10
    
    [MAP] overriding calculated map_numteams with config value map_numteams = 2
    [MAP] overriding slots
    [GHOST] using hardcoded admin game map
    [MAP] using hardcoded Emerald Gardens map data for Warcraft 3 version 1.24 & 1.2
    4b
    [GHOST] started loading [ip-to-country.csv]
    [GHOST] iptocountry data: 10% loaded
    [GHOST] iptocountry data: 20% loaded
    [GHOST] iptocountry data: 30% loaded
    [GHOST] iptocountry data: 40% loaded
    [GHOST] iptocountry data: 50% loaded
    [GHOST] iptocountry data: 60% loaded
    [GHOST] iptocountry data: 70% loaded
    [GHOST] iptocountry data: 80% loaded
    [GHOST] iptocountry data: 90% loaded
    [GHOST] iptocountry data: 100% loaded
    [GHOST] finished loading [ip-to-country.csv]
    [GHOST] GHost++ Version 17.1 (with MySQL support)
    [BNET: Europe] connecting to server [europe.battle.net] on port 6112
    [BNET: Europe] resolved and cached server IP address 213.248.106.204
    [BNET: Europe] connecting to server [europe.battle.net] on port 6112
    [BNET: Europe] resolved and cached server IP address 213.248.106.204
    [BNET: Europe] connected
    [BNET: Europe] connected
    [BNET: Europe] attempting to auth as Warcraft III: The Frozen Throne
    [BNET: Europe] creating BNLS client
    [BNLSC: localhost:9367:C2] connecting to server [localhost] on port 9367
    [BNET: Europe] attempting to auth as Warcraft III: The Frozen Throne
    [BNET: Europe] creating BNLS client
    [BNLSC: localhost:9367:C1] connecting to server [localhost] on port 9367
    [BNET: Europe] logon failed - game version is invalid, disconnecting
    [BNET: Europe] cd keys accepted
    [BNET: Europe] disconnected from battle.net
    [BNET: Europe] waiting 90 seconds to reconnect
    [BNET: Europe] username [USSR)host.bot2] accepted
    [BNET: Europe] using battle.net logon type (for official battle.net servers only
    )
    [BNET: Europe] logon successful
    [BNET: Europe] joining channel [ussr]
    [BNET: Europe] joined channel [ussr]
    
    вот эта строчка мне не нравится: [BNET: Europe] logon failed - game version is invalid, disconnecting

    Прошу помощи
  14. m1dNiGhT Ньюфаг

    Сообщения:
    92
    Спасибы:
    0
    ну все же ясно, версия игры не соответствует версии патча на сервере. .
    а это про ключи, и написано, что они приняты:
    Код:
    [BNET: Europe] cd keys accepted
    Код:
    bnet3_custom_war3version = 24
    мб 26 надо? или на какой там патч сервер перевели. .
    у тебя идет ошибка подключения изза не верного патча. просто везде исправь custom_war3version = 24, на 26
    ====================
    Не кто не нашел как ломануть айсикап?)
  15. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Код:
    [CONFIG] loading file [default.cfg]
    [CONFIG] warning - unable to read file [ghost.cfg]
    [GHOST] starting up
    [GHOST] using log method 1, logging is enabled and [ghost.log] will not be locke
    d
    [GHOST] using Windows timer with resolution 1 milliseconds
    [GHOST] starting winsock
    [GHOST] setting process priority to "above normal"
    [UDPSOCKET] using default broadcast target
    [GHOST] opening primary database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] found schema number [8]
    [GHOST] opening secondary (local) database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] found schema number [8]
    [GHOST] attempting to find local IP addresses
    [GHOST] local IP address #1 is [87.255.10.69]
    [GHOST] local IP address #2 is [127.0.0.1]
    [GHOST] local IP address #3 is [10.10.97.171]
    [GHOST] acting as Warcraft III: The Frozen Throne
    [CONFIG] loading file [language_russian.cfg]
    [GHOST] found battle.net connection #1 for server [europe.battle.net]
    [GHOST] using system locale of 1049
    [GHOST] found battle.net connection #2 for server [europe.battle.net]
    [GHOST] using system locale of 1049
    [GHOST] loading MPQ file [E:\Warcraft III\War3Patch.mpq]
    [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs\common.j]
    [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs\blizzard.j]
    [GHOST] adding ".cfg" to default map -> new default is [dota v6.71bapso.cfg]
    [CONFIG] loading file [mapcfgs\dota v6.71bapso.cfg]
    [MAP] loading MPQ file [maps\DotA v6.71b.w3x]
    [MAP] calculated map_size = 17 108 117 0
    [MAP] calculated map_info = 60 74 227 21
    [MAP] calculated map_crc = 97 211 201 154
    [MAP] calculated map_sha1 = 150 110 14 26 164 106 45 67 57 21 254 28 194 245 99
    190 130 251 184 181
    [MAP] calculated map_options = 96
    [MAP] calculated map_width = 118 0
    [MAP] calculated map_height = 120 0
    [MAP] calculated map_numplayers = 10
    [MAP] calculated map_numteams = 2
    [MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
    [MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
    [MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
    [MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
    [MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
    [MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
    [MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
    [MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
    [MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
    [MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
    [MAP] overriding calculated map_width with config value map_width = 118 0
    [MAP] overriding calculated map_height with config value map_height = 120 0
    [MAP] overriding calculated map_numplayers with config value map_numplayers = 10
    
    [MAP] overriding calculated map_numteams with config value map_numteams = 2
    [MAP] overriding slots
    [GHOST] using hardcoded admin game map
    [MAP] using hardcoded Emerald Gardens map data for Warcraft 3 version 1.24 & 1.2
    4b
    [GHOST] started loading [ip-to-country.csv]
    [GHOST] iptocountry data: 10% loaded
    [GHOST] iptocountry data: 20% loaded
    [GHOST] iptocountry data: 30% loaded
    [GHOST] iptocountry data: 40% loaded
    [GHOST] iptocountry data: 50% loaded
    [GHOST] iptocountry data: 60% loaded
    [GHOST] iptocountry data: 70% loaded
    [GHOST] iptocountry data: 80% loaded
    [GHOST] iptocountry data: 90% loaded
    [GHOST] iptocountry data: 100% loaded
    [GHOST] finished loading [ip-to-country.csv]
    [GHOST] GHost++ Version 17.1 (with MySQL support)
    [BNET: Europe] connecting to server [europe.battle.net] on port 6112
    [BNET: Europe] resolved and cached server IP address 213.248.106.200
    [BNET: Europe] connecting to server [europe.battle.net] on port 6112
    [BNET: Europe] resolved and cached server IP address 213.248.106.200
    [BNET: Europe] connected
    [BNET: Europe] connected
    [BNET: Europe] attempting to auth as Warcraft III: The Frozen Throne
    [BNET: Europe] creating BNLS client
    [BNLSC: localhost:9367:C1] connecting to server [localhost] on port 9367
    [BNET: Europe] attempting to auth as Warcraft III: The Frozen Throne
    [BNET: Europe] creating BNLS client
    [BNLSC: localhost:9367:C2] connecting to server [localhost] on port 9367
    [BNET: Europe] cd keys accepted
    [BNET: Europe] logon failed - game version is invalid, disconnecting
    [BNET: Europe] username [USSR)host.bot2] accepted
    [BNET: Europe] using battle.net logon type (for official battle.net servers only
    )
    [BNET: Europe] disconnected from battle.net
    [BNET: Europe] waiting 90 seconds to reconnect
    [BNET: Europe] logon successful
    [BNET: Europe] joining channel [ussr]
    [BNET: Europe] joined channel [ussr]
    
    везде поставил 26
    по моему тоже самое, нет?
  16. m1dNiGhT Ньюфаг

    Сообщения:
    92
    Спасибы:
    0
    конфиг скинь
  17. eLka Ньюфаг

    Сообщения:
    74
    Спасибы:
    0
    Сборка бота GHost:
    1.7.266
    пишет версия нета стоит...
    и зачем тебе 2 европа сервер?
  18. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    Конфиг выше в моём посте (цфж там подписано :) )
    А что нельзя два этих "мульти хоста" на один сервер?
  19. sputn1k Ньюфаг

    Сообщения:
    20
    Спасибы:
    0
    У тебя загружает не твой кониг, а деф. конфиг
    Код:
    [CONFIG] loading file [default.cfg]
    [CONFIG] warning - unable to read file [ghost.cfg]
    Ошибка конфига!
  20. KpaH Ньюфаг

    Сообщения:
    17
    Спасибы:
    0
    sputn1k спасибо, с этим я разобрался
    парни ответьте пожалуйста на этот вопрос:
    просто скажите можно или нельзя? что бы я голову не ломал :stenka:
Статус темы:
Закрыта.