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Текст в лобби перед началом игры

Тема в разделе 'Запуск и Поддержка', создана пользователем KpaH, 24 апр 2011.

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  1. eLka Ньюфаг

    Сообщения:
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    Сборка бота GHost:
    1.7.266
    а зачем?тебе что 1 нехватает лучше подкоючи ещё серверов а не одни и теже ставь.
  2. KpaH Ньюфаг

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    Мне нужен только батлнет европа.
    извините, я уже понял что таким путём нельзя
    можно запустить два ghost.exe - теперь мучаюсь этой проблемой, весь форум перерыл, говорят меняешь порты и всё

    хз, у меня второй не набирал людей, походу его не видели, первый автохостил как "ужаленый"
    сегодня с утра встал думаю снесу обоих, почищу, перезагружусь, поставлю заново один, настрою автохост и буду думать дальше.
    Сейчас установил бот, конфиги, туда сюда, всё по "своей" канве, казалось бы какие проблемы?, так теперь даже с одним ботом автохост тупо не видят люди.

    вот конфиг моего бота:

    Код:
    #####################
    # BOT CONFIGURATION #
    #####################
    
    ### the log file
    
    bot_log = ghost.log
    
    ### the language file
    
    bot_language = language_russian.cfg
    
    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = E:\Warcraft III
    
    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ###  if you don't know what this is just leave it blank
    
    bot_bindaddress = 
    
    ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)
    
    bot_hostport = 6113
    
    ### maximum number of games to host at once
    
    bot_maxgames = 5
    
    ### command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = !
    
    ### the path to the directory where you keep your map config files (must end in your system's path seperator)
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs
    
    ### the path to the directory where you keep your savegame files (must end in your system's path seperator)
    
    bot_savegamepath = savegames
    
    ### the path to the directory where you keep your map files (must end in your system's path seperator)
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = maps
    
    ### whether to save replays or not
    
    bot_savereplays = 0
    
    ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
    
    bot_replaypath = replays
    
    ### the Warcraft 3 version to save replays as
    
    replay_war3version = 26
    
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ###  patch 1.23: war3version 23, buildnumber 6058
    ###  patch 1.24: war3version 24, buildnumber 6059
    
    replay_buildnumber = 6059
    
    ### the bot's virtual host name as it appears in the game lobby
    ###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
    
    bot_virtualhostname = |cFFFF0000cccp
    
    ### whether to hide each player's IP address from other players or not
    
    bot_hideipaddresses = 0
    
    ### whether to check for multiple IP address usage or not
    
    bot_checkmultipleipusage = 1
    
    ### whether to require spoof checks or not
    ###  disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
    ###  spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
    ###  you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)
    
    bot_spoofchecks = 0
    
    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 1
    
    ### whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 1
    
    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    ### the maximum number of players allowed to download the map at the same time
    
    bot_maxdownloaders = 3
    
    ### the maximum combined download speed of all players downloading the map (in KB/sec)
    
    bot_maxdownloadspeed = 100
    
    ### use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    ### auto kick players with ping higher than this
    
    bot_autokickping = 400
    
    ### the ban method
    ###  if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
    ###  if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ###  if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ###  if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
    
    bot_banmethod = 1
    
    ### the IP blacklist file
    
    bot_ipblacklistfile = ipblacklist.txt
    
    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
    
    bot_lobbytimelimit = 10
    
    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
    
    bot_latency = 100
    
    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 50
    
    ### whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    ### the default map config (the ".cfg" will be added automatically if you leave it out)
    
    bot_defaultmap = dota v6.71bapso
    
    ### the MOTD file
    ###  the first 8 lines of this file will be displayed when a player joins the game
    ###  if this file doesn't exist a default MOTD will be used
    
    bot_motdfile = motd.txt
    
    ### the gameloaded file
    ###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
    
    bot_gameloadedfile = gameloaded.txt
    
    ### the gameover file
    ###  the first 8 lines of this file will be displayed when the game is over
    ###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
    
    bot_gameoverfile = gameover.txt
    
    ### whether to use regular expressions when loading map configs and maps or not
    
    bot_useregexes = 0
    
    ### the "TCP no delay" flag
    ###  this controls whether or not your operating system should use the "no delay" algorithm on game sockets
    ###  the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
    ###  enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
    ###  however, it may reduce game latencies in some cases
    
    tcp_nodelay = 1
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    ### whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 0
    
    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6113
    
    ### the admin game password
    
    admingame_password = blub
    
    ### the default map config to use in the admin game
    ###  if this value is blank the bot will use a hardcoded map instead
    ###  it's recommended that you use the hardcoded map instead of specifying a different one
    ###  this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
    ###  the ".cfg" will be added automatically if you leave it out
    
    admingame_map = 
    
    #####################
    # LAN CONFIGURATION #
    #####################
    
    ### the Warcraft 3 version to use when broadcasting LAN games
    
    lan_war3version = 26
    
    ### the UDP broadcast target
    ###  if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
    ###  sometimes your operating system will choose the wrong interface when more than one exists
    ###  therefore you can use this value to force the bot to use a specific interface
    ###  for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
    
    udp_broadcasttarget = 
    
    ### the UDP "don't route" flag
    
    udp_dontroute = 0
    
    ##########################
    # AUTOHOST CONFIGURATION #
    ##########################
    
    ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
    ### you can activate the autohost feature without changing anything here by using the !autohost command
    
    autohost_maxgames = 4
    autohost_startplayers = 10
    autohost_gamename = [USSR] -apso host.bot2
    autohost_owner = SU
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    ### database type
    ###  use "sqlite3" for a local SQLite database
    ###  use "mysql" for any MySQL database
    
    db_type = sqlite3
    
    ### sqlite3 database configuration
    ###  this is only used if your database type is SQLite
    
    db_sqlite3_file = ghost.dbs
    
    ### mysql database configuration
    ###  this is only used if your database type is MySQL
    
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    ### which battle.net server to connect to
    ###  1.) useast.battle.net
    ###  2.) uswest.battle.net
    ###  3.) asia.battle.net
    ###  4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = europe.battle.net
    
    ### the server alias
    ### this name will be used to identify the battle.net server in the GHost++ console
    ### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address
    
    bnet_serveralias = 
    
    ### your Warcraft III: Reign of Chaos CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeyroc = ключ
    
    ### your Warcraft III: The Frozen Throne CD key
    ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_cdkeytft = ключ
    
    ### your battle.net username
    ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot
    
    bnet_username = USSR)host.bot2
    
    ### your battle.net password
    
    bnet_password = *******
    
    ### the first channel to join upon entering battle.net
    
    bnet_firstchannel = ussr
    
    ### the root admin on this battle.net server only
    
    bnet_rootadmin = Su.Andrei_Bara
    
    ### command trigger for this battle.net server only
    
    bnet_commandtrigger = !
    
    ### whether to automatically add your friends list to each game's reserved list
    
    bnet_holdfriends = 1
    
    ### whether to automatically add your clan members list to each game's reserved list
    
    bnet_holdclan = 1
    
    ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
    ### if you are having trouble with spammers causing your bot to flood the server you should disable this
    
    bnet_publiccommands = 1
    
    ### BNLS server information for Warden handling (see readme.txt for more information)
    ###  you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes
    
    bnet_bnlsserver = localhost
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1
    
    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ###  your PVPGN server operator will tell you what to put here
    
    bnet_custom_war3version = 26
    bnet_custom_exeversion = 
    bnet_custom_exeversionhash = 
    bnet_custom_passwordhashtype = 
    
    ###
    ### example configuration for connecting to a second official battle.net server
    ###
    
    # bnet2_server = uswest.battle.net
    # bnet2_serveralias = USWest
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1
    # bnet2_publiccommands = 1
    # bnet2_bnlsserver = localhost
    # bnet2_bnlsport = 9367
    # bnet2_bnlswardencookie = 2
    
    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###
    
    # bnet3_server = server.eurobattle.net
    # bnet3_serveralias = EuroBattle
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_publiccommands = 1
    # bnet3_custom_war3version = 24
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    
    а вот лог бота:

    Код:
    [CONFIG] loading file [default.cfg]
    [CONFIG] loading file [ghost.cfg]
    [GHOST] starting up
    [GHOST] using log method 1, logging is enabled and [ghost.log] will not be locke
    d
    [GHOST] using Windows timer with resolution 1 milliseconds
    [GHOST] starting winsock
    [GHOST] setting process priority to "above normal"
    [UDPSOCKET] using default broadcast target
    [GHOST] opening primary database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] prepare error getting schema number - no such table: config
    [SQLITE3] couldn't find schema number, looking for admins table
    [SQLITE3] couldn't find admins table, assuming database is empty
    [GHOST] opening secondary (local) database
    [SQLITE3] version 3.6.16
    [SQLITE3] opening database [ghost.dbs]
    [SQLITE3] found schema number [8]
    [GHOST] attempting to find local IP addresses
    [GHOST] local IP address #1 is [87.255.10.69]
    [GHOST] local IP address #2 is [127.0.0.1]
    [GHOST] local IP address #3 is [10.10.97.171]
    [GHOST] acting as Warcraft III: The Frozen Throne
    [CONFIG] loading file [language_russian.cfg]
    [GHOST] found battle.net connection #1 for server [europe.battle.net]
    [GHOST] using system locale of 1049
    [GHOST] loading MPQ file [E:\Warcraft III\War3Patch.mpq]
    [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs\common.j]
    [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs\blizzard.j]
    [GHOST] adding ".cfg" to default map -> new default is [dota v6.71bapso.cfg]
    [CONFIG] loading file [mapcfgs\dota v6.71bapso.cfg]
    [MAP] loading MPQ file [maps\DotA v6.71b.w3x]
    [MAP] calculated map_size = 17 108 117 0
    [MAP] calculated map_info = 60 74 227 21
    [MAP] calculated map_crc = 97 211 201 154
    [MAP] calculated map_sha1 = 150 110 14 26 164 106 45 67 57 21 254 28 194 245 99
    190 130 251 184 181
    [MAP] calculated map_options = 96
    [MAP] calculated map_width = 118 0
    [MAP] calculated map_height = 120 0
    [MAP] calculated map_numplayers = 10
    [MAP] calculated map_numteams = 2
    [MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
    [MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
    [MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
    [MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
    [MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
    [MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
    [MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
    [MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
    [MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
    [MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
    [MAP] overriding calculated map_width with config value map_width = 118 0
    [MAP] overriding calculated map_height with config value map_height = 120 0
    [MAP] overriding calculated map_numplayers with config value map_numplayers = 10
    
    [MAP] overriding calculated map_numteams with config value map_numteams = 2
    [MAP] overriding slots
    [GHOST] using hardcoded admin game map
    [MAP] using hardcoded Emerald Gardens map data for Warcraft 3 version 1.24 & 1.2
    4b
    [GHOST] started loading [ip-to-country.csv]
    [GHOST] iptocountry data: 10% loaded
    [GHOST] iptocountry data: 20% loaded
    [GHOST] iptocountry data: 30% loaded
    [GHOST] iptocountry data: 40% loaded
    [GHOST] iptocountry data: 50% loaded
    [GHOST] iptocountry data: 60% loaded
    [GHOST] iptocountry data: 70% loaded
    [GHOST] iptocountry data: 80% loaded
    [GHOST] iptocountry data: 90% loaded
    [GHOST] iptocountry data: 100% loaded
    [GHOST] finished loading [ip-to-country.csv]
    [GHOST] GHost++ Version 17.1 (with MySQL support)
    [BNET: Europe] connecting to server [europe.battle.net] on port 6112
    [BNET: Europe] resolved and cached server IP address 213.248.106.65
    [BNET: Europe] connected
    [BNET: Europe] attempting to auth as Warcraft III: The Frozen Throne
    [BNET: Europe] creating BNLS client
    [BNLSC: localhost:9367:C1] connecting to server [localhost] on port 9367
    [BNET: Europe] cd keys accepted
    [BNET: Europe] username [USSR)host.bot2] accepted
    [BNET: Europe] using battle.net logon type (for official battle.net servers only
    )
    [BNET: Europe] logon successful
    [BNET: Europe] joining channel [ussr]
    [BNET: Europe] joined channel [ussr]
    [GHOST] creating game [[USSR] -apso host.bot2 #1]
    [GAME: [USSR] -apso host.bot2 #1] loading IP blacklist file [ipblacklist.txt]
    [GAME: [USSR] -apso host.bot2 #1] loaded 635 lines from IP blacklist file
    [GAME: [USSR] -apso host.bot2 #1] attempting to bind to all available addresses
    [GAME: [USSR] -apso host.bot2 #1] listening on port 6113
    [STATSDOTA] using dota stats
    [QUEUED: Europe] [USSR] -apso host.bot2 #1. ***** - SU
    подскажите почему не видят игр и как сделать что бы два бота ghost.exe работали вместе? ключи есть
  3. eLka Ньюфаг

    Сообщения:
    74
    Спасибы:
    0
    Сборка бота GHost:
    1.7.266
    мда... не мучайся с гхост++ установи гхост оне и не парься там лучше и легче..
  4. m1dNiGhT Ньюфаг

    Сообщения:
    92
    Спасибы:
    0
    Согласен с eLka , поставь Ghost One и не мучайся. :spydance:
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