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Конфиг карт! --> Делаю конфиг на любую мапу!

Тема в разделе 'Карты', создана пользователем VladGod2, 3 фев 2011.

  1. ViperNight ▒▒▒▒▒▒▒▒▒

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    dota_v6_74c_ai_1_3b.cfg
    Код:
    map_path = Maps\Download\DotA_v6.74c_AI_1.3b.w3x
    map_localpath = DotA_v6.74c_AI_1.3b.w3x
    map_size = 59 133 112 0
    map_info = 116 154 170 3
    map_crc = 213 86 123 237
    map_sha1 = 42 77 68 83 192 208 1 174 37 190 136 93 118 214 226 205 61 247 45 83
    map_speed = 3
    map_visibility = 4
    map_observers = 1
    map_flags = 2
    map_filter_maker = 1
    map_filter_type = 2
    map_filter_size = 2
    map_filter_obs = 4
    map_options = 96
    map_width = 118 0
    map_height = 120 0
    map_type = dota
    map_matchmakingcategory = dota_elo
    map_defaulthcl = 
    map_defaultplayerscore =
    map_loadingame = 0
    map_numplayers = 10
    map_numteams = 2
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    
  2. Ex-- Гуру

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    сделай map: dota v6.76c )) если не трудно)
  3. Sparko_Dima Старожила

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    Код:
    ############################
    # map file for DotA v6.76c #
    ############################
     
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
     
    map_path = Maps\Download\DotA v6.76c.w3x
     
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
     
    map_speed = 3
     
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
     
    map_visibility = 4
     
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
     
    map_observers = 4
     
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
     
    map_flags = 3
     
    # map game type
    #  1 = custom
     
    map_gametype = 1
     
    # map dimensions
     
    # map players and teams
     
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
     
    # map type (for map specific stats)
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    map_slot11 = 1 255 1 0 12 12 96 1 100
    map_slot12 = 0 255 0 0 12 12 96 1 100
     
     
     
     
     
    map_type = dota
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory =
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = DotA v6.76c.w3x
    
  4. Ex-- Гуру

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    Дата начала использования бота:
    17.17.11
    спасибо брат ты меня реал спас..
  5. Ex-- Гуру

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    17.17.11
    ей умне 11 и 12 слот не показывет только 10 всего. Шо делать???
    и как сделать чтобы бот был на 12 слоте короче чтобы он сидел там?
  6. Sparko_Dima Старожила

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    тогда
    Код:
    ############################
    # map file for DotA v6.76c #
    ############################
     
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
     
    map_path = Maps\Download\DotA v6.76c.w3x
     
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
     
    map_speed = 3
     
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
     
    map_visibility = 4
     
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
     
    map_observers = 4
     
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
     
    map_flags = 3
     
    # map game type
    #  1 = custom
     
    map_gametype = 1
     
    # map dimensions
     
    # map players and teams
     
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
     
    # map type (for map specific stats)
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
     
     
     
     
     
     
    map_type = dota
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory =
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = DotA v6.76c.w3x
  7. Suicider Старожила

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    Ghost++ 17.1 by w3gh
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    12.07.2011
    короче юзайте поиск, тема была (чтот типо: как сделать чтобы фейк сидел на ** слоте)
  8. Sparko_Dima Старожила

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    Ghost Sparko
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    Я ему даже слот уже 1 закрыл дал конфиг
  9. Ex-- Гуру

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    17.17.11
    хотелось бы чтобы было 12 слотов.
  10. Doterok Старожила

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    Сборка бота GHost:
    Ghost ++ 17.2
    Дата начала использования бота:
    2011
    судя по конфигу тебе и дали на 12-слотов
  11. smertnick Парнишка с небывалым умом

    Сообщения:
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    Дата начала использования бота:
    1.1.2010
    World War Road to War
    сделай так чтобы слоты могли: выбирать рассы и команды 12, 12 игроков
    http://www.epicwar.com/maps/219144/
    Bot Version: GHost++ Version r597M (www.codelain.com)


    вот что я пробовал, они все типа неправильны все работает последовательность
    ?load конфиг, ?pub ... затем я захожу. когда игра начинается буквально 3 ... 2 ... 1...
    и тут открывается канал. Но хотя если грузить через карту а не его конфиг то у него неправильные параметры (всмысле все тим 1 и тд...) но он грузит после 3...2...1... и игра оканчивается поскольку не противников... все тим 1.
    Код:
    map_path = Maps\[UcW] World War RW v1.w3x
    map_size = 231 59 55 0
    map_info = 47 138 40 58
    map_crc = 33 27 175 158
    # map speed
    #  1 = slow #  2 = normal #  3 = fast
    map_speed = 3
     
    # map visibility
    #  1 = hide terrain #  2 = explored #  3 = always visible #  4 = default
    map_visibility = 4
     
    # map observers
    #  1 = none #  2 = on defeat #  3 = allowed #  4 = referees
    map_observers = 1
    map_options = 0
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together #  2 = fixed teams #  4 = unit share #  8 = random hero #  16 = random races
    map_flags = 1
     
    # map game type
    #  1 = custom  # 9 = Blizzard  # 2 = custom melee map
     
    map_gametype = 3
    # map dimensions
     
    map_width = 0 1
    map_height = 0 1
     
    # map players and teams
     
    map_numplayers = 12
    map_numteams = 12
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
    map_slot1 = 0 255 0 0 0 0 32 1 100
    map_slot2 = 0 255 0 0 0 1 32 1 100
    map_slot3 = 0 255 0 0 0 2 32 1 100
    map_slot4 = 0 255 0 0 0 3 32 1 100
    map_slot5 = 0 255 0 0 0 4 32 1 100
    map_slot6 = 0 255 0 0 0 5 32 1 100
    map_slot7 = 0 255 0 0 0 6 32 1 100
    map_slot8 = 0 255 0 0 0 7 32 1 100
    map_slot9 = 0 255 0 0 0 8 32 1 100
    map_slot10 = 0 255 0 0 0 9 32 1 100
    map_slot11 = 0 255 0 0 0 10 32 1 100
    map_slot12 = 0 255 0 0 0 11 32 1 100
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = [UcW] World War RW v1.w3x
    
    Код:
    ############################
    # map file for  #
    ############################
     
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
     
    map_path = Maps\[UcW] World War RW v1.w3x
     
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
     
    map_speed = 3
     
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
     
    map_visibility = 4
     
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
     
    map_observers = 1
     
    map_options = 0
     
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
     
    map_flags = 1
     
    # map game type
    #  1 = custom
     
    map_gametype = 3
     
    # map dimensions
     
    # map players and teams
    map_numplayers = 12
    map_numteams = 12
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
     
    # map type (for map specific stats)
    map_slot1 = 0 255 0 0 0 0 32 1 100
    map_slot2 = 0 255 0 0 0 1 32 1 100
    map_slot3 = 0 255 0 0 0 2 32 1 100
    map_slot4 = 0 255 0 0 0 3 32 1 100
    map_slot5 = 0 255 0 0 0 4 32 1 100
    map_slot6 = 0 255 0 0 0 5 32 1 100
    map_slot7 = 0 255 0 0 0 6 32 1 100
    map_slot8 = 0 255 0 0 0 7 32 1 100
    map_slot9 = 0 255 0 0 0 8 32 1 100
    map_slot10 = 0 255 0 0 0 9 32 1 100
    map_slot11 = 0 255 0 0 0 10 32 1 100
    map_slot12 = 0 255 0 0 0 11 32 1 100
     
     
     
     
     
     
    map_type =
    map_matchmakingcategory =
    map_statsw3mmdcategory =
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = [UcW] World War RW v1.w3x
  12. Михаил Ньюфаг

    Сообщения:
    2
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    0
    Дата начала использования бота:
    02.10.2010
  13. MMAT Наш человек

    Сообщения:
    11
    Спасибы:
    0
  14. oleksandoo1 Ньюфаг

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    1
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    0
    Дата начала использования бота:
    11.04.2013
  15. ViperNight ▒▒▒▒▒▒▒▒▒

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    Skype:
    Мой статус
    resident_petro7_0b.cfg

    Код:
    # Resident_petro7_0b.cfg
    map_localpath = Resident_petro7.0b.w3x
    map_path = Maps\Download\Resident_petro7.0b.w3x
    map_size = 182 30 82 0
    map_info = 252 33 234 180
    map_crc = 134 169 64 64
    map_sha1 = 200 250 207 18 160 99 158 36 23 193 184 101 241 231 85 184 162 120 161 110
    map_speed = 3
    map_visibility = 4
    map_observers = 4
    map_flags = 2
    map_filter_maker = 1
    map_filter_type = 2
    map_filter_size = 2
    #map_filter_obs = 4
    map_options = 96
    map_width = 222 0
    map_height = 222 0
    map_type =
    map_matchmakingcategory =
    map_defaulthcl =
    map_defaultplayerscore =
    map_loadingame = 0
    map_numplayers = 12
    map_numteams = 2
    map_slot1 = 0 255 0 0 0 0 1 1 100
    map_slot2 = 0 255 0 0 0 1 1 1 100
    map_slot3 = 0 255 0 0 0 2 1 1 100
    map_slot4 = 0 255 0 0 0 3 1 1 100
    map_slot5 = 0 255 0 0 0 4 1 1 100
    map_slot6 = 0 255 0 0 0 5 1 1 100
    map_slot7 = 0 255 0 0 0 6 1 1 100
    map_slot8 = 0 255 0 0 0 7 1 1 100
    map_slot9 = 0 255 0 0 0 8 1 1 100
    map_slot10 = 0 255 0 0 0 9 1 1 100
    map_slot11 = 0 255 0 0 1 10 1 1 100
    map_slot12 = 0 255 0 0 1 11 1 1 100
    
    I_aM_Fake нравится это.
  16. Taiga-Tyan Ньюфаг

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    Дата начала использования бота:
    20.04.2013
    Какое значение нужно выставить, чтобы можно было выбирать расы? пробовал 32 и 96 - не помогает
  17. zolti Ньюфаг

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    Дата начала использования бота:
    05.05.2013
    Привет, а можно мне конфиг к этой карте пожалуйста!

    Вложения:

  18. RPGamer Ньюфаг

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    3
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    0
    Дата начала использования бота:
    2010
    Здравствуйте, сделайте пожалуйста конфиг карты.
    Zodiac RPG v3.13
    Вот ссылка http://rghost.ru/47720028
  19. RPGamer Ньюфаг

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    3
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    0
    Дата начала использования бота:
    2010
    #c.LTW-Evolution v1.62 protected.cfg

    Код:
    ####################################################
    # map file for c.LTW-Evolution v1.62 protected.w3x #
    ####################################################
     
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
     
    map_path = Maps\Download\c.LTW-Evolution v1.62 protected.w3x
    map_size = 203 55 5 0
    map_info = 121 131 126 76
    map_crc = 109 56 166 212
    map_sha1 = 147 117 191 30 112 78 200 76 219 181 220 11 249 253 254 75 155 226 252 213
     
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
     
    map_speed = 3
     
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
     
    map_visibility = 4
     
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
     
    map_observers = 1
     
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
     
    map_flags = 3
     
    # map game type
    # 1 = custom
     
    map_gametype = 1
     
    # map dimensions
     
    map_width = 128 0
    map_height = 128 0
     
    # map players and teams
     
    map_numplayers = 12
    map_numteams = 2
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
    map_slot1 = 0 255 0 0 0 0 32 1 100
    map_slot2 = 0 255 0 0 1 1 32 1 100
    map_slot3 = 0 255 0 0 1 2 32 1 100
    map_slot4 = 0 255 0 0 1 3 32 1 100
    map_slot5 = 0 255 0 0 1 4 32 1 100
    map_slot6 = 0 255 0 0 1 5 32 1 100
    map_slot7 = 0 255 0 0 1 6 32 1 100
    map_slot8 = 0 255 0 0 1 7 32 1 100
    map_slot9 = 0 255 0 0 1 8 32 1 100
    map_slot10 = 0 255 0 0 1 9 32 1 100
    map_slot11 = 0 255 0 0 1 10 32 1 100
    map_slot12 = 0 255 0 0 1 11 32 1 100
     
    # map type (for map specific stats)
     
    map_type =
    map_matchmakingcategory =
    map_statsw3mmdcategory =
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = c.LTW-Evolution v1.62 protected.w3x
    
  20. RPGamer Ньюфаг

    Сообщения:
    3
    Спасибы:
    0
    Дата начала использования бота:
    2010
    2.http://warcraft3mmat.3dn.ru/load/mists_of_herobrine_land/mists_of_herobrine_land_v1_0_3/3-1-0-3

    Код:
    ######################################
     
    # map file for 3_Minecraft_Herob.w3x #
     
    ######################################
     
    # the map path tells Warcraft III clients where to find the map on their system
     
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
     
    map_path = Maps\Download\3_Minecraft_Herob.w3x
     
    map_size = 202 108 71 0
     
    map_info = 250 255 106 65
     
    map_crc = 171 133 187 84
     
    map_sha1 = 184 208 98 191 59 101 104 241 92 37 163 48 236 150 47 249 150 211 53 228
     
    # map speed
     
    # 1 = slow
     
    # 2 = normal
     
    # 3 = fast
     
    map_speed = 3
     
    # map visibility
     
    # 1 = hide terrain
     
    # 2 = explored
     
    # 3 = always visible
     
    # 4 = default
     
    map_visibility = 4
     
    # map observers
     
    # 1 = none
     
    # 2 = on defeat
     
    # 3 = allowed
     
    # 4 = referees
     
    map_observers = 1
     
    # map flags
     
    # - you can combine these flags by adding together all the options you want to use
     
    # - for example to have teams together and fixed teams you would use "3"
     
    # 1 = teams together
     
    # 2 = fixed teams
     
    # 4 = unit share
     
    # 8 = random hero
     
    # 16 = random races
     
    map_flags = 3
     
    # map game type
     
    # 1 = custom
     
    map_gametype = 1
     
    # map dimensions
     
    map_width = 148 0
     
    map_height = 148 0
     
    # map players and teams
     
    map_numplayers = 12
     
    map_numteams = 2
     
    #
     
    # slot structure
     
    # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
     
    # - PID is always 0
     
    # - Download Status is always 255
     
    # - Slot Status is 0 for open, 1 for closed, 2 for occupied
     
    # - Computer is 0 for no, 1 for yes
     
    # - Team
     
    # - Colour
     
    # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
     
    # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
     
    # - Handicap is 50/60/70/80/90/100
     
    #
     
    map_slot1 = 0 255 0 0 0 0 1 1 100
     
    map_slot2 = 0 255 0 0 0 1 1 1 100
     
    map_slot3 = 0 255 0 0 0 2 1 1 100
     
    map_slot4 = 0 255 0 0 0 3 1 1 100
     
    map_slot5 = 0 255 0 0 0 4 1 1 100
     
    map_slot6 = 0 255 0 0 0 5 1 1 100
     
    map_slot7 = 0 255 0 0 0 6 1 1 100
     
    map_slot8 = 0 255 0 0 0 7 1 1 100
     
    map_slot9 = 0 255 0 0 0 8 1 1 100
     
    map_slot10 = 0 255 0 0 0 9 1 1 100
     
    map_slot11 = 0 255 0 0 1 10 8 1 100
     
    map_slot12 = 0 255 0 0 1 11 8 1 100
     
    # map type (for map specific stats)
     
    map_type =
     
    map_matchmakingcategory =
     
    map_statsw3mmdcategory =
     
    # map local path (for map downloads)
     
    # GHost++ doesn't require map files but if it has access to them it can send them to players
     
    # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = 3_Minecraft_Herob.w3x