выложите плиз для неё конфиг у меня "файл конфигурации карты неверный" Ghost++ Версия 17.0 Код: ## Путь к карте на стороне клиента: map_path = Maps\Download\DotA Allstars v6.67c.w3x # Скорость карты: # 1 = Медленно. # 2 = Нормально. # 3 = Быстро. map_speed = 3 # Туман войны: # 1 = Спрятать местность. # 2 = Не прятать изученную местность. # 3 = Все видно. # 4 = По умолчанию. map_visibility = 4 # Зрители: # 1 = Нет. # 2 = После поражения. # 3 = Все зрители. # 4 = Судьи. map_observers = 1 # Флаги карты: # Вы можете комбинировать флаги. Допустим "3" значит что # союзники будут рядом, и сменить их будет нельзя. # 1 = Союзники рядом # 2 = Фиксация кланов # 4 = Общие войска # 8 = Случайные герои # 16 = Случайные рассы map_flags = 3 # Тип игры: # 1 = Своя игра # 9 = Blizzard # 2 = Обычные карты map_gametype = 1 # Расположение карты в папке \maps: map_localpath = Download\DotA Allstars v6.67c.w3x # HCL map_defaulthcl = -sdso
######################################### # map file for DotA Allstars v6.67c.w3x # ######################################### # the map path tells Warcraft III clients where to find the map on their system # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all map_path = Maps\Download\DotA Allstars v6.67c.w3x map_size = 7 227 109 0 map_info = 95 83 125 91 map_crc = 222 211 65 26 map_sha1 = 8 160 120 93 96 33 148 156 105 130 186 66 215 65 30 142 92 246 46 52 # map speed # 1 = slow # 2 = normal # 3 = fast map_speed = 3 # map visibility # 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default map_visibility = 4 # map observers # 1 = none # 2 = on defeat # 3 = allowed # 4 = referees map_observers = 1 # map flags # - you can combine these flags by adding together all the options you want to use # - for example to have teams together and fixed teams you would use "3" # 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races map_flags = 3 # map game type # 1 = custom map_gametype = 1 # map dimensions map_width = 118 0 map_height = 120 0 # map players and teams map_numplayers = 10 map_numteams = 2 # # slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 # map_slot1 = 0 255 0 0 0 1 4 1 100 map_slot2 = 0 255 0 0 0 2 4 1 100 map_slot3 = 0 255 0 0 0 3 4 1 100 map_slot4 = 0 255 0 0 0 4 4 1 100 map_slot5 = 0 255 0 0 0 5 4 1 100 map_slot6 = 0 255 0 0 1 7 8 1 100 map_slot7 = 0 255 0 0 1 8 8 1 100 map_slot8 = 0 255 0 0 1 9 8 1 100 map_slot9 = 0 255 0 0 1 10 8 1 100 map_slot10 = 0 255 0 0 1 11 8 1 100 # map type (for map specific stats) map_type = dota map_matchmakingcategory = dota_elo map_statsw3mmdcategory = # map local path (for map downloads) # GHost++ doesn't require map files but if it has access to them it can send them to players # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) map_localpath = DotA Allstars v6.67c.w3x