Совсем глупый вопрос, скомпилировал и настроил бот на убунту и он вроде как запускается Последние строки из консоли Код: [INFO: playground.ru] This server is hosted by RopNet. [INFO: playground.ru] [INFO: playground.ru] There are currently 3361 users in 1181 games of Warcraft III Frozen Throne, and 4110 users in 1506 games and 100 channels. [INFO: playground.ru] You have no mail. [ERROR: playground.ru] All accounts that was played with cheats will be erased! [INFO: playground.ru] Technical support: aler@playground.ru [INFO: playground.ru] Enjoy! Но тут встал вопрос как собственно играть на нем. понимаю, что скорее всего пищу большую глупость, но найти сам как начать играть не смог.
http://w3gh.ru/articles/spisok-kommand http://w3gh.ru/articles/vozmozhnosti-readme А если проще, пишем ему !map Dota ( приетом в папке с ботом в maps должна лежать искомая карта в разрешении w3x ), после пишем !pub ИМЯ_ИГРЫ, далее заходим в игру и пишем старт, ну из списка команд можно почитать. Если не будет пускать в игру, прокинь порты или проверь их открытость
Столкнулся с проблемой портов. Игра создается, но её не видно, при попытки подключится по имени - пишет что порт занят. Открыты порты 6112 6113 6114 Конфиг Код: ##################### # BOT CONFIGURATION # ##################### ### the log file bot_log = ghost.log ### the language file bot_language = language.cfg ### the path to your local Warcraft III directory ### this path must contain war3.exe, storm.dll, and game.dll ### this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux) ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file) ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc bot_war3path = /usr/lib/ ### the port GHost++ will host battle.net games on (this must be different from your admingame_port) bot_hostport = 6112 ### maximum number of games to host at once bot_maxgames = 5 ### command trigger for ingame only (battle.net command triggers are defined later) bot_commandtrigger = ! ### the path to the directory where you keep your map config files (must end in your system's path seperator) ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq) ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc bot_mapcfgpath = mapcfgs/ ### the path to the directory where you keep your savegame files (must end in your system's path seperator) bot_savegamepath = savegames/ ### the path to the directory where you keep your map files (must end in your system's path seperator) ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file) bot_mappath = maps/ ### whether to save replays or not bot_savereplays = 0 ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator) bot_replaypath = replays/ ### whether to require spoof checks or not ### disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game ### spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm) ### you can always manually spoof check by whispering the bot (and in fact is required before running admin commands) bot_spoofchecks = 1 ### whether to display game refresh messages by default ### this can always be changed for a particular game with the !refresh command bot_refreshmessages = 0 ### whether to automatically lock games when the owner joins bot_autolock = 0 ### whether to automatically save games when a player disconnects ### this can always be changed for a particular game with the !autosave command bot_autosave = 0 ### whether to allow map downloads or not ### set to 0 to disable map downloads ### set to 1 to enable map downloads ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command) bot_allowdownloads = 1 ### whether to ping players during map downloads or not ### GHost++ will always stop pinging any players who are downloading the map ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map bot_pingduringdownloads = 0 ### use LC style pings (divide actual pings by two) bot_lcpings = 1 ### auto kick players with ping higher than this bot_autokickping = 400 ### the game latency ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500) bot_latency = 100 ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000) bot_synclimit = 50 ############################ # ADMIN GAME CONFIGURATION # ############################ ### whether to create the admin game or not (see readme.txt for more information) admingame_create = 1 ### the port GHost++ will host the admin game on (this must be different from your bot_hostport) admingame_port = 6113 ### the admin game password admingame_password = ########################## # DATABASE CONFIGURATION # ########################## ### database type (this config value is ignored for now since we only support one type of database) db_type = sqlite3 ### sqlite3 database file db_sqlite3_file = ghost.dbs ############################ # BATTLE.NET CONFIGURATION # ############################ ### which battle.net server to connect to ### 1.) useast.battle.net ### 2.) uswest.battle.net ### 3.) asia.battle.net ### 4.) europe.battle.net ### note that each banned player is tied to the realm it was created on and the realm is case sensitive ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back bnet_server = playground.ru ### your Warcraft III: Reign of Chaos CD key bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF ### your Warcraft III: The Frozen Throne CD key bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF ### your battle.net username bnet_username = botname ### your battle.net password bnet_password = botpassword ### the first channel to join upon entering battle.net bnet_firstchannel = dota & AoS ### the root admin on this battle.net server only bnet_rootadmin = username ### command trigger for this battle.net server only bnet_commandtrigger = ! ### whether to automatically add your friends list to each game's reserved list bnet_holdfriends = 1 ### whether to automatically add your clan members list to each game's reserved list bnet_holdclan = 1 ### you will need to edit this section of the config file if you're connecting to a PVPGN server ### your PVPGN server operator will tell you what to put here bnet_custom_war3version = 22 bnet_custom_exeversion = bnet_custom_exeversionhash = bnet_custom_passwordhashtype = pvpgn ### ### example configuration for connecting to a second official battle.net server ### # bnet2_server = uswest.battle.net # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet2_username = # bnet2_password = # bnet2_firstchannel = The Void # bnet2_rootadmin = # bnet2_commandtrigger = ! # bnet2_holdfriends = 1 # bnet2_holdclan = 1 ### ### example configuration for connecting to a third PVPGN battle.net server ### # bnet3_server = pvpgn.boredaussie.com # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF # bnet3_username = # bnet3_password = # bnet3_firstchannel = The Void # bnet3_rootadmin = # bnet3_commandtrigger = ! # bnet3_holdfriends = 1 # bnet3_holdclan = 1 # bnet3_custom_war3version = 24 # bnet3_custom_exeversion = # bnet3_custom_exeversionhash = # bnet3_custom_passwordhashtype = pvpgn
Добился того, что игру видно, сам зайти не могу, зависает на входе. других просто выкидывает Код: [GAME: kreik] player [Kreik] joined the game [TCPSOCKET] closed by remote host [GAME: kreik] deleting player [Kreik]: has lost the connection (connection closed by remote host) [GAME: kreik] player [stalker_21rus] joined the game [TCPSOCKET] closed by remote host [GAME: kreik] deleting player [stalker_21rus]: has lost the connection (connection closed by remote host) [GAME: kreik] player [Kreik] joined the game [TCPSOCKET] closed by remote host [GAME: kreik] deleting player [Kreik]: has lost the connection (connection closed by remote host) [GAME: kreik] player [Kreik] joined the game [TCPSOCKET] closed by remote host [GAME: kreik] deleting player [Kreik]: has lost the connection (connection closed by remote host) [GAME: kreik] player [Kreik] joined the game [TCPSOCKET] closed by remote host [GAME: kreik] deleting player [Kreik]: has lost the connection (connection closed by remote host) Что может быть ?