1. Соблюдайте Правила форума и проявляйте уважение к другим участникам беседы.

обясните прошу

Тема в разделе 'Запуск и Поддержка', создана пользователем Nuklier, 2 июн 2010.

  1. Nuklier Ньюфаг

    Сообщения:
    4
    Спасибы:
    0
    вот єто мне видает сервер
    Код:
    [Wed Jun 02 10:45:38 2010] [GHOST] started loading [ip-to-country.csv]
    [Wed Jun 02 10:45:39 2010] [GHOST] iptocountry data: 10% loaded
    [Wed Jun 02 10:45:39 2010] [GHOST] iptocountry data: 20% loaded
    [Wed Jun 02 10:45:40 2010] [GHOST] iptocountry data: 30% loaded
    [Wed Jun 02 10:45:40 2010] [GHOST] iptocountry data: 40% loaded
    [Wed Jun 02 10:45:41 2010] [GHOST] iptocountry data: 50% loaded
    [Wed Jun 02 10:45:41 2010] [GHOST] iptocountry data: 60% loaded
    [Wed Jun 02 10:45:42 2010] [GHOST] iptocountry data: 70% loaded
    [Wed Jun 02 10:45:42 2010] [GHOST] iptocountry data: 80% loaded
    [Wed Jun 02 10:45:42 2010] [GHOST] iptocountry data: 90% loaded
    [Wed Jun 02 10:45:43 2010] [GHOST] iptocountry data: 100% loaded
    [Wed Jun 02 10:45:43 2010] [GHOST] finished loading [ip-to-country.csv]
    [Wed Jun 02 10:45:43 2010] [GHOST] warning - no battle.net connections found and no admin game created
    [Wed Jun 02 10:45:43 2010] [GHOST] GHost++ Version 17.0 (with MySQL support)
    [Wed Jun 02 10:46:08 2010] [GHOST] stopped auto hosting, map config file [mapcfgs\2.cfg] is invalid
    
    конфиг карти у мя по деректори C:\ghostplusplus_17.0\ghost\mapcfgs\2.cfg
    вот что в нем
    Код:
    #######################################
    # map file for Petri_Balanc_5.12d.w3x #
    #######################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\Petri_Balans_5.13J.w3x
    map_size = 25 226 24 0
    map_info = 117 164 172 208
    map_crc = 248 78 173 88
    map_sha1 = 119 77 209 247 174 14 100 125 233 20 133 180 188 123 129 187 228 215 25 44
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 159 0
    map_height = 157 0
    
    # map players and teams
    
    map_numplayers = 11
    map_numteams = 2
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 0 1 1 100
    map_slot2 = 0 255 0 0 0 1 1 1 100
    map_slot3 = 0 255 0 0 0 2 1 1 100
    map_slot4 = 0 255 0 0 0 3 1 1 100
    map_slot5 = 0 255 0 0 0 4 1 1 100
    map_slot6 = 0 255 0 0 0 5 1 1 100
    map_slot7 = 0 255 0 0 0 6 1 1 100
    map_slot8 = 0 255 0 0 0 7 1 1 100
    map_slot9 = 0 255 0 0 0 8 1 1 100
    map_slot10 = 0 255 0 0 1 10 2 1 100
    map_slot11 = 0 255 0 0 1 11 2 1 100
    
    # map type (for map specific stats)
    
    map_type = 
    map_matchmakingcategory = 
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = Petri_Balans_5.13J.w3x
     
    обясните че нетак
  2. Awful Парнишка с небывалым умом

    Сообщения:
    135
    Спасибы:
    0
    Все просто : ты используешь Ghost+_+, который даже не может создавать конфиг карты => ты неправильно написал конфиг. Если хочешь и дальше мудиться с ++ ботом- скачай ghostone и создавай конфиги через него..
  3. Nuklier Ньюфаг

    Сообщения:
    4
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    0
    извеняюсь за тупость но где єво скачать тут вроде нету http://w3gh.ru/download
  4. Awful Парнишка с небывалым умом

    Сообщения:
    135
    Спасибы:
    0