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Соединение между двумя Серверами

Тема в разделе 'Запуск и Поддержка', создана пользователем [V]eStar, 30 июн 2010.

  1. [V]eStar Ньюфаг

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    Приветствую всех. Надеюсь здесь мне помогут. Ребята вопрос такой. Я соединяю два сервера. Вакрафт один от моего провайдера, на него можно зайти как по лок сети так и по интернету. Второй Плэйграунд на него ток через инет. Бота со своим сервером я соеденил и когда создаю все могут зайти. Так же соеденил гарену и свой сервер все могли зайти все норм. Но когда я решил вместо гарены соеденить с ПГ у меня вроде все вышло и видно карту у них если зайти в список созданных, но когда я хочу войти в саму созданую игру не пускает с стандартной фразой мол не правильное имя игры или игры мол уже нету([хотя у себя на сервере я могу в нее зайти, а с ПГ не могу)... Хотя в списке её видно. Что я мог сделать не так обьясните пожалуйста. А и еще не большой косячок в гарене показывает всегда что (1/12) тоесть даже если там 5 людей сидит и по этому не кто не заходит как это исправить? ((
    Это мой кфг

    Код:
    ###########################################################
    # PLEASE EDIT CONFIG IN GHOST ONE UNDER GHOST OPTIONS TAB #
    ###########################################################
    ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_ipbanning = 1
    
    ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
    bot_twolinesbanannouncement = 1
    
    ### custom text to add to version.
    bot_customversiontext = 
    
    ### auto ban people who leave during the countdown
    bot_autobancountdown = 0
    bot_bantime = 3
    ### auto ban people who leave during the game load
    bot_autobangameloading = 0
    
    bot_autohostdeniedcountries = 
    
    bot_autohostallowedcountries = 
    
    ### UDP port on which the bot communicates with GHost One GUI, 5868 default
    udp_guiport = 5868
    
    # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
    lan_showrealslotcount = 0
    
    # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
    #bot_language
    #bot_mapcfgpath
    #bot_savegamepath
    #bot_spoofchecks
    #bot_refreshmessages
    #bot_autolock
    #bot_autosave
    #bot_allowdownloads
    #bot_pingduringdownloads
    #bot_lcpings
    #bot_autokickping
    #bot_latency
    #bot_synclimit
    #bot_votekickallowed
    #bot_votekickpercentage
    #bot_udpconsole
    #bot_virtualhostname
    #udp_cmdbindip
    #udp_cmdspooftarget
    #admingame_password
    #db_sqlite3_file
    #bnet_holdfriends
    #bnet_holdclan
    
    ########################
    # Actual Config Below  #
    ########################
    
    # the log file
    bot_log = 
    
    # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
    bot_channeljoingreets = 0
    # Admins will be able to delete only bans they've made
    bot_adminslimitedunban = 0
    
    # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
    bot_lobbyannounceunoccupied = 1
    
    # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
    bot_autohclfromgamename = 0
    
    # whether players who use censored words are auto muted for x seconds
    bot_censormute = 3
    # also auto mute admins
    bot_censormuteadmins = 0
    # mute for x seconds, the first time a player curses
    bot_censormutefirstseconds = 60
    # mute for x seconds, the second time a player curses
    bot_censormutesecondseconds = 180
    # mute for x seconds, if a player has cursed for 3 or more times
    bot_censormuteexcessiveseconds = 360
    
    lan_war3version = 24
    
    # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
    tcp_nodelay = 0
    
    # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
    wtv_path = C:\Program Files\WaaaghTV Recorder\
    # Use WC3TVRecorder, 1 to enable
    wtv_enabled = 0
    # WaaaghTV Observer Name
    wtv_playername = Waaagh!TV
    
    # for ex: RO, only these countries will be allowed to join a game
    bot_allowedcountries = 
    # for ex: BR, these countries will not be allowed to join a game
    bot_deniedcountries = 
    
    # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
    bot_bnetpacketdelaymediumpvpgn = 2000
    # milliseconds to wait before sending big sized packets to bnet when using PVPGN
    bot_bnetpacketdelaybigpvpgn = 2500
    # milliseconds to wait before sending medium sized packets to bnet (official)
    bot_bnetpacketdelaymedium = 3200
    # milliseconds to wait before sending big sized packets to bnet (official)
    bot_bnetpacketdelaybig = 4000
    
    
    # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills, 
    # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal, 
    # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
    # default formula: 
    # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    # alternative formula:
    # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
    
    bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    
    # Only players having played this many number of games will be ranked
    bot_scoremingames = 1
    
    # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
    bot_owneraccess = 3965
    
    # default access for admins
    bot_adminaccess = 1903
    
    # gamestate for inhouse games
    bot_gamestateinhouse = 999
    
    #  will only auto ban if team diff <= with the setting
    bot_autobanteamdiffmax = 0
    
    # Only ban players who leave prior to x minutes of game end time.
    bot_autobangameendmins = 3
    
    bot_autobantimer = 0
    bot_autobanall = 0
    bot_autobanfirstxleavers = 0
    
    # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
    bot_autorehostdelay = 20
    
    # the bot will auto rehost the game as gamename + 1 if game name is taken
    bot_rehostifnametaken = 1
    
    # if host counter goes over this number it will reset to 1, set to 0 to disable the feature
    bot_maxhostcounter = 30
    
    # these words will be edited/censored in game.
    bot_censorwords = fuck idiot retarded dick cunt pussy asshole suck shit penis vagina syka suka pidar ebnal nax 
    
    # load in game feature will be enabled for every map (if set to 1)
    bot_forceloadingame = 1
    
    # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
    bot_updatedotaeloaftergame = 0
    
    # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
    bot_updatedotascoreaftergame = 0
    
    # set to 1 if you are using warcraft 3 patch 1.23 or newer
    bot_patch23ornewer = 1
    
    # set to 1 if you are using warcraft 3 patch 1.21
    bot_patch21 = 0
    
    # show .sd of anyone who enters the lobby (and has played games with the bot before)
    bot_showscoresonjoin = 0
    
    # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
    bot_autohostmaximumgames = 0
    bot_autohostautostartplayers = 10
    bot_autohostallowstart = 0
    bot_autohostlocal = 0
    bot_autohostowner = one
    bot_autohostmapcfg = map.cfg
    bot_autohostgamename = Doto4ka
    
    # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
    #     0 = off   1 = on
    bot_autoban = 0
    
    # set to 1 if you want LAN players to be considered admins
    bot_lanadmins = 0
    
    # set to 1 if you want local players (GArena) to be considered admins
    bot_localadmins = 0
    
    # the language file
    
    bot_language = language.cfg
    
    # the path to your local Warcraft III directory
    #  this path must contain war3.exe, storm.dll, and game.dll
    #  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    #  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = D:\Games\WarcraftIII 1.24e GamePolis\Warcraft III\
    
    # the port GHost++ will host battle.net games on (this must be different from your admingame_port)
    
    bot_hostport = 6113
    
    # maximum number of games to host at once
    
    bot_maxgames = 1
    
    # command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = @
    
    # the path to the directory where you keep your map config files (must end in your system's path seperator)
    #  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs\
    
    # the path to the directory where you keep your savegame files (must end in your system's path seperator)
    
    bot_savegamepath = savegames\
    
    # the path to the directory where you keep your map files (must end in your system's path seperator)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    #  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = D:\Games\WarcraftIII 1.24e GamePolis\Warcraft III\Maps\Download
    
    # whether to save replays or not
    
    bot_savereplays = 0
    
    # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
    
    bot_replaypath = replays\
    
    ### the Warcraft 3 version to save replays as
    
    replay_war3version = 24
    
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ###  patch 1.23:  war3version 23, buildnumber 6058
    ###  patch 1.24:  war3version 24, buildnumber 6059
    ###  patch 1.24b: war3version 24, buildnumber 6059
    
    replay_buildnumber = 6059
    
    ### whether to do automatic spoof checks or not
    ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ###  set to 0 to disable automatic spoof checks
    ###  set to 1 to enable automatic spoof checks on all players
    ###  set to 2 to enable automatic spoof checks on potential admins only
    
    bot_spoofchecks = 1
    
    ### whether to require spoof checks or not
    ###  this controls whether the bot will require players to spoof check before starting the game
    ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
    
    bot_requirespoofchecks = 0
    
    # whether to display game refresh messages by default
    #  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 0
    
    # whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    # whether to automatically save games when a player disconnects
    #  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    # whether to allow map downloads or not
    #  set to 0 to disable map downloads
    #  set to 1 to enable map downloads
    #  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 1
    
    # whether to ping players during map downloads or not
    #  GHost++ will always stop pinging any players who are downloading the map
    #  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    # kicked banned people when they enter the channel
    bot_kickbannedfromchannel = 0
    
    # Ban banned people when they enter the channel
    bot_banbannedfromchannel = 0
    
    # use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    # auto kick players with ping higher than this
    
    bot_autokickping = 120
    
    # the game latency
    #  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
    
    bot_latency = 110
    
    # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    #  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    #  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 90
    
    # whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    # the percentage of players required to vote yes for a votekick to pass
    #  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    #  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    #  this means it will round UP the number of votes required
    #  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    #  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    #  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    #  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    #  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    # Just before a game is hosted the creator is added to the bots friends list and removed soon after 
    bot_addcreatorasfriendonhost = 0
    
    # lobby/game commands are displayed as chat (or hidden)
    bot_relaychatcommands = 1
    
    # display information on current downloads (speed, ETA)
    bot_showdownloadsinfo = 1
    
    # interval in seconds between download info message
    bot_showdownloadsinfotime = 5
    
    # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
    bot_maxdownloaders = 2
    
    # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
    bot_totaldownloadspeed = 1024
    
    # set max download speed (KB/s) available for one client
    bot_clientdownloadspeed = 512
    
    # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
    bot_gameoverminplayers = 0
    
    # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
    bot_gameoverminpercent = 0
    
    # initiate game over timer if team difference is bigger than this number, 0 - to disable
    bot_gameovermaxteamdifference = 0
    
    # redirect console output to udp
    bot_udpconsole = 1
    
    # whether to automatically add the players from last game to the next game's reserved list
    bot_holdplayersforrmk = 1
    
    # non admin commands, 1 enable, 0 disable
    bot_nonadmincommands = 1
    
    # root admins are required to spoof check if 1, or not if 0
    bot_rootadminsspoofcheck = 0
    
    # admins are required to spoof check if 1, or not if 0
    bot_adminsspoofcheck = 0
    
    # banned players will be notified with a whisper.
    bot_notifybannedplayers = 1
    
    # ghost will find its external ip on startup, disable if you want to play on LAN only
    bot_findexternalip = 1
    
    # specify your external ip here if you don't want ghost to auto find it.
    bot_externalip = 
    
    # use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 0
    
    # bot's additional rootadmins separated by space ex: userone usertwo userthree
    bot_rootadmins = 
    
    # bot's UDP password
    bot_udppassword = 
    
    # show autokick denied country or banned player messages
    bot_verbose = 0
    
    # bot's virtual host name
    bot_virtualhostname = |cFFFF0000Host
    
    # ignore drop request for the first x seconds of lagging.
    bot_dropvotetime = 30
    
    # Time limit for hosting a game where no admins enter it
    bot_lobbytimelimit = 10
    
    # udp ip
    udp_cmdbindip = 0.0.0.0
    
    # udp port
    udp_cmdport = 6969
    
    # udp spoof target
    udp_cmdspooftarget =
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    # whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 0
    
    # the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6113
    
    # the admin game password
    
    admingame_password = 
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    # database type
    #  use "sqlite3" for a local SQLite database
    #  use "mysql" for any MySQL database
    
    db_type = sqlite3
    
    # sqlite3 database file
    
    db_sqlite3_file = ghost.dbs
    
    # this is only used if your database type is MySQL
    
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    # which battle.net server to connect to
    #  1.) useast.battle.net
    #  2.) uswest.battle.net
    #  3.) asia.battle.net
    #  4.) europe.battle.net
    # note that each banned player is tied to the realm it was created on and the realm is case sensitive
    # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = ПЕТРУШКИ #19
    
    # your Warcraft III: Reign of Chaos CD key
    
    bnet_cdkeyroc = ПЕТРУШКИ #19
    
    # your Warcraft III: The Frozen Throne CD key
    
    bnet_cdkeytft = ПЕТРУШКИ #19
    
    # your battle.net username
    
    bnet_username = host-games
    
    # your battle.net password
    
    bnet_password = ПЕТРУШКИ #19
    
    # the first channel to join upon entering battle.net
    
    bnet_firstchannel = Warcraft 3 frozen throne
    
    # the root admin on this battle.net server only
    
    bnet_rootadmin = ПЕТРУШКИ #19
    
    # command trigger for this battle.net server only
    
    bnet_commandtrigger = @
    
    # whether to automatically add your friends list to each game's reserved list
    
    bnet_holdfriends = 1
    
    # whether to automatically add your clan members list to each game's reserved list
    
    bnet_holdclan = 1
    
    # you will need to edit this section of the config file if you're connecting to a PVPGN server
    #  your PVPGN server operator will tell you what to put here
    
    bnet_custom_war3version = 24
    bnet_custom_exeversion = 230 1 24 1
    bnet_custom_exeversionhash = 48 158 165 202
    bnet_custom_passwordhashtype = pvpgn
    
    ###
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    # which battle.net server to connect to
    #  1.) useast.battle.net
    #  2.) uswest.battle.net
    #  3.) asia.battle.net
    #  4.) europe.battle.net
    # note that each banned player is tied to the realm it was created on and the realm is case sensitive
    # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet2_server = секрет ))
    
    # your Warcraft III: Reign of Chaos CD key
    
    bnet2_cdkeyroc = секрет ))
    
    # your Warcraft III: The Frozen Throne CD key
    
    bnet2_cdkeytft = секрет ))
    
    # your battle.net username
    
    bnet2_username = host-games
    
    # your battle.net password
    
    bnet2_password = секрет ))
    
    # the first channel to join upon entering battle.net
    
    bnet2_firstchannel = Warcraft III
    
    # the root admin on this battle.net server only
    
    bnet2_rootadmin = секрет ))
    
    # command trigger for this battle.net server only
    
    bnet2_commandtrigger = @
    
    # whether to automatically add your friends list to each game's reserved list
    
    bnet2_holdfriends = 1
    
    # whether to automatically add your clan members list to each game's reserved list
    bnet2_custom_war3version = 24
    bnet2_custom_passwordhashtype = pvpgn
    # you will need to edit this section of the config file if you're connecting to a PVPGN server
    #  your PVPGN server operator will tell you what to put here
    
    ###
    ###
    # BNLS Settings
    ###
    bnet_bnlsserver = 
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1
    
    ###
    # example configuration for connecting to a official battle.net server (second server)
    ###
    
    # bnet2_server = uswest.battle.net
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1
    
    ###
    # example configuration for connecting to a PVPGN battle.net (third server)
    ###
    
    # bnet3_server = pvpgn.boredaussie.com
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_custom_war3version = 22
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    
    Это лог подключения

    Код:
    [              BNET: 95.154.113.74] refreshed ban list (0 -> 0 bans)
    [              BNET: 95.154.113.74] connecting to server [95.154.113.74] on port 6112
    [              BNET: 95.154.113.74] resolved and cached server IP address 95.154.113.74
    [              BNET: playground.ru] refreshed ban list (0 -> 0 bans)
    [              BNET: playground.ru] connecting to server [playground.ru] on port 6112
    [              BNET: playground.ru] resolved and cached server IP address 212.42.38.154
    [              BNET: 95.154.113.74] connected
    [              BNET: playground.ru] connected
    [              BNET: 95.154.113.74] using custom exe version bnet_custom_exeversion = 230 1 24 1
    [              BNET: 95.154.113.74] using custom exe version hash bnet_custom_exeversionhash = 48 158 165 202
    [              BNET: 95.154.113.74] cd keys accepted
    [              BNET: 95.154.113.74] username [host-games] accepted
    [              BNET: 95.154.113.74] using pvpgn logon type (for pvpgn servers only)
    [              BNET: 95.154.113.74] logon successful
    [              BNET: 95.154.113.74] joining channel [Warcraft 3 frozen throne]
    [              BNET: 95.154.113.74] joined channel [Warcraft 3 Frozen Throne]
    [              INFO: 95.154.113.74]  
    [              INFO: 95.154.113.74]  
    [              INFO: 95.154.113.74] You have no mail.
    [              BNET: playground.ru] cd keys accepted
    [              BNET: playground.ru] username [host-games] accepted
    [              BNET: playground.ru] using pvpgn logon type (for pvpgn servers only)
    [              BNET: playground.ru] logon successful
    [              BNET: playground.ru] joining channel [Warcraft III]
    [              BNET: playground.ru] joined channel [WarCraft III]
    [              INFO: playground.ru] Obey the law, rules are the law!
    [              INFO: playground.ru] Hello host-games, welcome to Rubattle.net!
    [              INFO: playground.ru] This server is hosted by RopNet.
    [              INFO: playground.ru]  
    [              INFO: playground.ru] There are currently 3317 users in 1218 games of Warcraft III Frozen Throne, and 3862 users in 1457 games and 105 channels.
    [              INFO: playground.ru] You have no mail.
    [             ERROR: playground.ru] All accounts that was played with cheats will be erased!
    [              INFO: playground.ru] Technical support: support@rubattle.net
    [              INFO: playground.ru] Enjoy!
    [              BNET: playground.ru] user [viking_99] leaves channel WarCraft III
    [              BNET: playground.ru] user [Naru_-tO] leaves channel WarCraft III
    [              BNET: playground.ru] user [[ANaL]FRocket85] joined channel WarCraft III
    
    Надеюсь по таким данным вы сможете найти ошибку и указать мне заранее спасибо
  2. [V]eStar Ньюфаг

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    Ну ребята, что не кто не знает? Подскажите ))
  3. WarikoZ Ньюфаг

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    По поводу (1/12) в гарене, это можно исправить следующим образом, заходишь в ghost.cfg :) и выставляешь значение 1 вместо 0
    lan_showrealslotcount = 0
    По поводу игры на двух серверах :) В конфиге укажи внешний адрес PVPGN сервера твоего провайдера и всё будет ок, и P.S на этот сервер заходи только через внешку !!!!! Нельзя в трех подсетях игру создавать :)
  4. [V]eStar Ньюфаг

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    А как мне узнать внешний адрес какой? не много не понял последних предложений честно можно как нить попроще ))
  5. [V]eStar Ньюфаг

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    Я сейчас эксперементировал и выяснил такую вещь. Даже если запуститьПГ как главный создать игру и попробовать нподключиться не получается. А по локалке могу зайти легко. Я где то читал что можно создавать для локалки а можно не только для локалки. Мб в этом проблема? Где исправить чтобы создавала не только для локалки ?
  6. WarikoZ Ньюфаг

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    ты же сам написал что с инета можно зайти, вот и выставляй ип инета а не локалки

    UnHook Garena в самой проге и галочку убери чтобы гарена не "хукалась" автоматом.
  7. [V]eStar Ньюфаг

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    Спс я уже нашел причину у меня был айпи не статический )) щас подключил статический айпи ))
  8. WarikoZ Ньюфаг

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    мдаааа :)как я сам не додумался :) забыл что в локалке и в инете ипы разные (серые белые и т.д) :) тема вопроса закрыта.