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Ghost 17.1 конфиг карты плиз =)

Тема в разделе 'Карты', создана пользователем smertnick, 7 окт 2010.

  1. smertnick Парнишка с небывалым умом

    Сообщения:
    46
    Спасибы:
    0
    Дата начала использования бота:
    1.1.2010
  2. Zarj Старожила

    Сообщения:
    1.007
    Спасибы:
    23
    Сборка бота GHost:
    Ghost One 1.7.266
    Дата начала использования бота:
    01.01.1992
    Напишу чуть позже, щас мой бот занят =)
  3. smertnick Парнишка с небывалым умом

    Сообщения:
    46
    Спасибы:
    0
    Дата начала использования бота:
    1.1.2010
  4. Zarj Старожила

    Сообщения:
    1.007
    Спасибы:
    23
    Сборка бота GHost:
    Ghost One 1.7.266
    Дата начала использования бота:
    01.01.1992
    Код:
    #############################################
    # map file for Custom Hero Footies v3.4.w3x #
    #############################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\Custom Hero Footies v3.4.w3x
    map_size = 63 156 15 0
    map_info = 133 127 255 182
    map_crc = 16 149 226 235
    map_sha1 = 85 204 206 215 76 215 121 16 193 113 7 45 188 93 186 183 16 178 165 3
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 52 0
    map_height = 52 0
    
    # map players and teams
    
    map_numplayers = 12
    map_numteams = 4
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 0 1 1 100
    map_slot2 = 0 255 0 0 0 1 1 1 100
    map_slot3 = 0 255 0 0 0 2 1 1 100
    map_slot4 = 0 255 0 0 1 3 1 1 100
    map_slot5 = 0 255 0 0 1 4 1 1 100
    map_slot6 = 0 255 0 0 1 5 1 1 100
    map_slot7 = 0 255 0 0 2 6 1 1 100
    map_slot8 = 0 255 0 0 2 7 1 1 100
    map_slot9 = 0 255 0 0 2 8 1 1 100
    map_slot10 = 0 255 0 0 3 9 1 1 100
    map_slot11 = 0 255 0 0 3 10 1 1 100
    map_slot12 = 0 255 0 0 3 11 1 1 100
    
    # map type (for map specific stats)
    
    map_type = 
    map_matchmakingcategory = 
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = Custom Hero Footies v3.4.w3x