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Игру не видно в cписке игр (25 патч)

Тема в разделе 'Основные вопросы', создана пользователем Immortall, 12 мар 2011.

  1. Immortall Ньюфаг

    Сообщения:
    10
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    Вообщем ) Maxez создавал тему с такой же проблемой как и у меня , только у него всё решилось а у меня нет , Обновился я до 25 патча и решил обновленные файлы покидать в папку с ботом , war3.exe , game.dll и тд. посколько бот у меня стоит отдельно от варика на вдс сервере , когда я перекинул файлы свежие решил попробывать запустить , но бот не зашёл на пг , зашёл на ваш форум и нашёл тему созданную Maxez , у него проблема была в том что не было видно созданной игры , он дописал в конфиге , цитирую :
    Код:
    lan_war3version = 25
    replay_war3version = 25 (для репов)
    ### patch 1.25b: war3version 25 buildnumber 6060
    bnet_custom_war3version = 25 
    я дописал в конфиге тоже и у меня бот зашёл на канал (решил создать игру для полной проверки) прописал пуб (название игры) как положено , публичная игра создалась , а в списке игре её не видно , так вот можеть быть я что-то упустил ? в чём может быть проблема ?
    Вот как прописано у меня в конфиге :
    Код:
    bnet_custom_war3version = 24
    bnet_custom_exeversion = 243 04 24 01
    bnet_custom_exeversionhash = 197 67 68 222
    bnet_custom_passwordhashtype = pvpgn
    
    
    bnet_custom_war3version = 25
    bnet_custom_exeversion = 
    bnet_custom_exeversionhash = 
    bnet_custom_passwordhashtype = pvpgn
    
    Если везде стереть 24 то бот попусту не зайдёт на канал (тоесть на сервер).
    с 24 проблем не было !
    Вот конфиг целиком :
    Код:
    ###########################################################
    # LIST OF SETTINGS NOT IN GHOST OPTIONS TAB
    #bot_language
    #bot_mapcfgpath
    #bot_savegamepath
    #bot_refreshmessages
    #bot_autolock
    #bot_autosave
    #bot_allowdownloads
    #bot_pingduringdownloads
    #bot_lcpings
    #bot_latency
    #bot_synclimit
    #bot_votekickallowed
    #bot_votekickpercentage
    #udp_cmdbindip
    #udp_cmdspooftarget
    #admingame_password
    #db_sqlite3_file
    #bnet_holdfriends
    #bnet_holdclan
    
    ########################
    # Actual Config Below  #
    ########################
    
    ### if enabled, on GArena will hide the bot from normal users (admins will still see the commands/messages)
    bot_hidebotfromnormalusersingarena = 1
    
    ### if = 0, will not broadcast the game in LAN (only bnet)
    bot_broadcastlan = 1
    
    ### show .note of anyone who enters the lobby
    bot_shownotesonjoin = 0
    
    ### only owners can swap other admins
    bot_onlyownerscanswapadmins = 1
     
    ### !statsdota will be disabled if set to 1 (!sd will still work)
    bot_nostatsdota = 0
    
    ### !top/!rank will be disabled if set to 1
    bot_norank = 0
    
    ### add a list of ips you want the bot to send the game (to be seen in LAN) to, ex: 81.12.21.1 127.54.12.2
    bot_ipusers =
    
    ### lan players will be rootadmins
    bot_lanrootadmins = 0
    
    ### if set to 1, blue player is considered the owner
    bot_blueisowner = 0
    
    ### if enabled, any user can !pub/!map/!unhost
    bot_userscanhost = 0
    
    ### if enabled, any safelisted player can !pub/!map/!unhost
    bot_safecanhost = 0
    
    ### if enabled, will greet every player who joins the channel with channelwelcome.txt
    bot_channeljoinmessage = 1
    
    ### specify which players won't be greeted when joining the channel.
    bot_channeljoinexceptions = 
    
    ### will allow admins and safelisted players to download even if downloads are disabled
    bot_adminsandsafecandownload = 1
    
    ### will replace every !ban/!bl with !warn/!wl
    bot_replacebanwithwarn = 0
    
    # In LAN/GArena show the real number of current/total players in the game, when using !pubg it will be auto activated
    lan_showrealslotcount = 0
    
    ### all the bots messages will only be seen by admins (bot will be practicly hidden)
    bot_detourallmessagestoadmins = 0
    
    ### 0 - ghost countdown, 1 - warcraft countdown
    bot_normalcountdown = 0
    
    # when you !unban player, the bot also issues an /unban player
    bot_unbanremoveschannelban = 0
    
    # Time limit for hosting a game
    bot_lobbytimelimitmax = 15
    
    ### enable dynamic latency, lowers or even increases latency as needed
    bot_usedynamiclatency = 1
    
    bot_defaultmap = DotA v6.71b
    
    ### how many milliseconds to add to the normal latency if the players lag
    bot_dynamiclatencymaxtoadd = 30
    
    ### milliseconds to add to highest ping as base dynamic latency
    bot_dynamiclatencyaddedtoping = 25
    
    ### dynamic latency will be increased when a lobby is active
    bot_dynamiclatencyincreasewhenlobby = 1
    
    ### dynamic latency will try not to go over 2.2x highest ping, recommended
    bot_dynamiclatency2.2xhighestpingmax = 1
    
    ### all messages will be answered with a whisper
    bot_whisperallmessages = 0
    
    ### if 1 - no admin can start the game if the owner is in the lobby
    bot_onlyownerscanstart = 1
    
    ### allow only players with score>=x to join the lobby
    bot_allowedscores = 0
    
    ### in autohosted games, allow only players with score>=x to join the lobby
    bot_autohostallowedscores = 0
    
    ### if set to 1, if using bot_allowedscores, players having an unknown score will be allowed
    bot_allownullscoredplayers = 1
    
    ### 0 - auto timer resolution (as low as possible), 1-5 - if you want it to be less accurate
    bot_newTimerResolution = 0
    
    ### 0 - old timer on windows (gettickcount), 1 - new timer
    bot_newTimer = 0
    
    ### 0 - old latency system, 1 - as close to the set latency as possible
    bot_newLatency = 0
    
    ### set to 1 if you want admins to be autoplaced higher only in dota games
    bot_placeadminshigheronlyindota = 0
    
    ### force auto hcl from gamename in dota games (even when bot_defaulthcl is not set)
    bot_forceautohclindota = 0
    
    ### set !autostart 10 automatically in dota games
    bot_autostartdotagames = 0
    
    ### safelisted players are immune to ban/warn
    bot_safelistedbanimmunity = 1
    
    ### send admin messages or not (if using the admin game)
    bot_adminmessages = 0
    
    ### send local admin messages or not (if using the admin game)
    bot_localadminmessages = 0
    
    ### fake pings for the following players, space separated: ex = nick1 nick2
    bot_fakepings = 
    
    ### when !end is issued, a message is sent to the enemy team and the game ends only if someone accepts, replying with !end (only for 2 team maps)
    bot_endreq2ndteamaccept = 0
    
    ### normal bans will expire in x days - set to 0 to be permanent
    bot_bantime = 180
    
    ### normal banlast/bl will expire in x days - set to 0 to be permanent
    bot_banlasttime = 180
    
    ### tbanlast/tbl will expire in x days - set to 0 to be permanent
    bot_tbanlasttime = 30
    
    ### how many warns are needed to auto-ban the player. Default: 3.
    bot_banthewarnedplayerquota = 3
    
    ### how many days will the auto-ban from warns last. 0 - permanent ban. Default: 14.
    bot_bantimeofwarnedplayer = 14
    
    ### how many days will each warn last. 0 - permanent warn. Default: 14.
    bot_warntimeofwarnedplayer = 14
    
    ### how many games should the player play (without taking another warn) to make one of his warns inactive. Default: 7
    bot_gamenumtoforgetawarn = 7
    
    ### if 0, autowarning is off. Default: 0.
    bot_autowarnearlyleavers = 0
    
    ### Prints the gameloaded.txt message after X seconds. Default: 10.
    bot_gameloadedprintout = 55
    
    ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    [b]bot_ipbanning = 1[/b]
    
    ### handle name bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    [b]bot_banning = 1[/b]
    
    # Drop the user if he/she desyncs or not?
    bot_dropifdesync = 1
    
    # the log file
    bot_log =
    
    # Show a message when a safe/admin/rootadmin/chieftain/shaman joins the channel
    bot_channeljoingreets = 1
    # Admins will be able to delete only bans they've made
    bot_adminslimitedunban = 0
    
    # Announce +1 and +2 (players left to join) in lobby (only if not autohosted)
    bot_lobbyannounceunoccupied = 1
    
    # Auto set HCL based on game name,ex: -arso EU pros will set HCL to arso (only if map_defaulthcl is defined, for ex: map_defaulthcl = ar), will set hcl to empty if no mode is detected in the gamename
    bot_autohclfromgamename = 1
    
    # whether players who use censored words are auto muted for x seconds
    bot_censormute = 1
    # also auto mute admins
    bot_censormuteadmins = 1
    # mute for x seconds, the first time a player curses
    bot_censormutefirstseconds = 60
    # mute for x seconds, the second time a player curses
    bot_censormutesecondseconds = 180
    # mute for x seconds, if a player has cursed for 3 or more times
    bot_censormuteexcessiveseconds = 360
    
    lan_war3version = 25
    
    # Disable nagle algorithm (TCPIP algorithm that can slow down the network) - may improve latency if you set to 1
    tcp_nodelay = 0
    
    # Path to your WC3TVRecorder ex: c:\Program Files\waaaghTV Recorder\
    wtv_path = C:\Program Files\WaaaghTV Recorder\
    # Use WC3TVRecorder, 1 to enable
    wtv_enabled = 0
    # WaaaghTV Observer Name
    wtv_playername = Waaagh!TV
    
    # for ex: RO, only these countries will be allowed to join a game
    bot_allowedcountries = 
    # for ex: BR, these countries will not be allowed to join a game
    bot_deniedcountries = 
    
    # milliseconds to wait before sending medium sized packets to bnet when using PVPGN
    bot_bnetpacketdelaymediumpvpgn = 2000
    # milliseconds to wait before sending big sized packets to bnet when using PVPGN
    bot_bnetpacketdelaybigpvpgn = 2500
    # milliseconds to wait before sending medium sized packets to bnet (official)
    bot_bnetpacketdelaymedium = 3200
    # milliseconds to wait before sending big sized packets to bnet (official)
    bot_bnetpacketdelaybig = 4000
    
    
    # Allowed variables: totgames, kills, deaths, assists, creepkills, creepdenies, neutralkills, 
    # towerkills, raxkills, courierkills, wins, losses, killstotal, deathstotal, creepkillstotal, 
    # creepdeniestotal,assiststotal, neutralkillstotal, towerkillstotal, raxkillstotal, courierkillstotal
    # default formula: 
    # (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    # alternative formula:
    # (((kills-deaths+assists*0.7)*0.6+towerkills*0.8+raxkills+creepkills*0.02+creepdenies*0.08+neutralkills*0.03+courierkills*0.04)*0.5+(wins/totgames*2)+(totgames*0.002))
    
    bot_scoreformula = (((wins-losses)/totgames)+(kills-deaths+assists/2)+(creepkills/100+creepdenies/10+neutralkills/50)+(raxkills/6)+(towerkills/11))
    
    # Only players having played this many number of games will be ranked
    bot_scoremingames = 5
    
    # default access for owners (use admin access panel to change any admin's access to your liking and see the access code for those commands)
    bot_owneraccess = 3965
    
    # default access for admins
    bot_adminaccess = 1903
    
    # gamestate for inhouse games
    bot_gamestateinhouse = 999
    
    #  will only auto ban if team diff <= with the setting
    bot_autobanteamdiffmax = 0
    
    # Only ban players who leave prior to x minutes of game end time.
    bot_autobangameendmins = 3
    
    bot_autobantimer = 0
    bot_autobanall = 0
    bot_autobanfirstxleavers = 1
    
    # the bot will auto rehost the game as gamename + 1 if 60 seconds have passed since last player joined, 0 = disable
    bot_autorehostdelay = 80
    
    # the bot will auto rehost the game as gamename + 1 if game name is taken
    bot_rehostifnametaken = 1
    
    # if host counter goes over this number it will reset to 1, set to 0 to disable the feature
    bot_maxhostcounter = 30
    
    # these words will be edited/censored in game.
    bot_censorwords = **** Пидар ПИДАР ****ас Пидарас ПИДАРАС **** **** **** выродок Выродок ВЫРОДОК млять Млять МЛЯТЬ соси Соси СОСИ школота Школота ШКОЛОТА *а Пизда ПИЗДА *ец Пиздец ПИЗДЕЦ ебу Ебу ЕБУ  * Ебал ЕБАЛ мразь МРАЗЬ МРАЗЬ вагина Вагина ВАГИНА ***ня Хуйня ХУЙНЯ гей Гей ГЕЙ на*** На*** НАХУЙ блядь Блядь БЛЯДЬ блять Блять БЛЯТЬ
    
    # load in game feature will be enabled for every map (if set to 1)
    bot_forceloadingame = 1
    
    # After a game has ended, if mysql is used, ghost will run update_dota_elo.exe (use either this or score not both!)
    bot_updatedotaeloaftergame = 0
    
    # After a game has ended, if mysql is used, ghost will recalculate scores (use either this or elo not both!)
    bot_updatedotascoreaftergame = 1
    
    # set to 1 if you are using warcraft 3 patch 1.23 or newer
    bot_patch23ornewer = 1
    
    # set to 1 if you are using warcraft 3 patch 1.21
    bot_patch21 = 0
    
    # show .sd of anyone who enters the lobby (and has played games with the bot before)
    bot_showscoresonjoin = 1
    
    # setting bot_autohostmaximumgames > 0 will make ghost begin autohosting on startup
    bot_autohostmaximumgames = 5
    bot_autohostautostartplayers = 10
    bot_autohostallowstart = 0
    bot_autohostlocal = 0
    bot_autohostowner = ***********
    bot_autohostmapcfg =  DotA v6.71b.cfg
    bot_autohostgamename = *********
    
    # If you autohost a even playered two team map and want to auto ban leavers that make the game uneven turn this on. Will not ban admins or root admins. An example map would be DotA or Battleships.
    #     0 = off   1 = on
    bot_autoban = 1
    
    # set to 1 if you want LAN players to be considered admins
    bot_lanadmins = 0
    
    # set to 1 if you want local players (GArena) to be considered admins
    bot_localadmins = 0
    
    # the language file
    
    bot_language = language.cfg
    
    # the path to your local Warcraft III directory
    #  this path must contain war3.exe, storm.dll, and game.dll
    #  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    #  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = files/
    
    
    # the port GHost++ will host battle.net games on (this must be different from your admingame_port)
    
    bot_hostport = 6130
    
    # maximum number of games to host at once
    
    bot_maxgames = 6
    
    # command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = !
    
    # the path to the directory where you keep your map config files (must end in your system's path seperator)
    #  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    #  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs/
    
    # the path to the directory where you keep your savegame files (must end in your system's path seperator)
    
    bot_savegamepath = savegames/
    
    # the path to the directory where you keep your map files (must end in your system's path seperator)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    #  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = maps/
    
    # whether to save replays or not
    
    bot_savereplays = 0
    
    # the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)
    
    bot_replaypath = replays/
    
    ### the Warcraft 3 version to save replays as
    
    replay_war3version = 25
    
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ###  patch 1.23:  war3version 23, buildnumber 6058
    ###  patch 1.24:  war3version 24, buildnumber 6059
    ###  patch 1.24b: war3version 24, buildnumber 6059
    
    replay_buildnumber = 6059
    
    ### whether to do automatic spoof checks or not
    ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ###  set to 0 to disable automatic spoof checks
    ###  set to 1 to enable automatic spoof checks on all players
    ###  set to 2 to enable automatic spoof checks on potential admins only
    
    bot_spoofchecks = 2
    
    ### whether to require spoof checks or not
    ###  this controls whether the bot will require players to spoof check before starting the game
    ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
    
    bot_requirespoofchecks = 0
    
    # whether to display game refresh messages by default
    #  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 0
    
    # whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    # whether to automatically save games when a player disconnects
    #  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    # whether to allow map downloads or not
    #  set to 0 to disable map downloads
    #  set to 1 to enable map downloads
    #  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 0
    
    # whether to ping players during map downloads or not
    #  GHost++ will always stop pinging any players who are downloading the map
    #  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    # kicked banned people when they enter the channel
    bot_kickbannedfromchannel = 1
    
    # Ban banned people when they enter the channel
    bot_banbannedfromchannel = 
    
    # use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    # auto kick players with ping higher than this
    
    bot_autokickping = 200
    
    # the game latency
    #  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)
    
    bot_latency = 110
    
    # the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    #  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    #  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 90
    
    # whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    # the percentage of players required to vote yes for a votekick to pass
    #  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    #  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    #  this means it will round UP the number of votes required
    #  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    #  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    #  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    #  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    #  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    # Just before a game is hosted the creator is added to the bots friends list and removed soon after 
    bot_addcreatorasfriendonhost = 0
    
    # lobby/game commands are displayed as chat (or hidden)
    bot_relaychatcommands = 1
    
    # display information on current downloads (speed, ETA)
    bot_showdownloadsinfo = 1
    
    # interval in seconds between download info message
    bot_showdownloadsinfotime = 5
    
    # maximum players allowed to download at once, the rest will have almost KB/s until someone finishes downloading
    bot_maxdownloaders = 3
    
    # set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
    bot_totaldownloadspeed = 1024
    
    # set max download speed (KB/s) available for one client
    bot_clientdownloadspeed = 512
    
    # initiate game over timer when x seconds have passed since world tree/frozen throne has fallen - 0 to disable
    bot_gameoverbasefallen = 20
    
    # initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
    bot_gameoverminplayers = 2
    
    # initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
    bot_gameoverminpercent = 2
    
    # initiate game over timer if team difference is bigger than this number, 0 - to disable
    bot_gameovermaxteamdifference = 0
    
    # redirect console output to udp
    bot_udpconsole = 1
    
    # whether to automatically add the players from last game to the next game's reserved list
    bot_holdplayersforrmk = 1
    
    # non admin commands, 1 enable, 0 disable
    bot_nonadmincommands = 1
    
    # root admins are required to spoof check if 1, or not if 0
    bot_rootadminsspoofcheck = 0
    
    # admins are required to spoof check if 1, or not if 0
    bot_adminsspoofcheck = 0
    
    # banned players will be notified with a whisper.
    bot_notifybannedplayers = 1
    
    # ghost will find its external ip on startup, disable if you want to play on LAN only
    bot_findexternalip = 1
    
    # specify your external ip here if you don't want ghost to auto find it.
    bot_externalip = 
    
    # use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 0
    
    # bot's additional rootadmins separated by space ex: userone usertwo userthree
    bot_rootadmins = 
    
    # bot's UDP password
    bot_udppassword = 
    
    # show autokick denied country or banned player messages
    bot_verbose = 0
    
    # bot's virtual host name
    bot_virtualhostname = |cFF00FF40Nova
    
    # ignore drop request for the first x seconds of lagging.
    bot_dropvotetime = 30
    
    # Time limit for hosting a game where no admins enter it
    bot_lobbytimelimit = 10
    
    # udp ip
    udp_cmdbindip = 0.0.0.0
    
    # udp port
    udp_cmdport = 6969
    
    # udp spoof target
    udp_cmdspooftarget =
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    # whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 0
    
    # the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6131
    
    # the admin game password
    
    admingame_password = 
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    # database type
    #  use "sqlite3" for a local SQLite database
    #  use "mysql" for any MySQL database
    
    db_type = mysql
    
    # sqlite3 database file
    
    # db_sqlite3_file = ghost.dbs
    
    # this is only used if your database type is MySQL
    
    
    db_mysql_server = localhost
    db_mysql_database = stat
    db_mysql_user = root
    db_mysql_password = ************
    db_mysql_port = 3306
    
    
    
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    
    # which battle.net server to connect to
    #  1.) useast.battle.net
    #  2.) uswest.battle.net
    #  3.) asia.battle.net
    #  4.) europe.battle.net
    # note that each banned player is tied to the realm it was created on and the realm is case sensitive
    # so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = rubattle.net
    bnet_serveralias = Rubattle.net
    
    # your Warcraft III: Reign of Chaos CD key
    
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    # your Warcraft III: The Frozen Throne CD key
    
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    
    # your battle.net username
    
    bnet_username = ***********
    
    # your battle.net password
    
    bnet_password = ***************
     
    # the first channel to join upon entering battle.net
    
    bnet_firstchannel = ************
    
    # the root admin on this battle.net server only
    
    bnet_rootadmin = *****
    
    # command trigger for this battle.net server only
    
    bnet_publiccommands = 1
    
    bnet_commandtrigger = !
    
    # whether to automatically add your friends list to each game's reserved list
    
    bnet_holdfriends = 1
    
    # whether to automatically add your clan members list to each game's reserved list
    
    
    
    
    
    ###  PvPGN         
    ###  PvPGN    .(comment by Tsukasa-mixer)
    
                         .(comment by Tsukasa-mixer)
    
    bnet_custom_war3version = 24
    bnet_custom_exeversion = 243 04 24 01
    bnet_custom_exeversionhash = 197 67 68 222
    bnet_custom_passwordhashtype = pvpgn
    
    
    lan_war3version = 25
    replay_war3version = 25 (для репов)
    ### patch 1.25b: war3version 25 buildnumber 6060
    bnet_custom_war3version = 25
    
    
    
    
    ###
    ###                                             
    ###
    ###
    
    
    
    
    
    
    
    
    bnet3_server = wc3.theabyss.ru
    bnet3_serveralias = iCCup
    bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet3_username =  *****
    bnet3_password = *********
    bnet3_firstchannel = **********
    bnet3_rootadmin = *********
    bnet3_commandtrigger = !
    bnet3_holdfriends = 1
    bnet3_holdclan = 1
    bnet3_publiccommands = 1
    bnet3_bnlsserver = localhost
    bnet3_bnlsport = 9367
    bnet3_bnlswardencookie = 3
    bnet3_custom_passwordhashtype = pvpgn
    
    исправьте пожалуйста что не так !
  2. IIatrok Ньюфаг

    Сообщения:
    2
    Спасибы:
    0
    Re: Игру не видно 25 патч

    У МНУ почти такаяже проблема но ко мне большая часть игроков не присоеденяется
    точнее
    я присоеденяюсь и те кто знает название карты присоеденяется а другие игроки нет,...
  3. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    Re: Игру не видно 25 патч

    у тебя хоть так заходят , а уменя вообще не зайти и не видать ...
  4. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    Блин не кто не может помочь с этой проблемой ? (я уже запарился , весь конфиг перерыл )
  5. MuP .

    Сообщения:
    653
    Спасибы:
    202
    Сборка бота GHost:
    Ghost++ rev 579
    Дата начала использования бота:
    00.00.0000
    Вот здесь непонятка:
    Код:
    bnet_custom_war3version = 24
    bnet_custom_exeversion = 243 04 24 01
    bnet_custom_exeversionhash = 197 67 68 222
    bnet_custom_passwordhashtype = pvpgn
    
    lan_war3version = 25
    replay_war3version = 25 (для репов)
    ### patch 1.25b: war3version 25 buildnumber 6060
    bnet_custom_war3version = 25
    Во-первых, один и тот же параметр bnet_custom_war3version, и не только он, также lan_war3version и replay_war3version, непонятно зачем продублированы(если смотреть конфиг в целом).
    Во-вторых, после обновления параметры коннекта к ПГ стали такими:
    Код:
    bnet_custom_war3version = 25
    bnet_custom_exeversion = 253 1 25 1
    bnet_custom_exeversionhash = 76 102 168 65
    bnet_custom_passwordhashtype = pvpgn
    Приведи конфиг в порядок, попробуй снова.
  6. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0

    Спасибо огромное !!! Респект ! Ставлю уважуху ! Я уш думал всё ....
    Ещё вопрос , а вот айкап и алкарь ещё не обновились до 25 ?
  7. Pro100_SkyLine Ньюфаг

    Сообщения:
    31
    Спасибы:
    0
    Вроде не обновлялись до 25 патча,на айкап а алкар оставь старые значения конфига тоесть 24 патч,а когда они перейдут на 25 патч тогда и конфиг для этих серваков переведёшь
  8. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    Люди что происходит с пг ? ) Короче то игру видно , то она создаётся и через 2 сек бот завершает игру и возвращается на канал ! Что это такое ещё ?
  9. MuP .

    Сообщения:
    653
    Спасибы:
    202
    Сборка бота GHost:
    Ghost++ rev 579
    Дата начала использования бота:
    00.00.0000
    Логи выложи, тогда мб скажут, что происходит. Мы же не телепаты.
  10. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0

    Код:
              
    [                           CONFIG] loading file [ghost.cfg]
    [                            GHOST] starting up
    [                            GHOST] no log file specified, logging is disabled
    [                            GHOST] using monotonic timer with resolution 999.00
     microseconds
    [                        UDPSOCKET] using default broadcast target
    [                            GHOST] opening primary database
    [                            MYSQL] connecting to database server
    [                            GHOST] opening secondary (local) database
    [                          SQLITE3] version 3.6.16
    [                          SQLITE3] opening database [ghost.dbs]
    [                          SQLITE3] found schema number [7_b]
    [                          SQLITE3] checking ban table
    [                          SQLITE3] found tempban additions
    [                          SQLITE3] checking admin table
    [                          SQLITE3] found improved admins table
    [                          SQLITE3] checking score table
    [                          SQLITE3] found normal score table
    [                          SQLITE3] checking score table 2
    [                          SQLITE3] found normal score table
    [                          SQLITE3] checking safelist table
    [                          SQLITE3] creating safelist table
    [                          SQLITE3] error creating table safelist - table safeli
    st already exists
    [                          SQLITE3] checking improved safelist table
    [                          SQLITE3] upgrading safelist table
    [                          SQLITE3] error upgrading safelist table - duplicate c
    olumn name: voucher
    [                          SQLITE3] checking notes table
    [                          SQLITE3] creating notes table
    [                          SQLITE3] error creating table notes - table notes alr
    eady exists
    [                            GHOST] attempting to find local IP addresses
    [                            GHOST] local hostname is [83]
    [                            GHOST] local IP address #1 is [0.0.0.83]
    [                            GHOST] acting as Warcraft III: The Frozen Throne
    [                           CONFIG] loading file [ghost.cfg]
    [                           CONFIG] loading file [language.cfg]
    [                              WTV] WaaaghTV is not enabled.
    [                           CONFIG] loading file [hostcounter.cfg]
    [                            GHOST] loading file [providers.txt]
    [                            GHOST] loading file [welcome.txt]
    [                            GHOST] loading file [channelwelcome.txt]
    [                            GHOST] loading file [mars.txt]
    [                            GHOST] found battle.net connection #1 for server [r
    ubattle.net]
    [                            GHOST] unable to get system locale, using default l
    ocale of 1033
    [                            GHOST] found battle.net connection #2 for server [w
    ar3.alkar.net]
    [                            GHOST] unable to get system locale, using default l
    ocale of 1033
    [                      BNET: ALKAR] pvpgn connection found with a configured BNL
    S server, ignoring BNLS server
    [                            GHOST] found battle.net connection #3 for server [w
    c3.theabyss.ru]
    [                            GHOST] unable to get system locale, using default l
    ocale of 1033
    [                      BNET: iCCup] pvpgn connection found with a configured BNL
    S server, ignoring BNLS server
    [                            GHOST] warning - unable to load MPQ file [files/War
    3Patch.mpq] - error code 22
    [                            GHOST] adding ".cfg" to default map -> new default
    is [DotA v6.71b.cfg]
    [                           CONFIG] loading file [mapcfgs/DotA v6.71b.cfg]
    [                              MAP] loading MPQ file [maps/DotA v6.71b.w3x]
    [                              MAP] calculated map_size = 17 108 117 0
    [                              MAP] calculated map_info = 60 74 227 21
    [                             UTIL] warning - unable to read file [mapcfgs/commo
    n.j]
    [                              MAP] unable to calculate map_crc/sha1 - unable to
     read file [mapcfgs/common.j]
    [                              MAP] calculated map_width = 118 0
    [                              MAP] calculated map_height = 120 0
    [                              MAP] calculated map_numplayers = 10
    [                              MAP] calculated map_numteams = 2
    [                              MAP] found 10 slots
    [                              MAP] overriding calculated map_size with config v
    alue map_size = 17 108 117 0
    [                              MAP] overriding calculated map_info with config v
    alue map_info = 60 74 227 21
    [                              MAP] overriding calculated map_width with config
    value map_width = 118 0
    [                              MAP] overriding calculated map_height with config
     value map_height = 120 0
    [                              MAP] overriding calculated map_numplayers with co
    nfig value map_numplayers = 10
    [                              MAP] overriding calculated map_numteams with conf
    ig value map_numteams = 2
    [                              MAP] overriding slots
    [                            GHOST] using hardcoded admin game map
    [                              MAP] using hardcoded Emerald Gardens map data for
     Warcraft 3 version 1.24 & 1.24b
    [                           CONFIG] loading file [mapcfgs/DotA v6.71b.cfg]
    [                              MAP] loading MPQ file [maps/DotA v6.71b.w3x]
    [                              MAP] calculated map_size = 17 108 117 0
    [                              MAP] calculated map_info = 60 74 227 21
    [                             UTIL] warning - unable to read file [mapcfgs/commo
    n.j]
    [                              MAP] unable to calculate map_crc/sha1 - unable to
     read file [mapcfgs/common.j]
    [                              MAP] calculated map_width = 118 0
    [                              MAP] calculated map_height = 120 0
    [                              MAP] calculated map_numplayers = 10
    [                              MAP] calculated map_numteams = 2
    [                              MAP] found 10 slots
    [                              MAP] overriding calculated map_size with config v
    alue map_size = 17 108 117 0
    [                              MAP] overriding calculated map_info with config v
    alue map_info = 60 74 227 21
    [                              MAP] overriding calculated map_width with config
    value map_width = 118 0
    [                              MAP] overriding calculated map_height with config
     value map_height = 120 0
    [                              MAP] overriding calculated map_numplayers with co
    nfig value map_numplayers = 10
    [                              MAP] overriding calculated map_numteams with conf
    ig value map_numteams = 2
    [                              MAP] overriding slots
    [                           CONFIG] loading file [ips.cfg]
    [                            GHOST] started loading [ips.dbs]
    [                            GHOST] iptocountry loading finished in 515 ms
    [                            GHOST] Finding External IP
    [                            GHOST] External IP is 83.229.232.149
    [                            GHOST] Country is RU
    [                            GHOST] GHost++ Version (17.0 One) (with MySQL suppo
    
    

    Вот ! Бот заходитна канал , хотя должен хостить так как стоит автохост , если я сам создаваю то игры просто через 2 3 секунду оканьчиваются ,, Помогите пожалуйста pатаки )))))))))))))) Бота не хочу менять , всё настроил , В данный момент игра стала опять появлятся , но появляется очень редко ! С чем это связаоно ? скажите что отредактировать? что поменять ? что сделать ? :'(
  11. MuP .

    Сообщения:
    653
    Спасибы:
    202
    Сборка бота GHost:
    Ghost++ rev 579
    Дата начала использования бота:
    00.00.0000
    Из того что ты выложил смущает:
    Код:
    [ GHOST] warning - unable to load MPQ file [files/War3Patch.mpq] - error code 22
    Код:
    [UTIL] warning - unable to read file [mapcfgs/common.j]
    Тут показан лог просто запуска бота. Видно, что идет коннект,загрузка конфига карты и всего остального.
    Скинь, что выводит при попытке пабать игру.
    Добавь файл, который он требует, попробуй еще раз.
  12. festival Старожила

    Сообщения:
    368
    Спасибы:
    0
    Возьми нужные ему файлы: war3.exe , game.dll, War3Patch.mpq с про патченого варика и положи в какую-то левую папку, а боту в конфиге напиши что там лежит варик (он будет знать что нужное ему от варика там), хотя там будут только эти файлы можно и карты туда сунуть.
  13. ____ROB____ Старожила

    Сообщения:
    1.008
    Спасибы:
    22
    Сборка бота GHost:
    Ghost One 1.5
    ### укажите путь к папке warcraft
    ### эта папка должна содержать следующие файлы: war3.exe, storm.dll и game.dll
    ### для того, чтобы бот автоматически высчитывал значения для карт, в этой папке также должен находиться файл War3Patch.mpq, из которого бот попытается вытащить "Scripts\common.j" and "Scripts\blizzard.j" при загрузке, и положит их в bot_mapcfgpath (который определен в этом конфиге ниже)

    Код:
    bot_war3path = 
  14. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0

    дак он арёт на War3Patch.mpq ) А файл есть ! Что же мне сделать ? ппц .... что за ахенея
    Игру какое то время видно а потом пропадает даже если рехостит(((((((((((
  15. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    короче посоздавал он пару игр и вообще сам офнулся
  16. Immortall Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    ну так что ? не можете помочь с этой проблемой ?
  17. MuP .

    Сообщения:
    653
    Спасибы:
    202
    Сборка бота GHost:
    Ghost++ rev 579
    Дата начала использования бота:
    00.00.0000
    По моему боту виднее, каких файлов ему не хватает. Раз в логах написано, значит косяк именно с этим файлом. Либо его нету, либо файл есть, но доступа к нему нету. 2-я ошибка следует прямо за первой, т.к. blizzard.j и common.j бот грузит как раз из недостающего файла. Перепроверь все, скорее всего ошибка где-то закралась.
  18. clif Ньюфаг

    Сообщения:
    3
    Спасибы:
    0
    У меня проблема таже ... топик перечитал на 3 раза ... все сдела правильно .... повторно нашел екзевершен и хеш ... проовал с ними и без

    Код:
    ########################
    # CURSES CONFIGURATION #
    ########################
    
    ### the term buffer size / window size
    
    term_width = 135
    term_height = 52
    
    ### enable curses user interface
    
    curses_enabled = 1
    
    ### enable split view in realm windows
    
    curses_splitview = 0
    
    ### 0: horizontal lists, anything else: vertical lists
    
    curses_listtype = 1
    
    ###############################
    # GHost++ CUSTOM BUILD EXTRAS #
    ###############################
    
    ### HCL from Game Name
    
    bot_hclfromgamename = 0
    
    ### Force the load-in-game feature
    
    bot_forceloadingame = 0
    
    ### List of countries to allow based on the two-letter country codes
    ### Don't separate entries with spaces or commas or anything, leave blank or comment out to allow 
    ### Example: approvedcountries = USCA
    
    bot_approvedcountries = 
    
    ### Set this to 1 to mimic the Warcraft III game start countdown
    ### Note, you will be unable to properly abort a Warcraft III game start countdown
    ### Set this to 0 to set back to Ghost's normal countdown
    
    bot_usenormalcountdown = 0
    
    ### Reload "bot_allowdownloads" after a game starts
    ###  0 - off (default) / 1 - on
    
    bot_resetdownloads = 0
    
    ### Do not show who sent an admin command, if they are an admin
    ###  0 - show all commands / 1 - hide admin commands
    ###  The results (ex. "Shuffling Players") is still shown
    
    bot_hideadmincommands = 0
    
    ### Only whisper command responses instead of sending through public chat
    ###  0 - normal operation / 1 - most commands are responded with a whisper
    
    bot_whisperresponses = 0
    
    ### LAN Admins
    ###  0 - off (default) / 1 - LAN players will be Admins / 2 - LAN players will be Root Admins / 3 - Unspecified LAN players will be admins
    
    lan_admins = 0
    
    ### Get LAN Admins from a list (lan_rootadmins)
    ###  0 - off (default) / 1 - on
    ###  if lan_admins = 1 & lan_getrootadmins = 1, will recognize players as admins joining from LAN only with the names specified for lan_rootadmins.
    ###  if lan_admins = 2 & lan_getrootadmins = 1, will recognize players as root admins joining from LAN only with the names specified for lan_rootadmins.
    ###  if lan_admins = 3 & lan_getrootadmins = 1, will recognize players as root admins joining from LAN with the names specified for lan_rootadmins,
    ###   any other players will be admins
    
    lan_getrootadmins = 0
    
    ### LAN Admins list
    ###  the (root) admins on LAN players
    ###  seperate each name with a space, e.g. lan_rootadmins = Varlock Kilranin Instinct121
    
    lan_rootadmins = 
    
    #####################
    # BOT CONFIGURATION #
    #####################
    
    ### the log file
    
    bot_log = ghost.log
    
    ### the log method
    ###  set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
    ###  set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
    ###  note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running
    
    bot_logmethod = 1
    
    ### the language file
    
    bot_language = language.cfg
    
    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_war3path = D:\Distrib\WarcraftIII\
    
    ### whether to act as Warcraft III: The Frozen Throne or not
    ###  set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
    ###  set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)
    
    bot_tft = 1
    
    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ###  if you don't know what this is just leave it blank
    
    bot_bindaddress = 
    
    ### the port GHost++ will host games on (this must be different from your admingame_port)
    
    bot_hostport = 6112
    
    ### whether to allow GProxy++ reliable reconnects or not
    ###  you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
    ###  a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit
    
    bot_reconnect = 0
    
    ### the port GHost++ will listen for GProxy++ reliable reconnects on
    
    bot_reconnectport = 6114
    
    ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
    ###  if you set this to 0 or 1 GHost++ will wait for up to 1 minute
    ###  if you set this to 10 or more GHost++ will only wait for up to 10 minutes
    ###  due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
    ###  players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
    
    bot_reconnectwaittime = 3
    
    ### maximum number of games to host at once
    
    bot_maxgames = 5
    
    ### command trigger for ingame only (battle.net command triggers are defined later)
    
    bot_commandtrigger = !
    
    ### the path to the directory where you keep your map config files
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
    
    bot_mapcfgpath = mapcfgs
    
    ### the path to the directory where you keep your savegame files
    
    bot_savegamepath = savegames
    
    ### the path to the directory where you keep your map files
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
    
    bot_mappath = maps
    
    ### whether to save replays or not
    
    bot_savereplays = 0
    
    ### the path to the directory where you want GHost++ to save replays
    
    bot_replaypath = replays
    
    ### the Warcraft 3 version to save replays as
    
    replay_war3version = 25
    
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ###  patch 1.23:  war3version 23, buildnumber 6058
    ###  patch 1.24:  war3version 24, buildnumber 6059
    ###  patch 1.24b: war3version 24, buildnumber 6059
    ###  patch 1.25b: war3version 25, buildnumber 6060
    
    replay_buildnumber = 6060
    
    ### the bot's virtual host name as it appears in the game lobby
    ###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
    
    bot_virtualhostname = |cFF4080C0Pion-NT
    
    ### whether to hide each player's IP address from other players or not
    
    bot_hideipaddresses = 0
    
    ### whether to check for multiple IP address usage or not
    
    bot_checkmultipleipusage = 1
    
    ### whether to do automatic spoof checks or not
    ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ###  set to 0 to disable automatic spoof checks
    ###  set to 1 to enable automatic spoof checks on all players
    ###  set to 2 to enable automatic spoof checks on potential admins only
    
    bot_spoofchecks = 1
    
    ### whether to require spoof checks or not
    ###  this controls whether the bot will require players to spoof check before starting the game
    ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
    
    bot_requirespoofchecks = 0
    
    ### whether to consider admins and root admins as reserved players or not
    ###  reserved players are allowed to join full games because another player will be kicked to allow them to join
    
    bot_reserveadmins = 1
    
    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command
    
    bot_refreshmessages = 0
    
    ### whether to automatically lock games when the owner joins
    
    bot_autolock = 0
    
    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command
    
    bot_autosave = 0
    
    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
    
    bot_allowdownloads = 1
    
    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
    
    bot_pingduringdownloads = 0
    
    ### the maximum number of players allowed to download the map at the same time
    
    bot_maxdownloaders = 3
    
    ### the maximum combined download speed of all players downloading the map (in KB/sec)
    
    bot_maxdownloadspeed = 100
    
    ### use LC style pings (divide actual pings by two)
    
    bot_lcpings = 1
    
    ### auto kick players with ping higher than this
    
    bot_autokickping = 400
    
    ### the ban method
    ###  if bot_banmethod = 1, GHost++ will automatically reject players using a banned name, and will print a message if it only recognizes the IP address
    ###  if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ###  if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ###  if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
    
    bot_banmethod = 1
    
    ### the IP blacklist file
    
    bot_ipblacklistfile = ipblacklist.txt
    
    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
    
    bot_lobbytimelimit = 10
    
    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
    
    bot_latency = 100
    
    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
    
    bot_synclimit = 50
    
    ### whether votekicks are allowed or not
    
    bot_votekickallowed = 1
    
    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
    
    bot_votekickpercentage = 100
    
    ### the default map config (the ".cfg" will be added automatically if you leave it out)
    
    bot_defaultmap = dota_3x3_71
    
    ### the MOTD file
    ###  the first 8 lines of this file will be displayed when a player joins the game
    ###  if this file doesn't exist a default MOTD will be used
    
    bot_motdfile = motd.txt
    
    ### the gameloaded file
    ###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
    
    bot_gameloadedfile = gameloaded.txt
    
    ### the gameover file
    ###  the first 8 lines of this file will be displayed when the game is over
    ###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
    
    bot_gameoverfile = gameover.txt
    
    ### whether to send "local admin messages" or not
    ###  these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
    ###  the local admin is the game owner if they are playing from a LAN or the same computer as the bot
    ###  this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
    ###  you can enable or disable this for a particular game with the !messages command
    
    bot_localadminmessages = 1
    
    ### the "TCP no delay" flag
    ###  this controls whether or not your operating system should use the "no delay" algorithm on game sockets
    ###  the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
    ###  enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
    ###  however, it may reduce game latencies in some cases
    
    tcp_nodelay = 0
    
    ### the matchmaking method
    ###  this controls how the bot matches players when they join the game when using !autohostmm
    ###  set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
    ###  set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
    ###  set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)
    
    bot_matchmakingmethod = 1
    
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
    
    ### whether to create the admin game or not (see readme.txt for more information)
    
    admingame_create = 0
    
    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
    
    admingame_port = 6113
    
    ### the admin game password
    
    admingame_password = 
    
    ### the default map config to use in the admin game
    ###  if this value is blank the bot will use a hardcoded map instead
    ###  it's recommended that you use the hardcoded map instead of specifying a different one
    ###  this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
    ###  the ".cfg" will be added automatically if you leave it out
    
    admingame_map = 
    
    #####################
    # LAN CONFIGURATION #
    #####################
    
    ### the Warcraft 3 version to use when broadcasting LAN games
    
    lan_war3version = 25
    
    ### the UDP broadcast target
    ###  if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
    ###  sometimes your operating system will choose the wrong interface when more than one exists
    ###  therefore you can use this value to force the bot to use a specific interface
    ###  for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
    
    udp_broadcasttarget = 
    
    ### the UDP "don't route" flag
    
    udp_dontroute = 0
    
    ##########################
    # AUTOHOST CONFIGURATION #
    ##########################
    
    ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
    ### you can activate the autohost feature without changing anything here by using the !autohost command
    
    autohost_maxgames = 0
    autohost_startplayers = 0
    autohost_gamename = 
    autohost_owner = 
    
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
    
    ### database type
    ###  use "sqlite3" for a local SQLite database
    ###  use "mysql" for any MySQL database
    
    db_type = mysql
    
    ### sqlite3 database configuration
    ###  this is only used if your database type is SQLite
    
    db_sqlite3_file = ghost.dbs
    
    ### mysql database configuration
    ###  this is only used if your database type is MySQL
    
    db_mysql_server = localhost
    db_mysql_database = pvpgn
    db_mysql_user = root
    db_mysql_password = 
    db_mysql_port = 0
    
    ### the bot ID is included each time the bot adds data to the MySQL database
    ### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
    ### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database
    
    db_mysql_botid = 1
    
    ############################
    # BATTLE.NET CONFIGURATION #
    ############################
    
    ### which battle.net server to connect to
    ###  1.) useast.battle.net
    ###  2.) uswest.battle.net
    ###  3.) asia.battle.net
    ###  4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back
    
    bnet_server = rubattle.net
    bnet_serveralias = pion
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_locale = system
    bnet_username = pion
    bnet_password = ******
    bnet_firstchannel = ******
    bnet_rootadmin = clif
    bnet_commandtrigger = !
    bnet_holdfriends = 1
    bnet_holdclan = 1
    bnet_publiccommands = 1
    bnet_bnlsserver = local
    bnet_bnlsport = 9367
    bnet_bnlswardencookie = 1
    bnet_custom_war3version = 25
    bnet_custom_exeversion = 253 1 25 1
    bnet_custom_exeversionhash = 76 102 168 65
    bnet_custom_passwordhashtype = pvpgn
    bnet_custom_pvpgnrealmname = PvPGN Realm
    
    в краце

    Код:
    replay_war3version = 25
    lan_war3version = 25
    
    bnet_server = rubattle.net
    bnet_custom_war3version = 25
    bnet_custom_exeversion = 253 1 25 1
    bnet_custom_exeversionhash = 76 102 168 65
    игру видно ... в пользовательской игре ... но зайти не дает ...
    прошу намекнуть в каком месте руки кривые
  19. MuP .

    Сообщения:
    653
    Спасибы:
    202
    Сборка бота GHost:
    Ghost++ rev 579
    Дата начала использования бота:
    00.00.0000
    Конфиг вроде норм. Если игру видно, но не заходит, то почти 100% проблема с портами, файерволом и т.п.
    Хостишь с помошью бота 1 раз? или до обновления хостил нормально, а после обновления перестало заходить?
  20. clif Ньюфаг

    Сообщения:
    3
    Спасибы:
    0
    1, бота использую впервые
    2, порты просканировал с другой машины , что бы на верняка ... порты открыты , сканировал 6112 и 6113 ...
    Код:
    [Mon Mar 14 20:01:54 2011] [BNET: pion] admin [pion] sent command [!pub 1]
    [Mon Mar 14 20:01:54 2011] [GHOST] creating game [1]
    [Mon Mar 14 20:01:54 2011] [GAME: 1] loading IP blacklist file [ipblacklist.txt]
    [Mon Mar 14 20:01:54 2011] [GAME: 1] loaded 0 lines from IP blacklist file
    [Mon Mar 14 20:01:54 2011] [GAME: 1] attempting to bind to all available addresses
    [Mon Mar 14 20:01:54 2011] [GAME: 1] listening on port 6112
    [Mon Mar 14 20:01:54 2011] [STATSDOTA] using dota stats
    [Mon Mar 14 20:01:54 2011] [pion] Creating public game [1] started by [pion].
    [Mon Mar 14 20:01:54 2011] [INFO: pion] No one hears you.
    
    listening on port 6112 - иначе бы выдал ошибку

    забыл конф мапы выложить
    Код:
    map_path = Maps\DotA v6.71b.w3x
    map_localpath = DotA v6.71b.w3x
    
    map_type = dota
    map_matchmakingcategory = 1
    map_statsw3mmdcategory =
    map_numplayers = 6
    map_numteams = 2
    # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    map_slot1 =  0 255 0 0 0 1 8 1 100
    
    map_slot2 =  0 255 0 0 0 2 8 1 100
    
    map_slot3 =  0 255 0 0 0 3 8 1 100
    
    map_slot4 =  0 255 1 0 0 4 8 1 100
    map_slot5 =  0 255 1 0 0 5 8 1 100
    
    
    map_slot6 =  0 255 0 0 1 6 8 1 100
    
    map_slot7 =  0 255 0 0 1 7 8 1 100
    
    map_slot8 =  0 255 0 0 1 8 8 1 100
    
    map_slot9 =  0 255 1 0 1 9 8 1 100
    
    map_slot10 = 0 255 1 0 1 10 8 1 100
    
    
    map_options = 0 
    
    map_width = 118 0
    map_height = 120 0
    
    map_size = 
    map_info = 
    map_crc = 
    map_sha1 = 
    
    map_speed = 3
    map_visibility = 4
    map_observers = 1
    map_flags = 3
    map_filter_maker = 1 
    map_filter_type = 0 
    map_filter_size = 4 
    map_filter_obs = 4