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Как Сделать чтоб могли все создавать на боте Ghost++ 17.0

Тема в разделе 'Запуск и Поддержка', создана пользователем SPY, 18 апр 2010.

  1. SPY Ньюфаг

    Сообщения:
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    0
    Мне нужно чтоб, Любой мог написать !pub Sozdat или @pub 123 например!
    ;) Помогите мне пожалуйста!!!
    да и еще как себя сделать самым главным, чтоб не писало у вас не хватает прав , хотя я админ себя добавил через локальную сеть где нужно вводить !password
    А то баны приходиться от туда уберать, а не через баттел нет)))
    не удобно как то!

    Зарание благодаю за любую помощь! :)

    ps и еще 2 маленьких вопроса 1) почему команда !muteall не работает и еще !ips - это 2) вопрос был! ;D

    ps на счет админа !check SPY пишу, пишет типа админ и все такое все прова типа, а в итоги бывают казусы типа - у вас не достаточно прав!!! как так может быть :D
  2. RusBrothers Ньюфаг

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    при настройках бота вводи свой ник как главного админа.Других добавляешь через команду и есть настройка прав администраторов(там можешь поставить команды, которые могут делать другие админы)
  3. SPY Ньюфаг

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    а поподробнее можно на счет Главного админа , это Где ? :)
  4. RusBrothers Ньюфаг

    Сообщения:
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    вот скрины глянь яснее станет
    [IMG] главный админ
    [IMG] тут открываются опции доступных команд других админов
    [IMG] выбираешь тут и все
  5. RusBrothers Ньюфаг

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    будут вопросы пиши
  6. Synth (LM) Пантограф!

    Сообщения:
    2.762
    Спасибы:
    172
    Сборка бота GHost:
    My own version of GhostOne
    Дата начала использования бота:
    15.06.2008
    Skype:
    Мой статус
    Забавный 2й скрин :)

    Еще есть опция в Ghost One
    Код:
    bot_usercanhost = 1
    Она и создана чтобы любой мог создать игру через бота.
  7. SPY Ньюфаг

    Сообщения:
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    ;D Спасибо яснее стало)) что у меня такого меню почемуто нету)))
    Может у меня другой Гхост не one а, простой какойто ++
    Я тоже хочу такое меню красивое и расширеное , где такое скачать дополнительное!!!
  8. SPY Ньюфаг

    Сообщения:
    8
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    думал что, мне эта строчка поможет, ну нет зашел написал заветное пуб и не чего , бот как стоял так стоял, это означает что, простой смертный не как на него не влияет!! И создать не сможет!!
  9. SPY Ньюфаг

    Сообщения:
    8
    Спасибы:
    0
    Для того чтоб вам легче было мне помочь, я напишу все что я делал от начало!
    1) скачал бота от сюда http://w3gh.ru/download
    2) прочел сдесь все http://w3gh.ru/guides, ну почти все я уже и так это знал!!!
    3) пошел настрайвать своего бота через фаил ghost.cfg лежаший в корневой папке Ghosta.
    4) настроил запустил ghost.exe
    5) вот что дает
    Код:
    [Tue Apr 20 13:28:21 2010] [LOCAL: 172.16.0.9] [King_of_fate] @pub 1
    [Tue Apr 20 13:28:21 2010] [BNET: 172.16.0.9] non-admin [King_of_fate] sent command [@pub 1]
    [Tue Apr 20 13:28:32 2010] [LOCAL: 172.16.0.9] [King_of_fate] @pub 1
    [Tue Apr 20 13:28:32 2010] [BNET: 172.16.0.9] non-admin [King_of_fate] sent command [@pub 1]
    [Tue Apr 20 13:28:41 2010] [WHISPER: 172.16.0.9] [King_of_fate] @pub 1
    [Tue Apr 20 13:28:41 2010] [BNET: 172.16.0.9] non-admin [King_of_fate] sent command [@pub 1]
    [Tue Apr 20 13:28:49 2010] [LOCAL: 172.16.0.9] [King_of_fate] @version
    [Tue Apr 20 13:28:49 2010] [BNET: 172.16.0.9] non-admin [King_of_fate] sent command [@version]
    [Tue Apr 20 13:28:49 2010] [QUEUED: 172.16.0.9] Версия - GHost++  :: w3gh.ru
    [Tue Apr 20 13:33:05 2010] [LOCAL: 172.16.0.9] [King_of_fate] !pub 1
    [Tue Apr 20 13:33:05 2010] [LOCAL: 172.16.0.9] [IstvHost] Создание публичной игры 1. Владелец - King_of_fate
    [Tue Apr 20 13:33:16 2010] [LOCAL: 172.16.0.9] [King_of_fate] @pub 1
    [Tue Apr 20 13:33:16 2010] [BNET: 172.16.0.9] non-admin [King_of_fate] sent command [@pub 1]
    [Tue Apr 20 13:35:05 2010] [GHOST] starting up
    [Tue Apr 20 13:35:05 2010] [GHOST] using log method 1, logging is enabled and [ghost.log] will not be locked
    [Tue Apr 20 13:35:05 2010] [GHOST] using Windows timer with resolution 1 milliseconds
    [Tue Apr 20 13:35:05 2010] [GHOST] starting winsock
    [Tue Apr 20 13:35:05 2010] [GHOST] setting process priority to "above normal"
    [Tue Apr 20 13:35:05 2010] [UDPSOCKET] using default broadcast target
    [Tue Apr 20 13:35:05 2010] [GHOST] opening primary database
    [Tue Apr 20 13:35:05 2010] [SQLITE3] version 3.6.16
    [Tue Apr 20 13:35:05 2010] [SQLITE3] opening database [ghost.dbs]
    [Tue Apr 20 13:35:05 2010] [SQLITE3] found schema number [8]
    [Tue Apr 20 13:35:05 2010] [GHOST] opening secondary (local) database
    [Tue Apr 20 13:35:05 2010] [SQLITE3] version 3.6.16
    [Tue Apr 20 13:35:05 2010] [SQLITE3] opening database [ghost.dbs]
    [Tue Apr 20 13:35:05 2010] [SQLITE3] found schema number [8]
    [Tue Apr 20 13:35:05 2010] [GHOST] attempting to find local IP addresses
    [Tue Apr 20 13:35:05 2010] [GHOST] local IP address #1 is [172.16.1.9]
    [Tue Apr 20 13:35:05 2010] [GHOST] local IP address #2 is [127.0.0.1]
    [Tue Apr 20 13:35:05 2010] [GHOST] local IP address #3 is [83.69.132.116]
    [Tue Apr 20 13:35:05 2010] [GHOST] acting as Warcraft III: The Frozen Throne
    [Tue Apr 20 13:35:05 2010] [CONFIG] loading file [language_russian.cfg]
    [Tue Apr 20 13:35:05 2010] [GHOST] found battle.net connection #1 for server [games.istv.uz]
    [Tue Apr 20 13:35:05 2010] [BNET: 172.16.0.9] pvpgn connection found with a configured BNLS server, ignoring BNLS server
    [Tue Apr 20 13:35:05 2010] [GHOST] loading MPQ file [D:\Мои игры\WarCraft Frozen Throne v1.24 DOTA 6.64 (SPY)\War3Patch.mpq]
    [Tue Apr 20 13:35:05 2010] [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs\common.j]
    [Tue Apr 20 13:35:05 2010] [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs\blizzard.j]
    [Tue Apr 20 13:35:05 2010] [GHOST] adding ".cfg" to default map -> new default is [dota67c.cfg]
    [Tue Apr 20 13:35:05 2010] [CONFIG] loading file [mapcfgs\dota67c.cfg]
    [Tue Apr 20 13:35:05 2010] [MAP] loading MPQ file [maps\DotA Allstars v6.67c.w3x]
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_size = 7 227 109 0
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_info = 95 83 125 91
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_crc = 222 211 65 26
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_sha1 = 8 160 120 93 96 33 148 156 105 130 186 66 215 65 30 142 92 246 46 52
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_width = 118 0
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_height = 120 0
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_numplayers = 10
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_numteams = 2
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
    [Tue Apr 20 13:35:05 2010] [MAP] overriding calculated map_numplayers with config value map_numplayers = 10
    [Tue Apr 20 13:35:05 2010] [MAP] overriding calculated map_numteams with config value map_numteams = 2
    [Tue Apr 20 13:35:05 2010] [MAP] overriding slots
    [Tue Apr 20 13:35:05 2010] [MAP] adding 2 observer slots
    [Tue Apr 20 13:35:05 2010] [GHOST] adding ".cfg" to default admin game map -> new default is [dota67c.cfg]
    [Tue Apr 20 13:35:05 2010] [GHOST] trying to load default admin game map
    [Tue Apr 20 13:35:05 2010] [CONFIG] loading file [mapcfgs\dota67c.cfg]
    [Tue Apr 20 13:35:06 2010] [MAP] loading MPQ file [maps\DotA Allstars v6.67c.w3x]
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_size = 7 227 109 0
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_info = 95 83 125 91
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_crc = 222 211 65 26
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_sha1 = 8 160 120 93 96 33 148 156 105 130 186 66 215 65 30 142 92 246 46 52
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_width = 118 0
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_height = 120 0
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_numplayers = 10
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_numteams = 2
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot1 = 0 255 0 0 0 1 4 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot2 = 0 255 0 0 0 2 4 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot3 = 0 255 0 0 0 3 4 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot4 = 0 255 0 0 0 4 4 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot5 = 0 255 0 0 0 5 4 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot6 = 0 255 0 0 1 7 8 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot7 = 0 255 0 0 1 8 8 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot8 = 0 255 0 0 1 9 8 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot9 = 0 255 0 0 1 10 8 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] calculated map_slot10 = 0 255 0 0 1 11 8 1 100
    [Tue Apr 20 13:35:06 2010] [MAP] overriding calculated map_numplayers with config value map_numplayers = 10
    [Tue Apr 20 13:35:06 2010] [MAP] overriding calculated map_numteams with config value map_numteams = 2
    [Tue Apr 20 13:35:06 2010] [MAP] overriding slots
    [Tue Apr 20 13:35:06 2010] [MAP] adding 2 observer slots
    [Tue Apr 20 13:35:06 2010] [GHOST] warning - unable to read file [ip-to-country.csv], iptocountry data not loaded
    [Tue Apr 20 13:35:06 2010] [GHOST] creating admin game
    [Tue Apr 20 13:35:06 2010] [GAME: GHost++ Admin Game] loading IP blacklist file [ipblacklist.txt]
    [Tue Apr 20 13:35:06 2010] [GAME: GHost++ Admin Game] loaded 635 lines from IP blacklist file
    [Tue Apr 20 13:35:06 2010] [GAME: GHost++ Admin Game] attempting to bind to address [172.16.1.9]
    [Tue Apr 20 13:35:06 2010] [GAME: GHost++ Admin Game] listening on port 6113
    [Tue Apr 20 13:35:06 2010] [GHOST] GHost++ Version 17.0 (with MySQL support)
    [Tue Apr 20 13:35:06 2010] [BNET: 172.16.0.9] connecting to server [games.istv.uz] on port 6112
    [Tue Apr 20 13:35:06 2010] [BNET: 172.16.0.9] attempting to bind to address [172.16.1.9]
    [Tue Apr 20 13:35:06 2010] [BNET: 172.16.0.9] resolved and cached server IP address 172.16.0.9
    [Tue Apr 20 13:35:06 2010] [BNET: 172.16.0.9] connected
    [Tue Apr 20 13:35:06 2010] [BNET: 172.16.0.9] attempting to auth as Warcraft III: The Frozen Throne
    [Tue Apr 20 13:35:06 2010] [BNET: 172.16.0.9] cd keys accepted
    [Tue Apr 20 13:35:07 2010] [BNET: 172.16.0.9] username [Ghost] accepted
    [Tue Apr 20 13:35:07 2010] [BNET: 172.16.0.9] using pvpgn logon type (for pvpgn servers only)
    [Tue Apr 20 13:35:07 2010] [TCPSOCKET] closed by remote host
    [Tue Apr 20 13:35:07 2010] [BNET: 172.16.0.9] logon successful
    [Tue Apr 20 13:35:07 2010] [BNET: 172.16.0.9] joining channel [Warcraft 3 ISTV.UZ]
    [Tue Apr 20 13:35:07 2010] [BNET: 172.16.0.9] joined channel [Warcraft 3 ISTV.UZ]
    [Tue Apr 20 13:35:07 2010] [BNET: 172.16.0.9] disconnected from battle.net
    [Tue Apr 20 13:35:07 2010] [BNET: 172.16.0.9] waiting 90 seconds to reconnect
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] *** Welcome ^_^ ***
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] Hello Ghost, welcome to ISTV Battle.Net!
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9]  
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] There are 62 user accounts on this server.
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] There are currently 3 users in 1 games of Warcraft III Frozen Throne,
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] and 3 users playing 1 games and chatting in 1 channels.
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] Having trouble with a command?  Type   /help   to
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] learn more about it.
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9]  
    [Tue Apr 20 13:35:07 2010] [INFO: 172.16.0.9] You have no mail.
    6) все работает , но 1) меню такого у меня нету как у вас!! только такое(+ я вообще уже привык к cfg так настрайвать))) ) [IMG]
    7) мой настроеный конфиг - проверьте его пожалуста , может не дочет найдете зарание благодарю!
    • #####################
      # BOT CONFIGURATION #
      #####################

      ### the log file

      bot_log = ghost.log

      ### the log method
      ### set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
      ### set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
      ### note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running

      bot_logmethod = 1

      ### the language file

      bot_language = language_russian.cfg

      ### the path to your local Warcraft III directory
      ### this path must contain war3.exe, storm.dll, and game.dll
      ### if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
      ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

      bot_war3path = D:\Мои игры\WarCraft Frozen Throne v1.24 DOTA 6.64 (SPY)

      ### whether to act as Warcraft III: The Frozen Throne or not
      ### set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
      ### set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)

      bot_tft = 1

      ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
      ### if you don't know what this is just leave it blank

      bot_bindaddress = 172.16.1.9

      ### the port GHost++ will host games on (this must be different from your admingame_port)

      bot_hostport = 6112

      ### whether to allow GProxy++ reliable reconnects or not
      ### you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
      ### a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit

      bot_reconnect = 0

      ### the port GHost++ will listen for GProxy++ reliable reconnects on

      bot_reconnectport = 6114

      ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
      ### if you set this to 0 or 1 GHost++ will wait for up to 1 minute
      ### if you set this to 10 or more GHost++ will only wait for up to 10 minutes
      ### due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
      ### players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value

      bot_reconnectwaittime = 3

      ### maximum number of games to host at once

      bot_maxgames = 5

      ### command trigger for ingame only (battle.net command triggers are defined later)

      bot_commandtrigger = !

      ### the path to the directory where you keep your map config files
      ### this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
      ### common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

      bot_mapcfgpath = mapcfgs

      ### the path to the directory where you keep your savegame files

      bot_savegamepath = savegames

      ### the path to the directory where you keep your map files
      ### GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
      ### GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

      bot_mappath = maps

      ### whether to save replays or not

      bot_savereplays = 0

      ### the path to the directory where you want GHost++ to save replays

      bot_replaypath = replays

      ### the Warcraft 3 version to save replays as

      replay_war3version = 24

      ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
      ### patch 1.23: war3version 23, buildnumber 6058
      ### patch 1.24: war3version 24, buildnumber 6059
      ### patch 1.24b: war3version 24, buildnumber 6059

      replay_buildnumber = 6378

      ### the bot's virtual host name as it appears in the game lobby
      ### colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
      ### the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

      bot_virtualhostname = Yo|cFFFFFC00\m/

      ### whether to hide each player's IP address from other players or not

      bot_hideipaddresses = 0

      ### whether to check for multiple IP address usage or not

      bot_checkmultipleipusage = 1

      ### whether to do automatic spoof checks or not
      ### you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
      ### set to 0 to disable automatic spoof checks
      ### set to 1 to enable automatic spoof checks on all players
      ### set to 2 to enable automatic spoof checks on potential admins only

      bot_spoofchecks = 1

      ### whether to require spoof checks or not
      ### this controls whether the bot will require players to spoof check before starting the game
      ### it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
      ### if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)

      bot_requirespoofchecks = 0

      ### whether to consider admins and root admins as reserved players or not
      ### reserved players are allowed to join full games because another player will be kicked to allow them to join

      bot_reserveadmins = 1

      ### whether to display game refresh messages by default
      ### this can always be changed for a particular game with the !refresh command

      bot_refreshmessages = 0

      ### whether to automatically lock games when the owner joins

      bot_autolock = 0

      ### whether to automatically save games when a player disconnects
      ### this can always be changed for a particular game with the !autosave command

      bot_autosave = 0

      ### не работает команда!!!
      bot_usercanhost = 1

      ### whether to allow map downloads or not
      ### set to 0 to disable map downloads
      ### set to 1 to enable map downloads
      ### set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

      bot_allowdownloads = 1

      ### whether to ping players during map downloads or not
      ### GHost++ will always stop pinging any players who are downloading the map
      ### this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

      bot_pingduringdownloads = 0

      ### the maximum number of players allowed to download the map at the same time

      bot_maxdownloaders = 3

      ### the maximum combined download speed of all players downloading the map (in KB/sec)

      bot_maxdownloadspeed = 1000

      ### use LC style pings (divide actual pings by two)

      bot_lcpings = 1

      ### auto kick players with ping higher than this

      bot_autokickping = 400

      ### the ban method
      ### if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
      ### if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
      ### if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
      ### if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them

      bot_banmethod = 3

      ### the IP blacklist file

      bot_ipblacklistfile = ipblacklist.txt

      ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
      ### games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

      bot_lobbytimelimit = 10

      ### the game latency
      ### this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)

      bot_latency = 100

      ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
      ### before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
      ### this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

      bot_synclimit = 50

      ### whether votekicks are allowed or not

      bot_votekickallowed = 1

      ### the percentage of players required to vote yes for a votekick to pass
      ### the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
      ### the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
      ### this means it will round UP the number of votes required
      ### if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
      ### if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
      ### if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
      ### if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
      ### if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

      bot_votekickpercentage = 100

      ### the default map config (the ".cfg" will be added automatically if you leave it out)

      bot_defaultmap = dota67c

      ### the MOTD file
      ### the first 8 lines of this file will be displayed when a player joins the game
      ### if this file doesn't exist a default MOTD will be used

      bot_motdfile = motd.txt

      ### the gameloaded file
      ### the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

      bot_gameloadedfile = gameloaded.txt

      ### the gameover file
      ### the first 8 lines of this file will be displayed when the game is over
      ### this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

      bot_gameoverfile = gameover.txt

      ### whether to send "local admin messages" or not
      ### these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
      ### the local admin is the game owner if they are playing from a LAN or the same computer as the bot
      ### this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
      ### you can enable or disable this for a particular game with the !messages command

      bot_localadminmessages = 1

      ### the "TCP no delay" flag
      ### this controls whether or not your operating system should use the "no delay" algorithm on game sockets
      ### the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
      ### enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
      ### however, it may reduce game latencies in some cases

      tcp_nodelay = 0

      ### the matchmaking method
      ### this controls how the bot matches players when they join the game when using !autohostmm
      ### set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
      ### set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
      ### set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)

      bot_matchmakingmethod = 1

      ############################
      # ADMIN GAME CONFIGURATION #
      ############################

      ### whether to create the admin game or not (see readme.txt for more information)

      admingame_create = 1

      ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

      admingame_port = 6113

      ### the admin game password

      admingame_password = *********

      ### the default map config to use in the admin game
      ### if this value is blank the bot will use a hardcoded map instead
      ### it's recommended that you use the hardcoded map instead of specifying a different one
      ### this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
      ### the ".cfg" will be added automatically if you leave it out

      admingame_map = dota67c

      #####################
      # LAN CONFIGURATION #
      #####################

      ### the Warcraft 3 version to use when broadcasting LAN games

      lan_war3version = 24

      ### the UDP broadcast target
      ### if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
      ### sometimes your operating system will choose the wrong interface when more than one exists
      ### therefore you can use this value to force the bot to use a specific interface
      ### for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet

      udp_broadcasttarget =

      ### the UDP "don't route" flag

      udp_dontroute = 0

      ##########################
      # AUTOHOST CONFIGURATION #
      ##########################

      ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
      ### you can activate the autohost feature without changing anything here by using the !autohost command

      autohost_maxgames = 0
      autohost_startplayers = 0
      autohost_gamename =
      autohost_owner =

      ##########################
      # DATABASE CONFIGURATION #
      ##########################

      ### database type
      ### use "sqlite3" for a local SQLite database
      ### use "mysql" for any MySQL database

      db_type = sqlite3

      ### sqlite3 database configuration
      ### this is only used if your database type is SQLite

      db_sqlite3_file = ghost.dbs

      ### mysql database configuration
      ### this is only used if your database type is MySQL

      db_mysql_server = localhost
      db_mysql_database = ghost
      db_mysql_user = YOUR_USERNAME
      db_mysql_password = YOUR_PASSWORD
      db_mysql_port = 0

      ### the bot ID is included each time the bot adds data to the MySQL database
      ### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
      ### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database

      db_mysql_botid = 1

      ############################
      # BATTLE.NET CONFIGURATION #
      ############################

      ### which battle.net server to connect to
      ### 1.) useast.battle.net
      ### 2.) uswest.battle.net
      ### 3.) asia.battle.net
      ### 4.) europe.battle.net
      ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
      ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

      bnet_server = games.istv.uz

      ### the server alias
      ### this name will be used to identify the battle.net server in the GHost++ console
      ### if you leave it blank it will use a short name such as "USEast" for official battle.net servers or it will use the actual server address

      bnet_serveralias = 172.16.0.9

      ### your Warcraft III: Reign of Chaos CD key
      ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

      bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF

      ### your Warcraft III: The Frozen Throne CD key
      ### you cannot use the same CD key here that you yourself use to login to battle.net if you plan to login at the same time as your bot

      bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF

      ### your battle.net username
      ### you cannot use the same username here that you yourself use to login to battle.net if you plan to login at the same time as your bot

      bnet_username = Ghost

      ### your battle.net password

      bnet_password = ********

      ### the first channel to join upon entering battle.net

      bnet_firstchannel = Warcraft 3 ISTV.UZ

      ### the root admins on this battle.net server only
      ### seperate each name with a space, e.g. bnet_rootadmin = Varlock Kilranin Instinct121

      bnet_rootadmin =

      ### command trigger for this battle.net server only

      bnet_commandtrigger = @

      ### whether to automatically add your friends list to each game's reserved list

      bnet_holdfriends = 1

      ### whether to automatically add your clan members list to each game's reserved list

      bnet_holdclan = 1

      ### whether to allow anonymous users (non admins) to use public commands such as !stats and !statsdota on this battle.net connection
      ### if you are having trouble with spammers causing your bot to flood the server you should disable this

      bnet_publiccommands = 1

      ### BNLS server information for Warden handling (see readme.txt for more information)
      ### you will need to use a valid BNLS server here if you are connecting to an official battle.net realm or you will be disconnected every two minutes

      bnet_bnlsserver = localhost
      bnet_bnlsport = 9367
      bnet_bnlswardencookie = 1

      ### you will need to edit this section of the config file if you're connecting to a PVPGN server
      ### your PVPGN server operator will tell you what to put here

      bnet_custom_war3version = 24
      bnet_custom_exeversion =
      bnet_custom_exeversionhash =
      bnet_custom_passwordhashtype = pvpgn
      bnet_custom_pvpgnrealmname = PvPGN Realm

      ###
      ### example configuration for connecting to a second official battle.net server
      ###

      # bnet2_server = uswest.battle.net
      # bnet2_serveralias = USWest
      # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
      # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
      # bnet2_username =
      # bnet2_password =
      # bnet2_firstchannel = The Void
      # bnet2_rootadmin =
      # bnet2_commandtrigger = !
      # bnet2_holdfriends = 1
      # bnet2_holdclan = 1
      # bnet2_publiccommands = 1
      # bnet2_bnlsserver = localhost
      # bnet2_bnlsport = 9367
      # bnet2_bnlswardencookie = 2

      ###
      ### example configuration for connecting to a third PVPGN battle.net server
      ###

      # bnet3_server = server.eurobattle.net
      # bnet3_serveralias = EuroBattle
      # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
      # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
      # bnet3_username =
      # bnet3_password =
      # bnet3_firstchannel = The Void
      # bnet3_rootadmin =
      # bnet3_commandtrigger = !
      # bnet3_holdfriends = 1
      # bnet3_holdclan = 1
      # bnet3_publiccommands = 1
      # bnet3_custom_war3version = 24
      # bnet3_custom_exeversion = 184 0 22 1
      # bnet3_custom_exeversionhash = 219 152 153 144
      # bnet3_custom_passwordhashtype = pvpgn
      # bnet3_custom_pvpgnrealmname = PvPGN Realm
  10. denischegaev Парнишка с небывалым умом

    Сообщения:
    289
    Спасибы:
    0
    Сборка бота GHost:
    17.266
    есть ghost++ а есть GhostOne. их отличин как раз в этом меню. GhostOne более прост, для новичков в самый раз...
  11. Synth (LM) Пантограф!

    Сообщения:
    2.762
    Спасибы:
    172
    Сборка бота GHost:
    My own version of GhostOne
    Дата начала использования бота:
    15.06.2008
    Skype:
    Мой статус
    Функционал аматорам его очень пригодится
  12. SPY Ньюфаг

    Сообщения:
    8
    Спасибы:
    0
    Ок Где взять или у кого можно скачать Ghost one 17 ? Зарние Благодарю и буду очень презнаетелен!!! Помогите пож.

    Ps Странно, но я написал с начало что, у меня не one всем!! вы видно не кто даже и не заметили!!! сразу мне стали one говорить а , Я даже и не знал о существовании ONE !!! Только Догадывался!!
  13. SPY Ньюфаг

    Сообщения:
    8
    Спасибы:
    0
    аматорам - это что такое?

    + а что, разве нельзя создовать всем на ghost++ 17? я видел как на многих баттел нетах ташкента - стоят Ghost's++ 16 и на них могут любые создовать!!! + 15 игр везеде масимальное моздание одновременых игры!! больше 2(максм ;D ;) ) не создают)))

    Если у всех такие крутые Гхосты One 17! Я тоже Хочу Юзать его! Дайте ссылку или залете на Фаило обменик какой то желательно (uz) , так как у нас со скоростью в мир не очень а, еще вечно на депозитс и другие всемирные файло-обменики занеты или с вашего айпи уже качают(ну или слотов для вашей страны уже все занеты) так что, залейте суда если вам не сложно http://dir.uz/ или http://file.nnm.uz/ БУДУ ОЧЕНЬ РАД ЮЗАТЬ ДРУГОЙ GHOST, ЗАРАНИЕ ОЧЕНЬ ПРЕЗНАТЕЛЕН ЗА ЛЮБУЮ ПОМОЩЬ!)))

    ps если не возможно на uz? то и на депозится буду тоже очень рад если зальете(спасибо)!
  14. Synth (LM) Пантограф!

    Сообщения:
    2.762
    Спасибы:
    172
    Сборка бота GHost:
    My own version of GhostOne
    Дата начала использования бота:
    15.06.2008
    Skype:
    Мой статус
    Аматор - любитель