1. Соблюдайте Правила форума и проявляйте уважение к другим участникам беседы.

Конфиг для Dota 6.70b Ru

Тема в разделе 'Карты', создана пользователем MeGaLeX, 29 дек 2010.

  1. MeGaLeX Знакомый модера

    Сообщения:
    62
    Спасибы:
    0
    Код:
    ################################
    # map file for DotA v6.70b.w3x #
    ################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = maps\download\DotA v6.70b.w3x
    map_localpath = DotA v6.70b.w3x
    map_type = dota
    map_matchmakingcategory = 
    map_statsw3mmdcategory =
    
    map_width = 118 0
    map_height = 120 0
    
    map_size = 117 193 125 0
    map_info = 170 84 23 172
    map_crc = 78 189 84 248
    map_sha1 = 100 226 202 150 186 217 228 93 48 85 151 71 117 132 200 11 108 134 102 223
    
    map_numplayers = 10
    map_numteams = 2
    
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    
    map_observers = 1
    
    map_speed = 3
    map_visibility = 4
    map_flags = 3
    map_gametype = 1
    
    
  2. k1b0rg Ньюфаг

    Сообщения:
    34
    Спасибы:
    0
    6.70c RU
    Код:
    ################################
    # map file for DotA v6.70c.w3x #
    ################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
    map_path = Maps\Download\DotA v6.70c.w3x
    map_size = 199 193 125 0
    map_info = 152 120 167 255
    map_crc = 172 167 132 64
    map_sha1 = 49 198 1 175 5 104 46 126 23 197 21 220 106 72 161 99 162 255 85 179
    
    # map speed
    # 1 = slow
    # 2 = normal
    # 3 = fast
    
    map_speed = 3
    
    # map visibility
    # 1 = hide terrain
    # 2 = explored
    # 3 = always visible
    # 4 = default
    
    map_visibility = 4
    
    # map observers
    # 1 = none
    # 2 = on defeat
    # 3 = allowed
    # 4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    # 1 = teams together
    # 2 = fixed teams
    # 4 = unit share
    # 8 = random hero
    # 16 = random races
    
    map_flags = 3
    
    # map game type
    # 1 = custom
    
    map_gametype = 1
    
    # map dimensions
    
    map_width = 118 0
    map_height = 120 0
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 2
    
    # 
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    # 
    
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    
    # map type (for map specific stats)
    
    map_type = dota
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory = 
    
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA v6.70c.w3x
    
  3. MuslixYar Олд-фаг

    Сообщения:
    19
    Спасибы:
    0
    Сборка бота GHost:
    0.0
    спасибо
  4. Blackyss Ньюфаг

    Сообщения:
    1
    Спасибы:
    0
    Здрасьте , пзл , я замучался искать всякую фигню для бинда клавиш . Пробовал вс3 кей и кастом кей не пашет .
    Плиз напиши как пробиндить хотябы инаентарь , ток чтоб работало заранее спсб / blackyss@mail.ru / :facepalm: