1. Соблюдайте Правила форума и проявляйте уважение к другим участникам беседы.

Ghost++ Не видит карту

Тема в разделе 'Запуск и Поддержка', создана пользователем ELITE, 30 окт 2013.

  1. ELITE Гуру

    Сообщения:
    252
    Спасибы:
    23
    Дата начала использования бота:
    00.00.2012
    решил перейти с вана на ++ и столкнулся с проблемой - бот напрочь не видит карту
    тоесть он создает игру, но зайти в неё не дает - назад в лобби выкидывает

    при этом все пути и файлы лежат на месте
    жхост ван без проблем работает, ++ не хочет
    ---------
    Код:
    [Wed Oct 30 10:24:16 2013] [GHOST] starting up
    [Wed Oct 30 10:24:16 2013] [GHOST] using log method 1, logging is enabled and [ghost.log] will not be locked
    [Wed Oct 30 10:24:16 2013] [GHOST] using Windows timer with resolution 1 milliseconds
    [Wed Oct 30 10:24:16 2013] [GHOST] starting winsock
    [Wed Oct 30 10:24:16 2013] [GHOST] setting process priority to "above normal"
    [Wed Oct 30 10:24:16 2013] [UDPSOCKET] using default broadcast target
    [Wed Oct 30 10:24:16 2013] [GHOST] opening primary database
    [Wed Oct 30 10:24:16 2013] [SQLITE3] version 3.6.16
    [Wed Oct 30 10:24:16 2013] [SQLITE3] opening database [ghost.dbs]
    [Wed Oct 30 10:24:16 2013] [SQLITE3] found schema number [8]
    [Wed Oct 30 10:24:16 2013] [GHOST] opening secondary (local) database
    [Wed Oct 30 10:24:16 2013] [SQLITE3] version 3.6.16
    [Wed Oct 30 10:24:16 2013] [SQLITE3] opening database [ghost.dbs]
    [Wed Oct 30 10:24:16 2013] [SQLITE3] found schema number [8]
    [Wed Oct 30 10:24:16 2013] [GHOST] attempting to find local IP addresses
    [Wed Oct 30 10:24:16 2013] [GHOST] local IP address #1 is [192.168.0.240]
    [Wed Oct 30 10:24:16 2013] [GHOST] local IP address #2 is [127.0.0.1]
    [Wed Oct 30 10:24:16 2013] [GHOST] acting as Warcraft III: The Frozen Throne
    [Wed Oct 30 10:24:16 2013] [CONFIG] loading file [language.cfg]
    [Wed Oct 30 10:24:16 2013] [GHOST] found battle.net connection #1 for server [Rubattle.net]
    [Wed Oct 30 10:24:16 2013] [GHOST] using system locale of 1049
    [Wed Oct 30 10:24:16 2013] [BNET: PlayGround] pvpgn connection found with a configured BNLS server, ignoring BNLS server
    [Wed Oct 30 10:24:16 2013] [GHOST] loading MPQ file [S:\TheFrozenThrone\War3Patch.mpq]
    [Wed Oct 30 10:24:16 2013] [GHOST] extracting Scripts\common.j from MPQ file to [mapcfgs\common.j]
    [Wed Oct 30 10:24:16 2013] [GHOST] extracting Scripts\blizzard.j from MPQ file to [mapcfgs\blizzard.j]
    [Wed Oct 30 10:24:16 2013] [GHOST] adding ".cfg" to default map -> new default is [Miners.cfg]
    [Wed Oct 30 10:24:16 2013] [CONFIG] loading file [mapcfgs\Miners.cfg]
    [Wed Oct 30 10:24:16 2013] [UTIL] warning - unable to read file [maps\Miners_1.43.0_RU.w3x]
    [Wed Oct 30 10:24:16 2013] [MAP] warning - unable to load MPQ file [maps\Miners_1.43.0_RU.w3x]
    [Wed Oct 30 10:24:16 2013] [MAP] no map data available, using config file for map_size, map_info, map_crc, map_sha1
    [Wed Oct 30 10:24:16 2013] [MAP] no map data available, using config file for map_options, map_width, map_height, map_slot<x>, map_numplayers, map_numteams
    [Wed Oct 30 10:24:16 2013] [GHOST] using hardcoded admin game map
    [Wed Oct 30 10:24:16 2013] [MAP] using hardcoded Emerald Gardens map data for Warcraft 3 version 1.24 & 1.24b
    [Wed Oct 30 10:24:16 2013] [GHOST] started loading [ip-to-country.csv]
    [Wed Oct 30 10:24:17 2013] [GHOST] iptocountry data: 10% loaded
    [Wed Oct 30 10:24:19 2013] [GHOST] iptocountry data: 20% loaded
    [Wed Oct 30 10:24:20 2013] [GHOST] iptocountry data: 30% loaded
    [Wed Oct 30 10:24:21 2013] [GHOST] iptocountry data: 40% loaded
    [Wed Oct 30 10:24:22 2013] [GHOST] iptocountry data: 50% loaded
    [Wed Oct 30 10:24:24 2013] [GHOST] iptocountry data: 60% loaded
    [Wed Oct 30 10:24:25 2013] [GHOST] iptocountry data: 70% loaded
    [Wed Oct 30 10:24:26 2013] [GHOST] iptocountry data: 80% loaded
    [Wed Oct 30 10:24:27 2013] [GHOST] iptocountry data: 90% loaded
    [Wed Oct 30 10:24:28 2013] [GHOST] iptocountry data: 100% loaded
    [Wed Oct 30 10:24:28 2013] [GHOST] finished loading [ip-to-country.csv]
    [Wed Oct 30 10:24:28 2013] [GHOST] GHost++ Version 17.1 (with MySQL support)
    [Wed Oct 30 10:24:28 2013] [BNET: PlayGround] connecting to server [Rubattle.net] on port 6112
    [Wed Oct 30 10:24:28 2013] [BNET: PlayGround] resolved and cached server IP address 212.42.38.154
    [Wed Oct 30 10:24:28 2013] [BNET: PlayGround] connected
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] using custom exe version bnet_custom_exeversion = 1 0 26 1
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] using custom exe version hash bnet_custom_exeversionhash = 194 206 231 242
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] attempting to auth as Warcraft III: The Frozen Throne
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] cd keys accepted
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] username [gwbot_1] accepted
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] using pvpgn logon type (for pvpgn servers only)
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] logon successful
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] joining channel [The Void]
    [Wed Oct 30 10:24:29 2013] [BNET: PlayGround] joined channel [The Void]
    [Wed Oct 30 10:24:29 2013] [INFO: PlayGround] Obey the law, rules are the law!
    [Wed Oct 30 10:24:29 2013] [INFO: PlayGround] Hello gwbot_1, welcome to Rubattle.net!
    [Wed Oct 30 10:24:29 2013] [INFO: PlayGround] This server is hosted by RopNet.
    [Wed Oct 30 10:24:29 2013] [INFO: PlayGround] 
    [Wed Oct 30 10:24:29 2013] [INFO: PlayGround] There are currently 560 users in 181 games of Warcraft III Frozen Throne, and 719 users in 256 games and 56 channels.
    [Wed Oct 30 10:24:29 2013] [INFO: PlayGround] You have no mail.
    [Wed Oct 30 10:24:29 2013] [ERROR: PlayGround] All accounts that was played with cheats will be erased!
    [Wed Oct 30 10:24:30 2013] [ERROR: PlayGround] Any advertise/discussion about cheats and resources that contains/supports illegal software, including cheat-based servers, are strongly prohibited and will lead to account closure. You are warned.
    [Wed Oct 30 10:24:30 2013] [INFO: PlayGround] Technical support: support@rubattle.net
    [Wed Oct 30 10:24:30 2013] [INFO: PlayGround] Enjoy!
    [Wed Oct 30 10:24:30 2013] [INFO: PlayGround] Last login: Wed Oct 30 10:17 2013
    [Wed Oct 30 10:24:30 2013] [INFO: PlayGround] This channel does not have chat privileges.
    [Wed Oct 30 10:24:30 2013] [ERROR: PlayGround] This channel is moderated.
    [Wed Oct 30 10:24:45 2013] [GHOST] creating game [1|cFFFFBB00test_test12345678 #1]
    [Wed Oct 30 10:24:45 2013] [GAME: 1|cFFFFBB00test_test12345678 #1] loading IP blacklist file [ipblacklist.txt]
    [Wed Oct 30 10:24:45 2013] [GAME: 1|cFFFFBB00test_test12345678 #1] loaded 635 lines from IP blacklist file
    [Wed Oct 30 10:24:45 2013] [GAME: 1|cFFFFBB00test_test12345678 #1] attempting to bind to all available addresses
    [Wed Oct 30 10:24:45 2013] [GAME: 1|cFFFFBB00test_test12345678 #1] listening on port 6120
    [Wed Oct 30 10:24:45 2013] [QUEUED: PlayGround] Creating public game [1|cFFFFBB00test_test12345678 #1] started by [tetete].
    
    [Wed Oct 30 10:24:16 2013] [UTIL] warning - unable to read file [maps\Miners_1.43.0_RU.w3x]
    [Wed Oct 30 10:24:16 2013] [MAP] warning - unable to load MPQ file

    конфиг карты
    Код:
    #################################
    # map file for Miners_1.43.0_RU #
    #################################
     
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
     
    map_path = Miners_1.43.0_RU.w3x
     
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
     
    map_speed = 3
     
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
     
    map_visibility = 4
     
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
     
    map_observers = 1
     
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
     
    map_flags = 3
     
    # map game type
    #  1 = custom
     
    map_gametype = 1
     
    # map dimensions
    map_size = 33 68 65 0
    map_info = 22 142 174 108
    map_crc = 61 14 54 155
    map_sha1 = 10 244 119 11 102 229 36 194 252 122 155 50 15 235 218 126 37 190 27 193
     
    map_width = 94 0
    map_height = 94 0
    map_numplayers = 12
    map_numteams = 2
     
    # map players and teams
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    map_slot11 = 0 255 1 0 12 12 96 1 100
    map_slot12 = 0 255 0 0 12 12 96 1 100
     
    # map type (for map specific stats)
     
    map_matchmakingcategory =
    map_statsw3mmdcategory =
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = Miners_1.43.0_RU.w3x
    конфиг бота
    Код:
    #####################
    # BOT CONFIGURATION #
    #####################
     
    ### the log file
     
    bot_log = ghost.log
     
    ### the log method
    ###  set this to 1 to leave the log unlocked while GHost++ is running (may be slower, particularly on Windows)
    ###  set this to 2 to lock the log while GHost++ is running (may be faster, particularly on Windows)
    ###  note: if the log is locked you will not be able to edit/move/delete it while GHost++ is running
     
    bot_logmethod = 1
     
    ### the language file
     
    bot_language = language.cfg
     
    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
     
    bot_war3path =  S:\TheFrozenThrone\
     
    ### whether to act as Warcraft III: The Frozen Throne or not
    ###  set this to 0 to act as Warcraft III: Reign of Chaos (you WILL NOT need to enter a TFT cd key to login to battle.net)
    ###  set this to 1 to act as Warcraft III: The Frozen Throne (you WILL need to enter a TFT cd key to login to battle.net)
     
    bot_tft = 1
     
    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ###  if you don't know what this is just leave it blank
     
    bot_bindaddress =
     
    ### the port GHost++ will host games on (this must be different from your admingame_port)
     
    bot_hostport = 6120
     
    ### whether to allow GProxy++ reliable reconnects or not
    ###  you should ensure that bot_synclimit is set to a reasonable value if you choose to allow GProxy++ reliable reconnects
    ###  a reasonable value is 5000 divided by bot_latency, e.g. if bot_latency is 100 use a value of 50 for bot_synclimit
     
    bot_reconnect = 0
     
    ### the port GHost++ will listen for GProxy++ reliable reconnects on
     
    bot_reconnectport = 6114
     
    ### the maximum number of minutes to wait for a GProxy++ client to reconnect to the game
    ###  if you set this to 0 or 1 GHost++ will wait for up to 1 minute
    ###  if you set this to 10 or more GHost++ will only wait for up to 10 minutes
    ###  due to the way GProxy++ works, increasing this value increases bandwidth requirements and CPU requirements on the players' computers
    ###  players can always vote to drop a player who is lagging after waiting 45 seconds regardless of this value
     
    bot_reconnectwaittime = 3
     
    ### maximum number of games to host at once
     
    bot_maxgames = 50
     
    ### command trigger for ingame only (battle.net command triggers are defined later)
     
    bot_commandtrigger = !
     
    ### the path to the directory where you keep your map config files
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc
     
    bot_mapcfgpath = mapcfgs
     
    ### the path to the directory where you keep your savegame files
     
    bot_savegamepath = savegames
     
    ### the path to the directory where you keep your map files
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)
     
    bot_mappath = maps
     
    ### whether to save replays or not
     
    bot_savereplays = 0
     
    ### the path to the directory where you want GHost++ to save replays
     
    bot_replaypath = replays
     
    ### the Warcraft 3 version to save replays as
     
    replay_war3version = 26
     
    ### the Warcraft 3 build number to save replays as (this is specific to each Warcraft 3 version)
    ###  patch 1.23:  war3version 23, buildnumber 6058
    ###  patch 1.24:  war3version 24, buildnumber 6059
    ###  patch 1.24b: war3version 24, buildnumber 6059
     
    replay_buildnumber = 6059
     
    ### the bot's virtual host name as it appears in the game lobby
    ###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name
     
    bot_virtualhostname = |cFFFFBB00GWBOT
     
    ### whether to hide each player's IP address from other players or not
     
    bot_hideipaddresses = 0
     
    ### whether to check for multiple IP address usage or not
     
    bot_checkmultipleipusage = 1
     
    ### whether to do automatic spoof checks or not
    ###  you can always manually spoof check by whispering the bot (and in fact this is required before running admin commands)
    ###  set to 0 to disable automatic spoof checks
    ###  set to 1 to enable automatic spoof checks on all players
    ###  set to 2 to enable automatic spoof checks on potential admins only
     
    bot_spoofchecks = 2
     
    ### whether to require spoof checks or not
    ###  this controls whether the bot will require players to spoof check before starting the game
    ###  it does NOT control whether the bot will require players to spoof check before running admin commands - spoof checks are ALWAYS required for admin status
    ###  if you require spoof checks, players will be kicked from the lobby if they haven't spoof checked within 20 seconds of joining (autohosted games only)
     
    bot_requirespoofchecks = 0
     
    ### whether to consider admins and root admins as reserved players or not
    ###  reserved players are allowed to join full games because another player will be kicked to allow them to join
     
    bot_reserveadmins = 1
     
    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command
     
    bot_refreshmessages = 0
     
    ### whether to automatically lock games when the owner joins
     
    bot_autolock = 0
     
    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command
     
    bot_autosave = 0
     
    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)
     
    bot_allowdownloads = 1
     
    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map
     
    bot_pingduringdownloads = 0
     
    ### the maximum number of players allowed to download the map at the same time
     
    bot_maxdownloaders = 10
     
    ### the maximum combined download speed of all players downloading the map (in KB/sec)
     
    bot_maxdownloadspeed = 1000
     
    ### use LC style pings (divide actual pings by two)
     
    bot_lcpings = 1
     
    ### auto kick players with ping higher than this
     
    bot_autokickping = 700
     
    ### the ban method
    ###  if bot_banmethod = 1, GHost++ will automatically reject players using a banned name
    ###  if bot_banmethod = 2, GHost++ will automatically reject players using a banned IP address
    ###  if bot_banmethod = 3, GHost++ will automatically reject players using a banned name or IP address
    ###  if bot_banmethod is anything else GHost++ will print a message when a banned player joins but will not automatically reject them
     
    bot_banmethod = 1
     
    ### the IP blacklist file
     
    bot_ipblacklistfile = ipblacklist.txt
     
    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)
     
    bot_lobbytimelimit = 10
     
    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 20 and a maximum of 500)
     
    bot_latency = 100
     
    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)
     
    bot_synclimit = 50
     
    ### whether votekicks are allowed or not
     
    bot_votekickallowed = 1
     
    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass
     
    bot_votekickpercentage = 80
     
     
     
    ### the MOTD file
    ###  the first 8 lines of this file will be displayed when a player joins the game
    ###  if this file doesn't exist a default MOTD will be used
     
    bot_motdfile = motd.txt
     
    ### the gameloaded file
    ###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)
     
    bot_gameloadedfile = gameloaded.txt
     
    ### the gameover file
    ###  the first 8 lines of this file will be displayed when the game is over
    ###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps
     
    bot_gameoverfile = gameover.txt
     
    ### whether to send "local admin messages" or not
    ###  these messages are battle.net chat messages, whispers, and emotes which the bot receives and passes on to the "local admin"
    ###  the local admin is the game owner if they are playing from a LAN or the same computer as the bot
    ###  this is useful when you are using the admin game to play with one set of CD keys and you want messages sent to the bot to be relayed to you
    ###  you can enable or disable this for a particular game with the !messages command
     
    bot_localadminmessages = 1
     
    ### the "TCP no delay" flag
    ###  this controls whether or not your operating system should use the "no delay" algorithm on game sockets
    ###  the algorithm is designed to reduce latency by sending data in small packets as soon as possible rather than waiting to send a single larger packet
    ###  enabling this algorithm requires additional bandwidth because it is a less efficient way of sending data
    ###  however, it may reduce game latencies in some cases
     
    tcp_nodelay = 0
     
    ### the matchmaking method
    ###  this controls how the bot matches players when they join the game when using !autohostmm
    ###  set it to 0 to disable matchmaking (first come first served, even if their scores are very different)
    ###  set it to 1 to use the "furthest score" method (the player with the furthest score from the average is kicked to make room for another player)
    ###  set it to 2 to use the "lowest score" method (the player with the lowest score is kicked to make room for another player)
     
    bot_matchmakingmethod = 0
     
    ############################
    # ADMIN GAME CONFIGURATION #
    ############################
     
    ### whether to create the admin game or not (see readme.txt for more information)
     
    admingame_create = 0
     
    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)
     
    admingame_port =
     
    ### the admin game password
     
    admingame_password =
     
    ### the default map config to use in the admin game
    ###  if this value is blank the bot will use a hardcoded map instead
    ###  it's recommended that you use the hardcoded map instead of specifying a different one
    ###  this value exists because the hardcoded map is specific to Warcraft 3 versions and you may wish to use a previous or newer version
    ###  the ".cfg" will be added automatically if you leave it out
     
    admingame_map =
     
    #####################
    # LAN CONFIGURATION #
    #####################
     
    ### the Warcraft 3 version to use when broadcasting LAN games
     
    lan_war3version = 26
     
    ### the UDP broadcast target
    ###  if this value is blank the bot will try to broadcast LAN games on the default interface which is chosen by your operating system
    ###  sometimes your operating system will choose the wrong interface when more than one exists
    ###  therefore you can use this value to force the bot to use a specific interface
    ###  for example you may set it to "192.168.1.255" to broadcast LAN games to the 192.168.1.x subnet
     
    udp_broadcasttarget =
     
    ### the UDP "don't route" flag
     
    udp_dontroute = 0
     
    ##########################
    # AUTOHOST CONFIGURATION #
    ##########################
     
    ### this section of the config file is for enabling autohost when the bot starts up without having to issue a command
    ### you can activate the autohost feature without changing anything here by using the !autohost command
     
    autohost_maxgames = 10
    autohost_startplayers = 10
    autohost_gamename = 1|cFFFFBB00test_test12345678
    ################### 12345678901234567890123456789012 ##################   
    autohost_owner = tetete
    ### the default map config (the ".cfg" will be added automatically if you leave it out)
    bot_defaultmap = Miners
    #bot_defaultmap = Dota
     
    ##########################
    # DATABASE CONFIGURATION #
    ##########################
     
    ### database type
    ###  use "sqlite3" for a local SQLite database
    ###  use "mysql" for any MySQL database
     
    db_type = sqlite3
     
    ### sqlite3 database configuration
    ###  this is only used if your database type is SQLite
     
    db_sqlite3_file = ghost.dbs
     
    ### mysql database configuration
    ###  this is only used if your database type is MySQL
     
    db_mysql_server = localhost
    db_mysql_database = ghost
    db_mysql_user = YOUR_USERNAME
    db_mysql_password = YOUR_PASSWORD
    db_mysql_port = 0
     
    ### the bot ID is included each time the bot adds data to the MySQL database
    ### it is used to identify where each row of data came from when you configure multiple bots to connect to the same MySQL database
    ### GHost++ does not use the bot ID number itself, it's just to help you keep track of the data in your database
     
    db_mysql_botid = 1
     
     
    
  2. Budrin Гуру

    Сообщения:
    62
    Спасибы:
    4
    Дата начала использования бота:
    22.09.2004
    Код:
    bot_war3path =  S:\TheFrozenThrone\
    По этому пути должны быть: game.dll War3Patch.mpq Storm.dll и на всякий war3.exe
  3. ELITE Гуру

    Сообщения:
    252
    Спасибы:
    23
    Дата начала использования бота:
    00.00.2012
    да они там есть все