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для карты World War 3!

Тема в разделе 'Карты', создана пользователем smertnick, 20 дек 2012.

  1. smertnick Парнишка с небывалым умом

    Сообщения:
    46
    Спасибы:
    0
    Дата начала использования бота:
    1.1.2010
    World War Road to War
    сделай так чтобы слоты могли: выбирать рассы и команды 12, 12 игроков
    http://www.epicwar.com/maps/219144/
    Bot Version: GHost++ Version r597M (www.codelain.com)


    вот что я пробовал, они все типа неправильны все работает последовательность
    ?load конфиг, ?pub ... затем я захожу. когда игра начинается буквально 3 ... 2 ... 1...
    и тут открывается канал. Но хотя если грузить через карту а не его конфиг то у него неправильные параметры (всмысле все тим 1 и тд...) но он грузит после 3...2...1... и игра оканчивается поскольку не противников... все тим 1.
    Код:
    map_path = Maps\[UcW] World War RW v1.w3x
    map_size = 231 59 55 0
    map_info = 47 138 40 58
    map_crc = 33 27 175 158
    # map speed
    #  1 = slow #  2 = normal #  3 = fast
    map_speed = 3
     
    # map visibility
    #  1 = hide terrain #  2 = explored #  3 = always visible #  4 = default
    map_visibility = 4
     
    # map observers
    #  1 = none #  2 = on defeat #  3 = allowed #  4 = referees
    map_observers = 1
    map_options = 0
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together #  2 = fixed teams #  4 = unit share #  8 = random hero #  16 = random races
    map_flags = 1
     
    # map game type
    #  1 = custom  # 9 = Blizzard  # 2 = custom melee map
     
    map_gametype = 3
    # map dimensions
     
    map_width = 0 1
    map_height = 0 1
     
    # map players and teams
     
    map_numplayers = 12
    map_numteams = 12
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
    map_slot1 = 0 255 0 0 0 0 32 1 100
    map_slot2 = 0 255 0 0 0 1 32 1 100
    map_slot3 = 0 255 0 0 0 2 32 1 100
    map_slot4 = 0 255 0 0 0 3 32 1 100
    map_slot5 = 0 255 0 0 0 4 32 1 100
    map_slot6 = 0 255 0 0 0 5 32 1 100
    map_slot7 = 0 255 0 0 0 6 32 1 100
    map_slot8 = 0 255 0 0 0 7 32 1 100
    map_slot9 = 0 255 0 0 0 8 32 1 100
    map_slot10 = 0 255 0 0 0 9 32 1 100
    map_slot11 = 0 255 0 0 0 10 32 1 100
    map_slot12 = 0 255 0 0 0 11 32 1 100
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = [UcW] World War RW v1.w3x
    
    Код:
    ############################
    # map file for  #
    ############################
     
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
     
    map_path = Maps\[UcW] World War RW v1.w3x
     
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
     
    map_speed = 3
     
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
     
    map_visibility = 4
     
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
     
    map_observers = 1
     
    map_options = 0
     
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
     
    map_flags = 1
     
    # map game type
    #  1 = custom
     
    map_gametype = 3
     
    # map dimensions
     
    # map players and teams
    map_numplayers = 12
    map_numteams = 12
     
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
     
     
    # map type (for map specific stats)
    map_slot1 = 0 255 0 0 0 0 32 1 100
    map_slot2 = 0 255 0 0 0 1 32 1 100
    map_slot3 = 0 255 0 0 0 2 32 1 100
    map_slot4 = 0 255 0 0 0 3 32 1 100
    map_slot5 = 0 255 0 0 0 4 32 1 100
    map_slot6 = 0 255 0 0 0 5 32 1 100
    map_slot7 = 0 255 0 0 0 6 32 1 100
    map_slot8 = 0 255 0 0 0 7 32 1 100
    map_slot9 = 0 255 0 0 0 8 32 1 100
    map_slot10 = 0 255 0 0 0 9 32 1 100
    map_slot11 = 0 255 0 0 0 10 32 1 100
    map_slot12 = 0 255 0 0 0 11 32 1 100
     
     
     
     
     
     
    map_type =
    map_matchmakingcategory =
    map_statsw3mmdcategory =
     
    # map local path (for map downloads)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
     
    map_localpath = [UcW] World War RW v1.w3x