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DotA Allstars v6.66b

Тема в разделе 'Карты', создана пользователем Holeech, 21 мар 2010.

  1. Holeech Олд-фаг

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  2. Holeech Олд-фаг

    Сообщения:
    2
    Спасибы:
    0
    Код:
        #########################################
        # map file for DotA Allstars v6.66b.w3x #
        #########################################
    
        # the map path tells Warcraft III clients where to find the map on their system
        # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't need the map at all
    
        map_path = Maps\Download\DotA Allstars v6.66b.w3x
        map_size = 133 125 104 0
        map_info = 77 202 236 180
        map_crc = 155 89 252 206
        map_sha1 = 157 115 111 121 18 48 195 98 249 148 244 211 41 156 154 240 196 166 181 216
    
        # map speed
        # 1 = slow
        # 2 = normal
        # 3 = fast
    
        map_speed = 3
    
        # map visibility
        # 1 = hide terrain
        # 2 = explored
        # 3 = always visible
        # 4 = default
    
        map_visibility = 4
    
        # map observers
        # 1 = none
        # 2 = on defeat
        # 3 = allowed
        # 4 = referees
    
        map_observers = 1
    
        # map flags
        #  - you can combine these flags by adding together all the options you want to use
        #  - for example to have teams together and fixed teams you would use "3"
        # 1 = teams together
        # 2 = fixed teams
        # 4 = unit share
        # 8 = random hero
        # 16 = random races
    
        map_flags = 3
    
        # map game type
        # 1 = custom
    
        map_gametype = 1
    
        # map dimensions
    
        map_width = 118 0
        map_height = 120 0
    
        # map players and teams
    
        map_numplayers = 10
        map_numteams = 2
    
        #
        # slot structure
        #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
        #  - PID is always 0
        #  - Download Status is always 255
        #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
        #  - Computer is 0 for no, 1 for yes
        #  - Team
        #  - Colour
        #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
        #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
        #  - Handicap is 50/60/70/80/90/100
        #
    
        map_slot1 = 0 255 0 0 0 1 4 1 100
        map_slot2 = 0 255 0 0 0 2 4 1 100
        map_slot3 = 0 255 0 0 0 3 4 1 100
        map_slot4 = 0 255 0 0 0 4 4 1 100
        map_slot5 = 0 255 0 0 0 5 4 1 100
        map_slot6 = 0 255 0 0 1 7 8 1 100
        map_slot7 = 0 255 0 0 1 8 8 1 100
        map_slot8 = 0 255 0 0 1 9 8 1 100
        map_slot9 = 0 255 0 0 1 10 8 1 100
        map_slot10 = 0 255 0 0 1 11 8 1 100
        
        # map type (for map specific stats)
    
        map_type = dota
        map_matchmakingcategory = dota_elo
        map_statsw3mmdcategory =
    
        # map local path (for map downloads)
        #  GHost++ doesn't require map files but if it has access to them it can send them to players
        #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
        map_localpath = DotA Allstars v6.66b.w3x