Версия бота : 16.x Версия игры : 1.24c 5x5 Код: ##################################################################################### ### Map Name Section: ### ### Only change the map filename for map_path and map_localpath ### ### then ensure the same map that you list here is wherever your maps folder is ### ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ### ### Examples: ### ### map_path = Maps\Download\Dota AllStars 6.59d.w3x ### ### map_localpath = Dota AllStars 6.59d.w3x ### ##################################################################################### # the map path tells Warcraft III clients where to find the map on their system # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable) map_path = Maps\Download\DotA Allstars v6.65.w3x # map local path (for map downloads and automatic map value calculation) # GHost++ doesn't require map files but if it has access to them it can send them to players # it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc... # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) map_localpath = DotA Allstars v6.65.w3x ##################################################################################### ### Manually entered information (when GHost cannot generate values properly) ### ### Unless the map isn't working properly you probably don't have to change these ### ##################################################################################### # map type # this is only for stats tracking, set it to map_type = dota if it is a dota map # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is) map_type = dota # map categories # the match making category is used to select score data from the database when matchmaking is enabled # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd # these are used to allow stats and scores to persist across multiple version of the same map map_matchmakingcategory = dota_elo map_statsw3mmdcategory = # map players and teams map_numplayers = 10 map_numteams = 2 # # slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 # # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] map_slot1 = 0 255 0 0 0 1 4 1 100 map_slot2 = 0 255 0 0 0 2 4 1 100 map_slot3 = 0 255 0 0 0 3 4 1 100 map_slot4 = 0 255 0 0 0 4 4 1 100 map_slot5 = 0 255 0 0 0 5 4 1 100 map_slot6 = 0 255 0 0 1 7 8 1 100 map_slot7 = 0 255 0 0 1 8 8 1 100 map_slot8 = 0 255 0 0 1 9 8 1 100 map_slot9 = 0 255 0 0 1 10 8 1 100 map_slot10 = 0 255 0 0 1 11 8 1 100 # map dimensions map_width = 118 0 map_height = 120 0 # map information (if incorrect it will force downloading for players and kick from the game lobby) map_size = 80 174 102 0 map_info = 213 38 168 66 map_crc = 65 164 207 103 map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111 ##################################################################################### ### Values that are necessary to have, but rarely are required to be changed ### ##################################################################################### # map speed # 1 = slow # 2 = normal # 3 = fast map_speed = 3 # map visibility # 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default map_visibility = 4 # map observers # 1 = none # 2 = on defeat # 3 = allowed # 4 = referees map_observers = 1 # map flags # - you can combine these flags by adding together all the options you want to use # - for example to have teams together and fixed teams you would use "3" # 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races map_flags = 3 # map game type # 1 = custom # 2 = custom melee # 9 = blizzard map_gametype = 1 ##################################################################################### ### Templates by Varlock & Instinct121 ### ##################################################################################### 5x5_obs Код: ##################################################################################### ### Map Name Section: ### ### Only change the map filename for map_path and map_localpath ### ### then ensure the same map that you list here is wherever your maps folder is ### ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ### ### Examples: ### ### map_path = Maps\Download\Dota AllStars 6.59d.w3x ### ### map_localpath = Dota AllStars 6.59d.w3x ### ##################################################################################### # the map path tells Warcraft III clients where to find the map on their system # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable) map_path = Maps\Download\DotA Allstars v6.65.w3x # map local path (for map downloads and automatic map value calculation) # GHost++ doesn't require map files but if it has access to them it can send them to players # it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc... # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) map_localpath = DotA Allstars v6.65.w3x ##################################################################################### ### Manually entered information (when GHost cannot generate values properly) ### ### Unless the map isn't working properly you probably don't have to change these ### ##################################################################################### # map type # this is only for stats tracking, set it to map_type = dota if it is a dota map # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is) map_type = dota # map categories # the match making category is used to select score data from the database when matchmaking is enabled # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd # these are used to allow stats and scores to persist across multiple version of the same map map_matchmakingcategory = dota_elo map_statsw3mmdcategory = # map players and teams map_numplayers = 10 map_numteams = 2 # # slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 # map_slot1 = 0 255 0 0 0 1 4 1 100 map_slot2 = 0 255 0 0 0 2 4 1 100 map_slot3 = 0 255 0 0 0 3 4 1 100 map_slot4 = 0 255 0 0 0 4 4 1 100 map_slot5 = 0 255 0 0 0 5 4 1 100 map_slot6 = 0 255 0 0 1 7 8 1 100 map_slot7 = 0 255 0 0 1 8 8 1 100 map_slot8 = 0 255 0 0 1 9 8 1 100 map_slot9 = 0 255 0 0 1 10 8 1 100 map_slot10 = 0 255 0 0 1 11 8 1 100 map_slot11 = 0 255 1 0 12 12 96 1 100 map_slot12 = 0 255 1 0 12 12 96 1 100 # map dimensions map_width = 118 0 map_height = 120 0 # map information (if incorrect it will force downloading for players and kick from the game lobby) map_size = 80 174 102 0 map_info = 213 38 168 66 map_crc = 65 164 207 103 map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111 ##################################################################################### ### Values that are necessary to have, but rarely are required to be changed ### ##################################################################################### # map speed # 1 = slow # 2 = normal # 3 = fast map_speed = 3 # map visibility # 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default map_visibility = 4 # map observers # 1 = none # 2 = on defeat # 3 = allowed # 4 = referees map_observers = 4 # map flags # - you can combine these flags by adding together all the options you want to use # - for example to have teams together and fixed teams you would use "3" # 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races map_flags = 3 # map game type # 1 = custom # 2 = custom melee # 9 = blizzard map_gametype = 1 ##################################################################################### ### Templates by Varlock & Instinct121 ### ##################################################################################### 3x3 Код: ##################################################################################### ### Map Name Section: ### ### Only change the map filename for map_path and map_localpath ### ### then ensure the same map that you list here is wherever your maps folder is ### ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ### ### Examples: ### ### map_path = Maps\Download\Dota AllStars 6.59d.w3x ### ### map_localpath = Dota AllStars 6.59d.w3x ### ##################################################################################### # the map path tells Warcraft III clients where to find the map on their system # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable) map_path = Maps\Download\DotA Allstars v6.65.w3x # map local path (for map downloads and automatic map value calculation) # GHost++ doesn't require map files but if it has access to them it can send them to players # it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc... # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) map_localpath = DotA Allstars v6.65.w3x ##################################################################################### ### Manually entered information (when GHost cannot generate values properly) ### ### Unless the map isn't working properly you probably don't have to change these ### ##################################################################################### # map type # this is only for stats tracking, set it to map_type = dota if it is a dota map # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is) map_type = dota # map categories # the match making category is used to select score data from the database when matchmaking is enabled # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd # these are used to allow stats and scores to persist across multiple version of the same map map_matchmakingcategory = dota_elo map_statsw3mmdcategory = # map players and teams map_numplayers = 10 map_numteams = 2 # # slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 # # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] map_slot1 = 0 255 0 0 0 1 4 1 100 map_slot2 = 0 255 0 0 0 2 4 1 100 map_slot3 = 0 255 0 0 0 3 4 1 100 map_slot4 = 0 255 1 0 0 4 4 1 100 map_slot5 = 0 255 1 0 0 5 4 1 100 map_slot6 = 0 255 0 0 1 7 8 1 100 map_slot7 = 0 255 0 0 1 8 8 1 100 map_slot8 = 0 255 0 0 1 9 8 1 100 map_slot9 = 0 255 1 0 1 10 8 1 100 map_slot10 = 0 255 1 0 1 11 8 1 100 map_slot11 = 0 255 1 0 12 12 96 1 100 map_slot12 = 0 255 1 0 12 12 96 1 100 # map dimensions map_width = 118 0 map_height = 120 0 # map information (if incorrect it will force downloading for players and kick from the game lobby) map_size = 80 174 102 0 map_info = 213 38 168 66 map_crc = 65 164 207 103 map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111 ##################################################################################### ### Values that are necessary to have, but rarely are required to be changed ### ##################################################################################### # map speed # 1 = slow # 2 = normal # 3 = fast map_speed = 3 # map visibility # 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default map_visibility = 4 # map observers # 1 = none # 2 = on defeat # 3 = allowed # 4 = referees map_observers = 4 # map flags # - you can combine these flags by adding together all the options you want to use # - for example to have teams together and fixed teams you would use "3" # 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races map_flags = 3 # map game type # 1 = custom # 2 = custom melee # 9 = blizzard map_gametype = 1 ##################################################################################### ### Templates by Varlock & Instinct121 ### ##################################################################################### 1x1 Код: ##################################################################################### ### Map Name Section: ### ### Only change the map filename for map_path and map_localpath ### ### then ensure the same map that you list here is wherever your maps folder is ### ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ### ### Examples: ### ### map_path = Maps\Download\Dota AllStars 6.59d.w3x ### ### map_localpath = Dota AllStars 6.59d.w3x ### ##################################################################################### # the map path tells Warcraft III clients where to find the map on their system # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable) map_path = Maps\Download\DotA Allstars v6.65.w3x # map local path (for map downloads and automatic map value calculation) # GHost++ doesn't require map files but if it has access to them it can send them to players # it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc... # GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file) map_localpath = DotA Allstars v6.65.w3x ##################################################################################### ### Manually entered information (when GHost cannot generate values properly) ### ### Unless the map isn't working properly you probably don't have to change these ### ##################################################################################### # map type # this is only for stats tracking, set it to map_type = dota if it is a dota map # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is) map_type = dota # map categories # the match making category is used to select score data from the database when matchmaking is enabled # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd # these are used to allow stats and scores to persist across multiple version of the same map map_matchmakingcategory = dota_elo map_statsw3mmdcategory = # map players and teams map_numplayers = 10 map_numteams = 2 # # slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 # map_slot1 = 0 255 0 0 0 1 4 1 100 map_slot2 = 0 255 1 0 0 2 4 1 100 map_slot3 = 0 255 1 0 0 3 4 1 100 map_slot4 = 0 255 2 1 0 4 4 1 100 map_slot5 = 0 255 2 1 0 5 4 1 100 map_slot6 = 0 255 0 0 1 7 8 1 100 map_slot7 = 0 255 1 0 1 8 8 1 100 map_slot8 = 0 255 1 0 1 9 8 1 100 map_slot9 = 0 255 2 1 1 10 8 1 100 map_slot10 = 0 255 2 1 1 11 8 1 100 map_slot11 = 0 255 1 0 12 12 96 1 100 map_slot12 = 0 255 1 0 12 12 96 1 100 # map dimensions map_width = 118 0 map_height = 120 0 # map information (if incorrect it will force downloading for players and kick from the game lobby) map_size = 80 174 102 0 map_info = 213 38 168 66 map_crc = 65 164 207 103 map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111 ##################################################################################### ### Values that are necessary to have, but rarely are required to be changed ### ##################################################################################### # map speed # 1 = slow # 2 = normal # 3 = fast map_speed = 3 # map visibility # 1 = hide terrain # 2 = explored # 3 = always visible # 4 = default map_visibility = 4 # map observers # 1 = none # 2 = on defeat # 3 = allowed # 4 = referees map_observers = 4 # map flags # - you can combine these flags by adding together all the options you want to use # - for example to have teams together and fixed teams you would use "3" # 1 = teams together # 2 = fixed teams # 4 = unit share # 8 = random hero # 16 = random races map_flags = 3 # map game type # 1 = custom # 2 = custom melee # 9 = blizzard map_gametype = 1 ##################################################################################### ### Templates by Varlock & Instinct121 ### #####################################################################################
я хз че такое не робит(( карта DotA Allstars v6.65ru запускаеться но ее мало кто скачал еше а ето не как пишит инвалид конфиг посмотри мб чет не то сделал?плз я играть хочю)спс заранее!!
Только заметил хэш делался под другую версию доты,59д, но потом были изменены только назвыания мапы: ##################################################################################### ### Map Name Section: ### ### Only change the map filename for map_path and map_localpath ### ### then ensure the same map that you list here is wherever your maps folder is ### ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ### ### Examples: ### ### map_path = Maps\Download\Dota AllStars 6.59d.w3x ### ### map_localpath = Dota AllStars 6.59d.w3x ### ##################################################################################### Из за этого у народа могут быть косяки! У кого проблемы с конфом в верху темы - качаем вложенный конф доты, проверено - РАБОТАЕТ!
# slot structure # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap] # - PID is always 0 # - Download Status is always 255 # - Slot Status is 0 for open, 1 for closed, 2 for occupied # - Computer is 0 for no, 1 for yes # - Team # - Colour # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed) # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer # - Handicap is 50/60/70/80/90/100 #
А. У тебя нет этой карты Б. Хэш карты предназначен не для той версии которая у тебя. В. Конфиг карты неверный (что в данном случае исключено если использовались конфиги из первого поста, рабочие на 100% проверено) Г. Хэш карты неправильно сохранён ( Нужно использовать Notepad++ )
а есть ссылочка на чисто патч для 1.24с, у меня вроде 1.24б, и как посмотреть версию ? ЗЫ а то вар не апдейтица близардским апдетером.