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DotA Allstars v6.65

Тема в разделе 'Карты', создана пользователем JiLiZART, 29 дек 2009.

  1. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    Версия бота : 16.x
    Версия игры : 1.24c

    5x5
    Код:
    #####################################################################################
    ### Map Name Section:                                                             ###
    ### Only change the map filename for map_path and map_localpath                   ###
    ### then ensure the same map that you list here is wherever your maps folder is   ###
    ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder)      ###
    ### Examples:                                                                     ###
    ### map_path = Maps\Download\Dota AllStars 6.59d.w3x                              ###
    ### map_localpath = Dota AllStars 6.59d.w3x                                       ###
    #####################################################################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all
    # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable)
    
    map_path = Maps\Download\DotA Allstars v6.65.w3x
    
    # map local path (for map downloads and automatic map value calculation)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc...
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA Allstars v6.65.w3x
    
    #####################################################################################
    ### Manually entered information (when GHost cannot generate values properly)     ###
    ### Unless the map isn't working properly you probably don't have to change these ###
    #####################################################################################
    
    # map type
    # this is only for stats tracking, set it to map_type = dota if it is a dota map
    # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is)
    
    map_type = dota
    
    # map categories
    # the match making category is used to select score data from the database when matchmaking is enabled
    # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd
    # these are used to allow stats and scores to persist across multiple version of the same map
    
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory =
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 2
    
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
    #						[PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    map_slot1 = 	0 255 0 0 0 1 4 1 100
    map_slot2 = 	0 255 0 0 0 2 4 1 100
    map_slot3 = 	0 255 0 0 0 3 4 1 100
    map_slot4 = 	0 255 0 0 0 4 4 1 100
    map_slot5 = 	0 255 0 0 0 5 4 1 100
    map_slot6 = 	0 255 0 0 1 7 8 1 100
    map_slot7 = 	0 255 0 0 1 8 8 1 100
    map_slot8 = 	0 255 0 0 1 9 8 1 100
    map_slot9 = 	0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    
    # map dimensions
    
    map_width = 118 0
    map_height = 120 0
    
    # map information (if incorrect it will force downloading for players and kick from the game lobby)
    
    map_size = 80 174 102 0
    map_info = 213 38 168 66
    map_crc = 65 164 207 103
    map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111
    
    #####################################################################################
    ###    Values that are necessary to have, but rarely are required to be changed   ###
    #####################################################################################
    
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
    
    map_speed = 3
    
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
    
    map_visibility = 4
    
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
    
    map_observers = 1
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
    
    map_flags = 3
    
    # map game type 
    # 1 = custom 
    # 2 = custom melee
    # 9 = blizzard 
    
    map_gametype = 1
    
    #####################################################################################
    ###                      Templates by Varlock & Instinct121                       ###
    #####################################################################################
    
    5x5_obs
    Код:
    #####################################################################################
    ### Map Name Section:                                                             ###
    ### Only change the map filename for map_path and map_localpath                   ###
    ### then ensure the same map that you list here is wherever your maps folder is   ###
    ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder)      ###
    ### Examples:                                                                     ###
    ### map_path = Maps\Download\Dota AllStars 6.59d.w3x                              ###
    ### map_localpath = Dota AllStars 6.59d.w3x                                       ###
    #####################################################################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all
    # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable)
    
    map_path = Maps\Download\DotA Allstars v6.65.w3x
    
    # map local path (for map downloads and automatic map value calculation)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc...
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA Allstars v6.65.w3x
    
    #####################################################################################
    ### Manually entered information (when GHost cannot generate values properly)     ###
    ### Unless the map isn't working properly you probably don't have to change these ###
    #####################################################################################
    
    # map type
    # this is only for stats tracking, set it to map_type = dota if it is a dota map
    # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is)
    
    map_type = dota
    
    # map categories
    # the match making category is used to select score data from the database when matchmaking is enabled
    # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd
    # these are used to allow stats and scores to persist across multiple version of the same map
    
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory =
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 2
    
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
    
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 0 0 0 4 4 1 100
    map_slot5 = 0 255 0 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 0 0 1 10 8 1 100
    map_slot10 = 0 255 0 0 1 11 8 1 100
    map_slot11 = 0 255 1 0 12 12 96 1 100
    map_slot12 = 0 255 1 0 12 12 96 1 100
    
    # map dimensions
    
    map_width = 118 0
    map_height = 120 0
    
    # map information (if incorrect it will force downloading for players and kick from the game lobby)
    
    map_size = 80 174 102 0
    map_info = 213 38 168 66
    map_crc = 65 164 207 103
    map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111
    
    #####################################################################################
    ###    Values that are necessary to have, but rarely are required to be changed   ###
    #####################################################################################
    
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
    
    map_speed = 3
    
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
    
    map_visibility = 4
    
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
    
    map_observers = 4
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
    
    map_flags = 3
    
    # map game type 
    # 1 = custom 
    # 2 = custom melee
    # 9 = blizzard 
    
    map_gametype = 1
    
    #####################################################################################
    ###                      Templates by Varlock & Instinct121                       ###
    #####################################################################################
    
    3x3
    Код:
    #####################################################################################
    ### Map Name Section:                                                             ###
    ### Only change the map filename for map_path and map_localpath                   ###
    ### then ensure the same map that you list here is wherever your maps folder is   ###
    ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder)      ###
    ### Examples:                                                                     ###
    ### map_path = Maps\Download\Dota AllStars 6.59d.w3x                              ###
    ### map_localpath = Dota AllStars 6.59d.w3x                                       ###
    #####################################################################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all
    # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable)
    
    map_path = Maps\Download\DotA Allstars v6.65.w3x
    
    # map local path (for map downloads and automatic map value calculation)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc...
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA Allstars v6.65.w3x
    
    #####################################################################################
    ### Manually entered information (when GHost cannot generate values properly)     ###
    ### Unless the map isn't working properly you probably don't have to change these ###
    #####################################################################################
    
    # map type
    # this is only for stats tracking, set it to map_type = dota if it is a dota map
    # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is)
    
    map_type = dota
    
    # map categories
    # the match making category is used to select score data from the database when matchmaking is enabled
    # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd
    # these are used to allow stats and scores to persist across multiple version of the same map
    
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory =
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 2
    
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
    
    #  					[PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 0 0 0 2 4 1 100
    map_slot3 = 0 255 0 0 0 3 4 1 100
    map_slot4 = 0 255 1 0 0 4 4 1 100
    map_slot5 = 0 255 1 0 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 0 0 1 8 8 1 100
    map_slot8 = 0 255 0 0 1 9 8 1 100
    map_slot9 = 0 255 1 0 1 10 8 1 100
    map_slot10 = 0 255 1 0 1 11 8 1 100
    map_slot11 = 0 255 1 0 12 12 96 1 100
    map_slot12 = 0 255 1 0 12 12 96 1 100
    
    # map dimensions
    
    map_width = 118 0
    map_height = 120 0
    
    # map information (if incorrect it will force downloading for players and kick from the game lobby)
    
    map_size = 80 174 102 0
    map_info = 213 38 168 66
    map_crc = 65 164 207 103
    map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111
    
    #####################################################################################
    ###    Values that are necessary to have, but rarely are required to be changed   ###
    #####################################################################################
    
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
    
    map_speed = 3
    
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
    
    map_visibility = 4
    
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
    
    map_observers = 4
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
    
    map_flags = 3
    
    # map game type 
    # 1 = custom 
    # 2 = custom melee
    # 9 = blizzard 
    
    map_gametype = 1
    
    #####################################################################################
    ###                      Templates by Varlock & Instinct121                       ###
    #####################################################################################
    
    1x1
    Код:
    #####################################################################################
    ### Map Name Section:                                                             ###
    ### Only change the map filename for map_path and map_localpath                   ###
    ### then ensure the same map that you list here is wherever your maps folder is   ###
    ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder)      ###
    ### Examples:                                                                     ###
    ### map_path = Maps\Download\Dota AllStars 6.59d.w3x                              ###
    ### map_localpath = Dota AllStars 6.59d.w3x                                       ###
    #####################################################################################
    
    # the map path tells Warcraft III clients where to find the map on their system
    # it is NOT the path to the map on the GHost++ system, in fact GHost++ doesn't require the map at all
    # this path should NOT start with a slash (e.g. "\Maps\..." because it will make any replays saved by GHost unplayable)
    
    map_path = Maps\Download\DotA Allstars v6.65.w3x
    
    # map local path (for map downloads and automatic map value calculation)
    #  GHost++ doesn't require map files but if it has access to them it can send them to players
    #  it can also automatically calculate map values such as map_size, map_info, map_crc, map_sha1, etc...
    #  GHost++ will search bot_mappath + map_localpath for the map file (bot_mappath is set in the main config file)
    
    map_localpath = DotA Allstars v6.65.w3x
    
    #####################################################################################
    ### Manually entered information (when GHost cannot generate values properly)     ###
    ### Unless the map isn't working properly you probably don't have to change these ###
    #####################################################################################
    
    # map type
    # this is only for stats tracking, set it to map_type = dota if it is a dota map
    # set it to map_type = w3mmd if the map uses the W3MMD standard (leave it blank if you don't know what this is)
    
    map_type = dota
    
    # map categories
    # the match making category is used to select score data from the database when matchmaking is enabled
    # the stats w3mmd category is used to insert data to the database when using map_type = w3mmd
    # these are used to allow stats and scores to persist across multiple version of the same map
    
    map_matchmakingcategory = dota_elo
    map_statsw3mmdcategory =
    
    # map players and teams
    
    map_numplayers = 10
    map_numteams = 2
    
    #
    # slot structure
    #  [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    #  - PID is always 0
    #  - Download Status is always 255
    #  - Slot Status is 0 for open, 1 for closed, 2 for occupied
    #  - Computer is 0 for no, 1 for yes
    #  - Team
    #  - Colour
    #  - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    #  - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    #  - Handicap is 50/60/70/80/90/100
    #
    
    map_slot1 = 0 255 0 0 0 1 4 1 100
    map_slot2 = 0 255 1 0 0 2 4 1 100
    map_slot3 = 0 255 1 0 0 3 4 1 100
    map_slot4 = 0 255 2 1 0 4 4 1 100
    map_slot5 = 0 255 2 1 0 5 4 1 100
    map_slot6 = 0 255 0 0 1 7 8 1 100
    map_slot7 = 0 255 1 0 1 8 8 1 100
    map_slot8 = 0 255 1 0 1 9 8 1 100
    map_slot9 = 0 255 2 1 1 10 8 1 100
    map_slot10 = 0 255 2 1 1 11 8 1 100
    map_slot11 = 0 255 1 0 12 12 96 1 100
    map_slot12 = 0 255 1 0 12 12 96 1 100
    
    # map dimensions
    
    map_width = 118 0
    map_height = 120 0
    
    # map information (if incorrect it will force downloading for players and kick from the game lobby)
    
    map_size = 80 174 102 0
    map_info = 213 38 168 66
    map_crc = 65 164 207 103
    map_sha1 = 81 161 151 253 206 84 104 168 55 183 92 112 183 162 95 255 174 96 196 245 154 111
    
    #####################################################################################
    ###    Values that are necessary to have, but rarely are required to be changed   ###
    #####################################################################################
    
    # map speed
    #  1 = slow
    #  2 = normal
    #  3 = fast
    
    map_speed = 3
    
    # map visibility
    #  1 = hide terrain
    #  2 = explored
    #  3 = always visible
    #  4 = default
    
    map_visibility = 4
    
    # map observers
    #  1 = none
    #  2 = on defeat
    #  3 = allowed
    #  4 = referees
    
    map_observers = 4
    
    # map flags
    #  - you can combine these flags by adding together all the options you want to use
    #  - for example to have teams together and fixed teams you would use "3"
    #  1 = teams together
    #  2 = fixed teams
    #  4 = unit share
    #  8 = random hero
    #  16 = random races
    
    map_flags = 3
    
    # map game type 
    # 1 = custom 
    # 2 = custom melee
    # 9 = blizzard 
    
    map_gametype = 1
    
    #####################################################################################
    ###                      Templates by Varlock & Instinct121                       ###
    #####################################################################################
    
  2. Parxmon Ньюфаг

    Сообщения:
    5
    Спасибы:
    0
    я хз че такое не робит(( карта DotA Allstars v6.65ru запускаеться но ее мало кто скачал еше а ето не как пишит инвалид конфиг посмотри мб чет не то сделал?плз я играть хочю)спс заранее!!
  3. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    Notepad++ используй =)
  4. Parxmon Ньюфаг

    Сообщения:
    5
    Спасибы:
    0
    What???=====)
  5. Zarj Старожила

    Сообщения:
    1.007
    Спасибы:
    23
    Сборка бота GHost:
    Ghost One 1.7.266
    Дата начала использования бота:
    01.01.1992
    Google тебе в помощ =)
  6. Zarj Старожила

    Сообщения:
    1.007
    Спасибы:
    23
    Сборка бота GHost:
    Ghost One 1.7.266
    Дата начала использования бота:
    01.01.1992
    Только заметил хэш делался под другую версию доты,59д, но потом были изменены только назвыания мапы:
    #####################################################################################
    ### Map Name Section: ###
    ### Only change the map filename for map_path and map_localpath ###
    ### then ensure the same map that you list here is wherever your maps folder is ###
    ### (bot_mappath in ghost.cfg, usually the maps\ folder in the GHost folder) ###
    ### Examples: ###
    ### map_path = Maps\Download\Dota AllStars 6.59d.w3x ###
    ### map_localpath = Dota AllStars 6.59d.w3x ###
    #####################################################################################

    Из за этого у народа могут быть косяки!

    У кого проблемы с конфом в верху темы - качаем вложенный конф доты, проверено - РАБОТАЕТ!

    Вложения:

  7. Apx Ньюфаг

    Сообщения:
    165
    Спасибы:
    0
    Можно ли подробно расписать значения для вот этой строки?
    map_slot1 = 0 255 0 0 0 1 4 1 100
  8. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    # slot structure
    # [PID] [Download Status] [Slot Status] [Computer] [Team] [Colour] [Race] [Skill] [Handicap]
    # - PID is always 0
    # - Download Status is always 255
    # - Slot Status is 0 for open, 1 for closed, 2 for occupied
    # - Computer is 0 for no, 1 for yes
    # - Team
    # - Colour
    # - Race is 1 for human, 2 for orc, 4 for night elf, 8 for undead, 32 for random (add 64 to any of these for fixed)
    # - Skill is 0 for easy computer, 1 for normal computer or human, 2 for hard computer
    # - Handicap is 50/60/70/80/90/100
    #
  9. bukaka Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    ребят бот создает карту, но не пускает в нее.
    вот лог connection closed by remote host
  10. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    А. У тебя нет этой карты
    Б. Хэш карты предназначен не для той версии которая у тебя.
    В. Конфиг карты неверный (что в данном случае исключено если использовались конфиги из первого поста, рабочие на 100% проверено)
    Г. Хэш карты неправильно сохранён ( Нужно использовать Notepad++ )
  11. bukaka Ньюфаг

    Сообщения:
    10
    Спасибы:
    0
    а есть ссылочка на чисто патч для 1.24с, у меня вроде 1.24б, и как посмотреть версию ?
    ЗЫ а то вар не апдейтица близардским апдетером.
  12. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    Мы здесь бота настраиваем а не варкрафт апгрейдим