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[Как?] Настройка Ghost

Тема в разделе 'Мусорка', создана пользователем Dia1en, 20 фев 2009.

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  1. Anonymous Guest

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    вот у меня такая же проблема,только кроме того я сам не могу в игру свою зайти!
  2. Anonymous Guest

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    жилизарт помоги пожалуйста!!!!!!!!!!
  3. Anonymous Guest

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    Вот мои настроики

    bot_log = ghost.log
    bot_language = language.cfg
    bot_showdownloadsinfo = 1
    bot_gameovermaxteamdifference = 0
    bot_showdownloadsinfotime = 10
    bot_twolinesbanannouncement = 1
    bot_nonadmincommands = 1
    bot_oldrefresh = 0
    bot_holdplayersforrmk = 0
    bot_customversiontext =
    bot_ipbanning = 0
    bot_udppassword =
    bot_rootadmins =
    bot_war3path = f:\Games\Warcraft III\
    bot_hostport = 6112
    bot_maxgames = 5
    bot_commandtrigger = !
    bot_mapcfgpath = mapcfgs\
    bot_savegamepath = savegames\
    bot_mappath = f:\Games\Warcraft III\Maps\Download\
    bot_savereplays = 0
    bot_replaypath = replays\
    bot_spoofchecks = 1
    bot_refreshmessages = 1
    bot_autolock = 0
    bot_autosave = 0
    bot_allowdownloads = 1
    bot_pingduringdownloads = 0
    bot_lcpings = 1
    bot_autokickping = 400
    bot_latency = 100
    bot_synclimit = 50
    bot_votekickallowed = 1
    bot_votekickpercentage = 100
    bot_relaychatcommands = 1
    bot_maxdownloaders = 3
    bot_totaldownloadspeed = 200
    bot_clientdownloadspeed = 100
    bot_udpconsole = 1
    bot_rootadminsspoofcheck = 1
    bot_adminsspoofcheck = 1
    bot_notifybannedplayers = 1
    bot_findexternalip = 1
    bot_externalip =
    bot_altfindip = 0
    bot_verbose = 1
    bot_virtualhostname = |cFF4080C0GM
    bot_dropvotetime = 30
    bot_lobbytimelimit = 10
    admingame_create = 1
    admingame_port = 6113
    admingame_password =
    db_type = sqlite3
    db_sqlite3_file = ghost.dbs
    bnet_server = playground.ru
    bnet_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    bnet_username = тут ник бота
    bnet_password = тут пас бота
    bnet_firstchannel = dota & AoS
    bnet_rootadmin = тут мой ник
    bnet_commandtrigger = !
    bnet_holdfriends = 0
    bnet_holdclan = 0
    bnet_custom_war3version = 22
    bnet_custom_exeversion = 184 0 22 1
    bnet_custom_exeversionhash = 219 152 153 144
    bnet_custom_passwordhashtype = pvpgn
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net

    игра создается но войти никто (и я тоже )не могут (( замыыкание на себя стоит.Подскажите пожалйста в чем у меня проблема.Зарание спс.
  4. Anonymous Guest

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    bot_hostport = 6112
    Дело в этом. Попробуйте поиграть с портом. Если adsl модем в режиме PPPoE проверте маппиг потров.
  5. Anonymous Guest

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    У меня та же проблема, что и у биста, но на европе (


    [          BNET: BNET: server.eurobattle.net] connecting to server [BNET: server.eurobattle.net] on port 6112
    [          BNET: server.eurobattle.net] connected
    [          BNET: BNET: server.eurobattle.net] using custom exe version bnet_custom_exeversion = 184 0 22 1
    [          BNET: server.eurobattle.net] using custom exe version hash bnet_custom_exeversionhash = 219 152 153 144
    [          BNET: server.eurobattle.net] cd keys accepted
    [          BNET: server.eurobattle.net] logon failed - invalid username, disconnecting
    [          BNET: server.eurobattle.net] disconnected from battle.net due to socket not connected
    [          BNET: server.eurobattle.net] waiting 30 seconds to reconnect


    может быть что-то напортачил в конфиге, взгляните.

    bot_log = ghost.log
    bot_language = language.cfg
    bot_war3path = C:\Warcraft III\Games\Warcraft 4 Max\
    bot_hostport = 6112
    bot_maxgames = 5
    bot_commandtrigger = !
    bot_mapcfgpath = mapcfgs\
    bot_savegamepath = savegames\
    bot_mappath = c:\Warcraft III\Games\Warcraft 4 Max\Maps\Download\
    bot_savereplays = 0
    bot_replaypath = replays\
    bot_spoofchecks = 1
    bot_refreshmessages = 0
    bot_autolock = 0
    bot_autosave = 0
    bot_allowdownloads = 1
    bot_pingduringdownloads = 0
    bot_lcpings = 1
    bot_autokickping = 200
    bot_latency = 100
    bot_synclimit = 50
    bot_oldrefresh = 1
    bot_votekickallowed = 1
    bot_votekickpercentage = 100
    bot_relaychatcommands = 1
    bot_showdownloadsinfo = 1
    bot_showdownloadsinfotime = 2
    bot_maxdownloaders = 3
    bot_totaldownloadspeed = 1024
    bot_clientdownloadspeed = 512
    bot_gameoverminplayers = 2
    bot_gameoverminpercent = 21
    bot_gameovermaxteamdifference = 0
    bot_udpconsole = 1
    bot_holdplayersforrmk = 1
    bot_nonadmincommands = 1
    bot_rootadminsspoofcheck = 0
    bot_adminsspoofcheck = 0
    bot_notifybannedplayers = 1
    bot_findexternalip = 1
    bot_externalip =
    bot_altfindip = 0
    bot_rootadmins = имя бота?
    bot_udppassword = пароль?
    bot_verbose = 0
    bot_virtualhostname = zzz
    bot_dropvotetime = 30
    bot_lobbytimelimit = 10
    udp_cmdbindip = 0.0.0.0
    udp_cmdport = 6969
    udp_cmdspooftarget =
    admingame_create = 0
    admingame_port = 6114
    admingame_password =
    db_type = sqlite3
    db_sqlite3_file = ghost.dbs
    bnet_server = server.eurobattle.net
    bnet_cdkeyroc = zzz
    bnet_cdkeytft = zzz
    bnet_username = мой ник в бнете?
    bnet_password = мой пароль в бнете?
    bnet_firstchannel = clan frk
    bnet_rootadmin = мой ник?
    bnet_commandtrigger = !
    bnet_holdfriends = 1
    bnet_holdclan = 1
    bnet_custom_war3version = 22
    bnet_custom_exeversion = 184 0 22 1
    bnet_custom_exeversionhash = 219 152 153 144
    bnet_custom_passwordhashtype = pvpgn
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net
  6. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    меняем на
  7. Anonymous Guest

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  8. JiLiZART Администрация

    Сообщения:
    815
    Спасибы:
    35
    Сборка бота GHost:
    Ghost++ 17.1
    Дата начала использования бота:
    12.12.04
    там сказано шлёпнуть вот эти 3 строчки
    Но, ещё раз проверьте имя, может быть там гденибудь лишний пробел, и желательно редактировать в notepad++ или notepad2 но не в стационарном блокноте
  9. Anonymous Guest

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    парни можете помочь, вот можно сделать автокик тех кто у тя в бане уже??? ну или проверить весь список игроков лоби игры?, а то проверять каждого запаришься???
    И еше можно ли с помошью гхост изменить стату игрока???ну надпись слева
  10. Anonymous Guest

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    1.
    ### show autokick denied country or banned player messages
    bot_verbose = 0

    2. Лично я не понял о чем идет речь.
  11. EleKTpo Ньюфаг

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    бот и так не пускает в игру,тобой забаненых игроков и твоим ботом.А насчет стату,что-то я тоже не понял
  12. Anonymous Guest

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    Еще пару вопросов парни
    1.например когда бот выводит какой нить текст уже в игре , то он почему отправлется не от меня, можно ли выбирать от кого пойдет текст например о забаненном игроке и тд.
    2.вот когда  в проге Ghost One пишешь что нибудь в чат ну в уже начатую игру прост из проги а не от себя, то почему мой чат мне не виден, хотя другие его видят*?
  13. Anonymous Guest

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    Помогите мне, такая проблема бота я настроил он нормально к серверу цепляется я создаю игру я могу приконектиться к игре, а другие не могут помогите пожалуйста!!!!!
  14. EleKTpo Ньюфаг

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    дай конфиг свой,у тебя внешний айпи адрес?
  15. Anonymous Guest

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    #####################
    # BOT CONFIGURATION #
    #####################

    ### interval in seconds between download info message
    bot_showdownloadsinfotime = 3

    ### redirect console output to udp
    bot_udpconsole = 1

    ### show autokick denied country or banned player messages
    bot_verbose = 0

    ### initiate game over timer if team difference is bigger than this number, 0 - to disable
    bot_gameovermaxteamdifference = 0

    ### initiate game over timer if remaining player percentage is less than this number (and at least a player left) - 0 to disable
    bot_gameoverminpercent = 0

    ### initiate game over timer if remaining players are less than this number (and at least a player left) - 0 to disable
    bot_gameoverminplayers = 3

    ### set max download speed (KB/s) available for one client
    bot_clientdownloadspeed = 512

    ### set total download speed (KB/s) available for all clients at once, if set to 1024, 4 people will get 256 each
    bot_totaldownloadspeed = 1024

    ### ignore drop request for the first x seconds of lagging.
    bot_dropvotetime = 30

    ### handle ip bans: 0 = do nothing, 1 = kick, 2 = announce only (no kick).
    bot_ipbanning = 2

    ### ghost will find its external ip on startup, disable if you want to play on LAN only
    bot_findexternalip = 1

    ### banned players will be notified with a whisper.
    bot_notifybannedplayers = 0

    ### admins are required to spoof check if 1, or not if 0
    bot_adminsspoofcheck = 1

    ### root admins are required to spoof check if 1, or not if 0
    bot_rootadminsspoofcheck = 1

    ### make the ban announcement on one line ( = 0) (if possible) or on two ( = 1)
    bot_twolinesbanannouncement = 1

    ### non admin commands, 1 enable, 0 disable
    bot_nonadmincommands = 0

    ### bot's UDP password
    bot_udppassword = 344223

    ### use new refresh (0) or old refresh code (1)
    bot_oldrefresh = 0

    ### display information on current downloads (speed, ETA)
    bot_showdownloadsinfo = 0

    ### lobby/game commands are displayed as chat (or hidden)
    bot_relaychatcommands = 1

    ### whether to automatically add the players from last game to the next game's reserved list
    bot_holdplayersforrmk = 1

    ### Just before a game is hosted the creator is addes to the bots friends list and removed soon after
    bot_addcreatorasfriendonhost = 0

    ### use alternative site for external ip finding (if you experience lag (30s) on ghost startup)
    bot_altfindip = 0

    ### specify your external ip here (if it's static and you don't want ghost to auto find it)
    bot_externalip =

    ### custom text to add to version.
    bot_customversiontext =

    ### bot's additional rootadmins separated by space ex: userone usertwo userthree
    bot_rootadmins = zeroSiX

    ### the log file

    bot_log = ghost.log

    ### the language file

    bot_language = language.cfg

    ### the path to your local Warcraft III directory
    ###  this path must contain war3.exe, storm.dll, and game.dll
    ###  this path must end in your system's path seperator (i.e. "\" on Windows or "/" on Linux)
    ###  if this path contains War3Patch.mpq the bot will attempt to extract "Scripts\common.j" and "Scripts\blizzard.j" on startup and write them to bot_mapcfgpath (which is defined later in this file)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_war3path = C:\tyt vse failbl\games\warcraft\warcraft 3\

    ### the address GHost++ will bind to when hosting games (leave it blank to bind to all available addresses)
    ###  if you don't know what this is just leave it blank

    bot_bindaddress =

    ### the port GHost++ will host battle.net games on (this must be different from your admingame_port)

    bot_hostport = 6119

    ### maximum number of games to host at once

    bot_maxgames = 1

    ### command trigger for ingame only (battle.net command triggers are defined later)

    bot_commandtrigger = !

    ### the path to the directory where you keep your map config files (must end in your system's path seperator)
    ###  this directory can also contain common.j and blizzard.j (extracted from War3Patch.mpq)
    ###  common.j and blizzard.j are only required for automatically calculating map_crc, you do not need them if your map config files already contain map_crc

    bot_mapcfgpath = mapcfgs\

    ### the path to the directory where you keep your savegame files (must end in your system's path seperator)

    bot_savegamepath = savegames\

    ### the path to the directory where you keep your map files (must end in your system's path seperator)
    ###  GHost++ doesn't require map files but if it has access to them it can send them to players and automatically calculate most map config values
    ###  GHost++ will search [bot_mappath + map_localpath] for the map file (map_localpath is set in each map's config file)

    bot_mappath = maps\

    ### whether to save replays or not

    bot_savereplays = 1

    ### the path to the directory where you want GHost++ to save replays (must end in your system's path seperator)

    bot_replaypath = replays\

    ### the bot's virtual host name as it appears in the game lobby
    ###  colour codes are defined by the sequence "|cFF" followed by a six character hexadecimal colour in RRGGBB format (e.g. 0000FF for pure blue)
    ###  the virtual host name cannot be longer than 15 characters including the colour code, if you try to go over this limit GHost++ will use the default virtual host name

    bot_virtualhostname = |cFF0000FFbot

    ### whether to hide each player's IP address from other players or not

    bot_hideipaddresses = 0

    ### whether to require spoof checks or not
    ###  disabling spoof checks just turns off automatic spoof checks and requiring players to be spoof checked before starting the game
    ###  spoof checks need to be enabled if you want GHost++ to detect which realm each player came from (use the !check command to see the realm)
    ###  you can always manually spoof check by whispering the bot (and in fact is required before running admin commands)

    bot_spoofchecks = 1

    ### whether to display game refresh messages by default
    ###  this can always be changed for a particular game with the !refresh command

    bot_refreshmessages = 0

    ### whether to automatically lock games when the owner joins

    bot_autolock = 0

    ### whether to automatically save games when a player disconnects
    ###  this can always be changed for a particular game with the !autosave command

    bot_autosave = 0

    ### whether to allow map downloads or not
    ###  set to 0 to disable map downloads
    ###  set to 1 to enable map downloads
    ###  set to 2 to enable conditional map downloads (an admin must start each map download with the !download or !dl command)

    bot_allowdownloads = 1

    ### whether to ping players during map downloads or not
    ###  GHost++ will always stop pinging any players who are downloading the map
    ###  this config value determines whether GHost++ should stop pinging *all* players when at least one player is downloading the map

    bot_pingduringdownloads = 0

    ### the maximum number of players allowed to download the map at the same time

    bot_maxdownloaders = 3

    ### the maximum combined download speed of all players downloading the map (in KB/sec)

    bot_maxdownloadspeed = 100

    ### use LC style pings (divide actual pings by two)

    bot_lcpings = 0

    ### auto kick players with ping higher than this

    bot_autokickping = 10000

    ### automatically close the game lobby if a reserved player (or admin) doesn't join it for this many minutes
    ###  games which are set to automatically start when enough players join are exempt from this limit (e.g. autohosted games)

    bot_lobbytimelimit = 10

    ### the game latency
    ###  this can always be changed for a particular game with the !latency command (which enforces a minimum of 50 and a maximum of 500)

    bot_latency = 100

    ### the maximum number of packets a player is allowed to get out of sync by before starting the lag screen
    ###  before version 8.0 GHost++ did not have a lag screen which is the same as setting this to a very high number
    ###  this can always be changed for a particular game with the !synclimit command (which enforces a minimum of 10 and a maximum of 10000)

    bot_synclimit = 50

    ### whether votekicks are allowed or not

    bot_votekickallowed = 1

    ### the percentage of players required to vote yes for a votekick to pass
    ###  the player starting the votekick is assumed to have voted yes and the player the votekick is started against is assumed to have voted no
    ###  the formula for calculating the number of votes needed is votes_needed = ceil( ( num_players - 1 ) * bot_votekickpercentage / 100 )
    ###  this means it will round UP the number of votes required
    ###  if you set it to 100 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 10/11, and 11/12 votes to pass
    ###  if you set it to 90 it will require 2/3, 3/4, 4/5, 5/6, 6/7, 7/8, 8/9, 9/10, 9/11, and 10/12 votes to pass
    ###  if you set it to 80 it will require 2/3, 3/4, 4/5, 4/6, 5/7, 6/8, 7/9, 8/10, 8/11, and 9/12 votes to pass
    ###  if you set it to 70 it will require 2/3, 3/4, 3/5, 4/6, 5/7, 5/8, 6/9, 7/10, 7/11, and 8/12 votes to pass
    ###  if you set it to 60 it will require 2/3, 2/4, 3/5, 3/6, 4/7, 5/8, 5/9, 6/10, 6/11, and 7/12 votes to pass

    bot_votekickpercentage = 100

    ### the default map (the .cfg is added automatically)

    bot_defaultmap = dota6.59c

    ### the MOTD file
    ###  the first 8 lines of this file will be displayed when a player joins the game
    ###  if this file doesn't exist a default MOTD will be used

    bot_motdfile = motd.txt

    ### the gameloaded file
    ###  the first 8 lines of this file will be displayed when the game finished loading (after the player loading times are displayed)

    bot_gameloadedfile = gameloaded.txt

    ### the gameover file
    ###  the first 8 lines of this file will be displayed when the game is over
    ###  this only works when using a stats class - note: at the time of this writing the only stats class is for DotA maps

    bot_gameoverfile = gameover.txt

    ############################
    # ADMIN GAME CONFIGURATION #
    ############################

    ### whether to create the admin game or not (see readme.txt for more information)

    admingame_create = 0

    ### the port GHost++ will host the admin game on (this must be different from your bot_hostport)

    admingame_port = 6115

    ### the admin game password

    admingame_password = *********
    ##########################
    # DATABASE CONFIGURATION #
    ##########################

    ### database type (this config value is ignored for now since we only support one type of database)

    db_type = sqlite3

    ### sqlite3 database file

    db_sqlite3_file = ghost.dbs

    ############################
    # BATTLE.NET CONFIGURATION #
    ############################

    ### which battle.net server to connect to
    ###  1.) useast.battle.net
    ###  2.) uswest.battle.net
    ###  3.) asia.battle.net
    ###  4.) europe.battle.net
    ### note that each banned player is tied to the realm it was created on and the realm is case sensitive
    ### so if you change your realm from useast.battle.net to USEAST.BATTLE.NET it'll still connect but anyone previously banned will not be counted as banned until you change it back

    bnet_server = 90.189.192.212

    ### your Warcraft III: Reign of Chaos CD key

    bnet_cdkeyroc = REALCDKEYFFFFFFFFF5165FFFF

    ### your Warcraft III: The Frozen Throne CD key

    bnet_cdkeytft = REALCDKEYFFFFFFFFF5165FFFF

    ### your battle.net username

    bnet_username = ************

    ### your battle.net password

    bnet_password = **********

    ### the first channel to join upon entering battle.net

    bnet_firstchannel = XD

    ### the root admin on this battle.net server only

    bnet_rootadmin = zeroSiX

    ### command trigger for this battle.net server only

    bnet_commandtrigger = !

    ### whether to automatically add your friends list to each game's reserved list

    bnet_holdfriends = 1

    ### whether to automatically add your clan members list to each game's reserved list

    bnet_holdclan = 1

    ### you will need to edit this section of the config file if you're connecting to a PVPGN server
    ###  your PVPGN server operator will tell you what to put here

    bnet_custom_war3version = 22
    bnet_custom_exeversion =
    bnet_custom_exeversionhash =
    bnet_custom_passwordhashtype = pvpgn

    ###
    ### example configuration for connecting to a second official battle.net server
    ###

    # bnet2_server = uswest.battle.net
    # bnet2_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet2_username =
    # bnet2_password =
    # bnet2_firstchannel = The Void
    # bnet2_rootadmin =
    # bnet2_commandtrigger = !
    # bnet2_holdfriends = 1
    # bnet2_holdclan = 1

    ###
    ### example configuration for connecting to a third PVPGN battle.net server
    ###

    # bnet3_server = server.eurobattle.net
    # bnet3_cdkeyroc = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_cdkeytft = FFFFFFFFFFFFFFFFFFFFFFFFFF
    # bnet3_username =
    # bnet3_password =
    # bnet3_firstchannel = The Void
    # bnet3_rootadmin =
    # bnet3_commandtrigger = !
    # bnet3_holdfriends = 1
    # bnet3_holdclan = 1
    # bnet3_custom_war3version = 22
    # bnet3_custom_exeversion = 184 0 22 1
    # bnet3_custom_exeversionhash = 219 152 153 144
    # bnet3_custom_passwordhashtype = pvpgn
    bnet2_server = europe.battle.net
    bnet3_server = europe.battle.net
    bnet4_server = europe.battle.net
    bnet5_server = europe.battle.net
    bnet6_server = europe.battle.net
    bnet7_server = europe.battle.net
    bnet8_server = europe.battle.net
    bnet9_server = europe.battle.net
    bnet10_server = europe.battle.net
  16. EleKTpo Ньюфаг

    Сообщения:
    33
    Спасибы:
    0
    айпишник у тебя внешка?и еще я конечно не спец,но можно так порты делать? 6119 и 6115????!!!
  17. Anonymous Guest

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    0
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    ыЫ внешний это как? у меня IPдинамика ну а насчёт портов я их просто так влепил незнал какие поставить
  18. Anonymous Guest

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    Еще пару вопросов парни
    1.например когда бот выводит какой нить текст уже в игре , то он почему отправлется не от меня, можно ли выбирать от кого пойдет текст например о забаненном игроке и тд.
    2.вот когда  в проге Ghost One пишешь что нибудь в чат ну в уже начатую игру прост из проги а не от себя, то почему мой чат мне не виден, хотя другие его видят*?
    3.вот смотрите я ставлю адаптер замыкания на себя там прописываю IP КОТОРЫЙ У МЕНЯ В ghost one choose local ip, то у меня все нормально все могут ко мне зайти в игру. а на следущий день ip в гхосте меняетя на другой и я опять не могу войти в свою игру, и опять как только меняю адрес в адаптер замык на себя на такой же какой сейчас в гхосте то все норм.
    в чем причина
  19. Anonymous Guest

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    1. Стандартно - нет. Но если ты знаешь С++ то ничего сложного нет.

    2. Такого не должно быть. Лично у меня все видно.

    3. У тебя динамический адрес. При каждом подключении тебе выдается новый временный адрес. Поговори с провайдером о выдачи статического адреса.
  20. Anonymous Guest

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    Большое спасибо
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